karajorma
0c4f6bfcdc
Fix Mantis 2811 (Default Campaign File Name was not used).
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9602 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00
zookeeper
b4f721c253
Fixed dual fire being available even for secondary banks with only one firepoint.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9599 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00
The_E
b4f39e9ece
Patch for Mantis 2808: Player select menu always defaults to Single Player mode regardless of what the last played mode was.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9594 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:17 +10:00
Zacam
593be42e66
*drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
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MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)
Spans a lot from initial commit to AP Branch in r6835.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Zacam
0ba6052326
Update to r9550: Make sure that we keep the right directory default for the reading of current player Pilot files until the Pilot code goes in.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9552 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
Zacam
16e9892903
Whoops. When removing #ifdefs, check the #else block.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9550 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
Zacam
759b080814
pre-Antipodes Staging Merge: "Inferno" build options go away, INF_BUILD settings now "default" settings. Fixed and made consistent across all projects the Build Output names ("Debug" used for Debug builds at the very end of the file name before the extension and after other options such as SSE, where applicable) Other unused #defines or #ifdefs removed: DEMO build Related, STANDALONE_ONLY_BUILD (already covered by -standalone command line flag)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9549 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
karajorma
8271a12a53
FUBAR's fix for Mantis 2778 (Game_skill_level goes out of range and causes crashes) with some changes by me.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9520 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
zookeeper
0f198fd677
Fixed the reset button in the HUD config screen not resetting to the default color scheme given to new pilots.
2012-11-16 21:17:18 +00:00
zookeeper
a456519b95
Made the default detail level tableable in game_settings.tbl, but kept "very high" as the default.
2012-11-14 11:54:47 +00:00
zookeeper
4e273451b4
Set the default detail level of new pilots to "very high".
2012-11-11 12:09:25 +00:00
Echelon9
c1121a56bb
Fix: Format string is not a string literal (potentially insecure)
2012-10-08 15:17:43 +00:00
karajorma
480931fa17
Additions to message.tbl to allow users to specify the frequency of builtin messages.
2012-06-24 11:36:45 +00:00
Echelon9
791146c9ac
GCC warnings: first pass of warning: variable is set but not used
2012-06-12 15:32:47 +00:00
Echelon9
0c9cfdfc93
PVS-Studio fix: The 'Player' pointer is used simultaneously as an array and as a pointer to single object.
2012-04-01 08:06:21 +00:00
Echelon9
165721374a
Fix for Mantis 2616 - Lua forward controls don't get applied to player controls, patch by m_m
2012-03-04 13:02:48 +00:00
niffiwan
a7681b38d9
From CommanderDJ, fix for mantis #0002601 : create constructor for player struct
2012-02-14 10:27:03 +00:00
Zacam
256c881885
Purely aesthetic. I have no idea what a packlock is.
2012-01-22 02:30:02 +00:00
Echelon9
dc4371680a
Clear a whole set of LLVM warnings - some of these would have caused memory fubars, so should marginally improve stability
2012-01-15 08:08:15 +00:00
Valathil
86dcd45e50
Fix for #2570 : Changed the external camera messages to be IFF color and internal messages back to green
2012-01-15 03:11:12 +00:00
Zacam
ef5f145d5a
From zookeeper: customizable warpout engage time
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http://www.hard-light.net/forums/index.php?topic=78913.0
2011-11-12 14:36:31 +00:00
Echelon9
ce0d6fc978
Fix Mantis 2531: Issues with cockpit sounds, from Eli2
2011-10-29 03:09:05 +00:00
IssMneur
29b4a6c922
From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0
2011-10-22 22:11:31 +00:00
The_E
dd1d682d9b
From m!m: Allows per-ship customization of ship sounds in ships.tbl. See Wiki for details.
2011-10-01 19:16:38 +00:00
Valathil
7074db9287
Don't do a boolean check on Floats could be -0.0 which is boolean true
2011-09-17 14:36:29 +00:00
The_E
0525e871d0
PVS Studio related: Mark false alarms as such.
