Commit Graph
1175 Commits
Author SHA1 Message Date
Echelon9 f627a66488 Extra validation to help triage Mantis 2828
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9612 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:49 +10:00
karajorma ac6796f5af Add all the strings that had no translation.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9600 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00
zookeeper b4f721c253 Fixed dual fire being available even for secondary banks with only one firepoint.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9599 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00
Zacam 593be42e66 *drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.

git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Echelon9 72770939a2 Further spelling fixes, inspired by bugmenot's Mantis 2794
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9533 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
The_E d1e73bd8b7 Followup for 2788: Fix potential issue while looping through subobjects.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9530 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
The_E 6197c20010 Patch for Mantis 2788: Difficulty-based damage scaling does not work
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9529 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Goober5000 e4d92ae779 don't crash when doing debug stuff
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9523 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Goober5000 28b386633b this ought to fix Mantis #2326
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9515 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
m_m cd19783e69 Fix for Mantis 2763: ETS gauge showing up for ships with no shields if default ship had shields 2013-01-19 13:06:51 +00:00
Goober5000 a916633b46 onlyjob's spelling fixes, per Mantis #2777 2013-01-13 09:50:08 +00:00
Goober5000 107a61ea13 for Mantis #2097, straighten out the departure code so that goals to warp cause warping, and comm departures use whatever departure method is specified 2013-01-13 03:03:25 +00:00
The_E 71571e40da Fixes issue with the "no primary linking" weapon flag not working correctly 2012-12-29 23:19:51 +00:00
Goober5000 6e77fe5fbb enhance debug warning for Mantis #1951 2012-12-20 07:34:38 +00:00
Valathil e1f07390e2 Fix for Mantis 2755: Update weapon_info references after weapon_create to get updates from possible substitution 2012-12-16 14:25:21 +00:00
Goober5000 13f1705c1b patch another memory leak 2012-12-13 06:12:24 +00:00
Goober5000 cff8cde651 patch a memory leak 2012-12-13 05:56:28 +00:00
Zacam fc51dde285 Fixes Mantis 2325: View shakes in 'show ship' flag when far from the mission origin 2012-12-09 04:28:44 +00:00
Goober5000 301be27e72 1) don't actually copy the ship object, because it has classes
2) fix Mantis #1616 by re-applying the original parsed texture replacements
2012-12-06 04:20:54 +00:00
The_E 291c17f380 Fix for Mantis 1616: Texture replacement data is not copied over when changing ship classes that share models 2012-12-05 19:06:49 +00:00
The_E 552779163b And another fix for Mantis 2326. 2012-12-02 10:23:23 +00:00
The_E 097673762c I am just going to assume that this was a hasty application of Ctrl-C Ctrl-V, not some kind of intentional cast of a boolean to a float 2012-12-01 18:12:50 +00:00
Goober5000 583f5f39ae clean out dead_docked list as part of ship_cleanup -- fixes Mantis #2294 2012-11-28 06:55:15 +00:00
Goober5000 48a30b0888 update ship orders when changing ship classes in FRED - fix Mantis #2341 2012-11-27 06:59:48 +00:00
niffiwan 26d70dcb33 Fix for mantis 2664: shockwaves now use bounding box to test distance for damage 2012-11-24 02:40:55 +00:00
FUBAR-BDHR c2eb2e0840 Log but don't warn about LOD mismatches when running a standalone server. 2012-11-21 18:49:13 +00:00
Valathil 5997a72a62 Fix for Mantis 2729: Remove the Int3 and make the log entry a little clearer. 2012-11-18 18:01:41 +00:00
Goober5000 0a7d226d5f fix for Mantis #2726 -- proper handling of mismatch of LOD levels 2012-11-15 07:52:45 +00:00
Goober5000 3b5b154712 fix from Admiral MS -- if there's no explosion, explosion sound shouldn't play either 2012-10-29 20:29:54 +00:00
The_E f98e75dde6 A few updates to Team Colors:
-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
karajorma d822dce5bb Small error with alter-ship-flag fixed. 2012-10-26 00:28:20 +00:00
karajorma 54f6d864a0 alter-ship-flag SEXP. Now does AI flags too. 2012-10-23 12:02:28 +00:00
Swifty 385b8c48bb Axem's rotating dead subobjects. 2012-10-17 05:58:33 +00:00
Swifty 7aadb223ef Let's simplify that no autoaim in multiplayer commit. 2012-10-15 09:08:20 +00:00
Swifty 3236a1d262 Removed the multiplayer game mode check in unnecessary places in the autoaim/convergence firing code. 2012-10-15 07:31:26 +00:00
Swifty 2132f14d60 Fixed scaling and positioning issues with cockpit displays. Added Display Offsets: to all RTT capable gauges. 2012-10-15 04:45:02 +00:00
Echelon9 c1121a56bb Fix: Format string is not a string literal (potentially insecure) 2012-10-08 15:17:43 +00:00
Swifty 54a668bc1c Disabled auto aim in multiplayer. 2012-10-06 23:57:29 +00:00
Swifty 4b95d09f8c Fixed attempted reinitialization of collision pairs. Need to use OBJ_INDEX(objp), not objp->instance as that refers to the ship index, not the object index. 2012-10-01 03:05:20 +00:00
The_E c69f00d90e Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this. 2012-09-11 22:24:45 +00:00
Swifty 0a4f6b332d Added "$Radar Color Image 2D:" to ships.tbl. Adds full color radar image blips on top of IFF-colored image blips. 2012-09-10 04:22:07 +00:00
Swifty 22b51105e7 Fixed change_ship_type to use proper collision functions. 2012-09-10 03:57:00 +00:00
Swifty 11e355757b Fixed crash when using viewing from a ship using the "show ship" flag. 2012-09-10 03:55:46 +00:00
Echelon9 b28e57f86d Fix LLVM warning: Declaration shadows a local variable (ship.cpp) 2012-09-06 16:57:52 +00:00
Echelon9 a59c092fc6 Fix LLVM warning: Declaration shadows a field of 'WE_BSG' 2012-09-06 16:47:59 +00:00
Goober5000 5785885641 Admiral MS's patch for destroy-instantly and destroy-subsys-instantly 2012-08-27 02:50:05 +00:00
Goober5000 ca08b3813a reverting 9121 -- I'll give karajorma the benefit of the doubt and assume he just didn't see the compatibility additions 2012-08-19 07:20:06 +00:00
karajorma 8e043a0019 Revert 9119 and 9120 since at least one of them breaks compatibility with 3.6.12 2012-08-19 06:13:45 +00:00
Goober5000 4fa40e49c4 LESS -> FEWER
also, all ai profiles flags should default to NO
2012-08-19 02:06:26 +00:00
Swifty f913017200 BSG FTL effect modified to use soft particle rendering if available. 2012-08-11 21:40:01 +00:00