2011-08-30 17:46:49 +00:00
The_E
724f1be9d3
Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore.
2011-08-30 17:46:03 +00:00
karajorma
af96b121b6
Gliding remains on when the player restarts a mission.
2011-08-30 04:12:55 +00:00
Echelon9
a248a37d58
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00
IssMneur
64ff2ba5a5
Complain correctly about pilot name length (actually say that the name is too long rather than just an assert).
2011-08-01 20:10:51 +00:00
Sushi
3a7c0f2cee
Halleck's glide sound patch (mantis 2452)
2011-06-18 00:44:41 +00:00
Echelon9
f55260cc0e
Fix Diaspora Mantis 772: Player is able to fire countermeasures when player-use-ai SEXP is used. Also document.
2011-05-01 13:03:39 +00:00
Zacam
bed42975da
Karajorma's "Clean up" code. (Not for credit, but because I'm trying to reduce the "open" number of "Code Reviews" so that we don't get too backlogged with them)
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http://www.hard-light.net/forums/index.php?topic=74066.0
2011-02-03 07:41:16 +00:00
Goober5000
f570348ee2
--the behavior of cargo index -1 (which can only happen for capships) and cargo index 0 is substantially the same, so let's standardize on index 0... this prevents crazy stuff happening with bitwise operators on negative numbers :-/
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--also, remove the restriction on capship cargo where ships must have the "scannable" flag
--because of the above constraints, "nothing" cannot be a meaningful subsys cargo, but then again, scanning a subsystem with "nothing" didn't do anything in the old code, so this doesn't change anything
2011-01-31 10:04:37 +00:00
Goober5000
c77551181c
fix for Mantis #2390
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errors in handling the CARGO_NO_DEPLETE flag for ship subsystems
2011-01-31 09:18:21 +00:00
Zacam
9254dae233
Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
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http://www.hard-light.net/forums/index.php?topic=73147.0
2011-01-30 05:59:36 +00:00
Goober5000
0c945c210d
revert Echelon9's commit 6754 which needs to be discussed first
2010-11-23 08:27:18 +00:00
Echelon9
5bf9697227
Fix a range of potential NULL dereferences
2010-11-20 12:22:03 +00:00
Goober5000
8ba6a7035c
add SCP_string variants of sprintf, sexp_replace_variable_names_with_values, replace_one, replace_all, and lcl_replace_stuff
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change the death message to use an SCP_string
change the set-death-message sexp to accept actual messages
2010-11-14 02:07:45 +00:00
The_E
044df34584
Adding the "force-glide" sexp by request of Axem
2010-10-01 00:38:58 +00:00
Goober5000
30feeae3d0
fix the passengers tag so that it works more like the cargo tag
2010-09-01 06:43:08 +00:00
taylor
a7bac8679c
fix view skew math issue (Mantis #2213 )
2010-05-29 14:55:04 +00:00
karajorma
a2afa2b67a
Switch to using the Macros for Multiplayer modes whenever possible.
2010-04-27 13:42:59 +00:00
Goober5000
09602a9ffa
merge The E's fix for Mantis #2182 (NaN propagation leading to rendering wonkiness)
2010-04-19 03:40:13 +00:00
Zacam
99c4490bb0
Crap. Fixes SparK's Reverse AB. Now with a ship defined with Reverse AB, forward AB still responds as normal.
2010-02-01 03:37:14 +00:00
Zacam
5ddd75b11e
SparK's Reverse Afterburner code, for FringeSpace (Tachyon) project Feature Request.
2010-01-30 03:38:53 +00:00
Wanderer
ffaca21fdd
fix for certain lua control problems, data was read and copied at 'wrong' time.
2010-01-25 12:01:01 +00:00
Wanderer
dbf5d60ab2
Lua control for getting the full button control data
2010-01-16 13:10:55 +00:00
Wanderer
d41514c78e
Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons.
2010-01-11 10:39:40 +00:00
Wanderer
e2cfb8017a
lua access & related functions to enable player button controls to be operated via scripting
2010-01-10 20:59:31 +00:00