zookeeper
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53c90981ea
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Fixed even secondaries without a free flight time receiving a decreased initial speed, which was causing particle spews to create a particle with the wrong speed when the weapon is created.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9593 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-03-30 15:36:17 +10:00 |
|
Goober5000
|
dc18b7e012
|
fix Mantis #2796 (capships always have an EMP time of 7.5 seconds) by adding a weapon flag to allow the full value of emp_time to be used
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9540 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-03-18 20:24:46 +10:00 |
|
Echelon9
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72770939a2
|
Further spelling fixes, inspired by bugmenot's Mantis 2794
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9533 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-03-18 20:24:45 +10:00 |
|
Goober5000
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a916633b46
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onlyjob's spelling fixes, per Mantis #2777
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2013-01-13 09:50:08 +00:00 |
|
Valathil
|
f920395b0c
|
Fix for Mantis 2707: Pass the firing turret to weapon_create so it knows where to look for when using $Substitute.
|
2012-12-15 21:47:51 +00:00 |
|
karajorma
|
2d91a76f47
|
Fix Mantis 2703 (Primary weapons with the child flag prevent any further weapons appearing in the ships-editor->weapons list)
|
2012-11-24 08:37:25 +00:00 |
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niffiwan
|
26d70dcb33
|
Fix for mantis 2664: shockwaves now use bounding box to test distance for damage
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2012-11-24 02:40:55 +00:00 |
|
Goober5000
|
0a7d226d5f
|
fix for Mantis #2726 -- proper handling of mismatch of LOD levels
|
2012-11-15 07:52:45 +00:00 |
|
The_E
|
cc8893ca72
|
PVS Studio suggestion: Create a reference to avoid repeated vector access
|
2012-11-03 09:38:34 +00:00 |
|
The_E
|
ebd477067d
|
Fix for Mantis 2679: Adds new setting to game_settings.tbl: "$Weapons inherit parent collision group:", a boolean setting defaulting to FALSE. Setting it to true will cause weapons fired to inherit their parent ships' collision group setting.
|
2012-10-30 19:37:53 +00:00 |
|
Goober5000
|
f53f819591
|
remove all hacks with #weak because FSPort has corrected data
|
2012-10-07 04:06:29 +00:00 |
|
Goober5000
|
8612ee9f69
|
fix the techroom bug where #weak weapons appear because they were assigned the player-allowed flag during parsing
|
2012-09-28 06:26:14 +00:00 |
|
m_m
|
947263a047
|
Let's try this again, hopefully this time without reverting previous changes. See r9215 for a better description.
|
2012-09-24 16:17:26 +00:00 |
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The_E
|
1f8dcf5494
|
Reverting 9215, because it conflicts massively with my fixes for hud_gauges. m|m, did you update your checkout before committing your stuff?
|
2012-09-22 21:41:23 +00:00 |
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m_m
|
1faee4f711
|
Added weapon specific HUD tracking and lock-on sounds and in-flight sounds.
New options are $TrackingSnd, $LockedSnd, $InFlightSnd and +Inflight sound type.
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2012-09-20 13:05:09 +00:00 |
|
Swifty
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6dfa635811
|
Added better object and weapon cleanup code for the new collision detection code when max object and weapon counts are reached.
|
2012-09-10 05:08:16 +00:00 |
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The_E
|
9901ad613d
|
This warning needs to be a bit more helpful
|
2012-09-05 15:29:56 +00:00 |
|
Swifty
|
c6c12fc251
|
go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
|
2012-08-11 21:14:53 +00:00 |
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niffiwan
|
6579133220
|
Remove unnecessary Int3() - already gracefully handles running out of turret swarm slots
|
2012-08-07 09:11:41 +00:00 |
|
Goober5000
|
2ceecf9405
|
fix for Mantis #2694: homing breaks when free_flight_time is 0
also, correctly set default free_flight_time to retail value of 0.5 second
|
2012-08-07 05:59:35 +00:00 |
|
Goober5000
|
0ad86d78f6
|
unherp the derp
|
2012-07-29 20:59:44 +00:00 |
|
Goober5000
|
a5f80ab4bb
|
move the selection effect settings into game_settings.tbl because putting them in ai_profiles.tbl is incorrect and misleading
also, fix game_settings.tbl to not leave some settings uninitialized
|
2012-07-29 20:57:20 +00:00 |
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The_E
|
6da6894f22
|
New weapons.tbl flag: "no primary linking" Weapons with this flag can not be linked with other weapons. This also introduces a third (!) field for weapon flags.
|
2012-07-29 11:32:39 +00:00 |
|
The_E
|
535d91bae8
|
New weapons.tbl flag: "anti-subsystem beam" Enabling this allows the turret AI to use beams against subsystems
|
2012-07-29 11:09:36 +00:00 |
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Goober5000
|
5346544807
|
attacking a protected target will remove its protected flag, so don't allow this if hit by EMP
(Mantis #2192)
|
2012-07-03 05:02:32 +00:00 |
|
Goober5000
|
358d860542
|
fix TD2192...
[derp, wrong game]
fix Mantis #2192, EMP brings play-dead fighters back to life
|
2012-07-02 03:47:53 +00:00 |
|
niffiwan
|
9a6611198e
|
GCC warnings: more 'variable set but not used'
|
2012-06-14 11:21:09 +00:00 |
|
niffiwan
|
bcea3057f5
|
GCC warnings: declaration of ‘ship_obj’ shadows a global declaration (weapon/*.cpp)
|
2012-06-14 10:30:01 +00:00 |
|
Echelon9
|
eceb337219
|
GCC warning: variable set but not used (further cases)
|
2012-06-12 16:09:22 +00:00 |
|
Echelon9
|
791146c9ac
|
GCC warnings: first pass of warning: variable is set but not used
|
2012-06-12 15:32:47 +00:00 |
|
niffiwan
|
d19c6702cf
|
GCC warning: weapon/shockwave.cpp - variable set but not used
|
2012-06-11 10:12:09 +00:00 |
|
Goober5000
|
03b8f478b1
|
remove the unnecessary null sets
|
2012-06-11 03:17:55 +00:00 |
|
Goober5000
|
e683881ac3
|
remove the vestiges of free_flight_time, which never worked
|
2012-06-11 02:52:43 +00:00 |
|
Goober5000
|
b14d2c4938
|
fix some aspects of homing (pun not intended), including hopefully Mantis #2652
|
2012-06-11 02:40:05 +00:00 |
|
Goober5000
|
bfe3f3f60c
|
parentheses are A-1 SUPAR
|
2012-06-11 01:04:46 +00:00 |
|
Echelon9
|
de48302de6
|
GCC: Remove unused variable
|
2012-05-17 17:51:51 +00:00 |
|
Echelon9
|
9fc2a7c908
|
GCC: warning: converting to non-pointer type 'char' from NULL
|
2012-05-17 17:36:55 +00:00 |
|
The_E
|
acffa5b358
|
Fix for Mantis 2606: Local SSMs fired in swarm may cause propagating NaN errors
|
2012-05-10 20:54:40 +00:00 |
|
Echelon9
|
e21ad72877
|
Utilise the CLAMP() utility macro in a further range of appropriate locations
|
2012-05-02 15:15:48 +00:00 |
|
karajorma
|
d7d6009ea1
|
Fix a bug that caused bombs to be indestructible by the player for much longer than they should be according to the table settings given.
|
2012-04-30 07:47:23 +00:00 |
|
Sushi
|
5669c03872
|
Add support for weapon spread over time (+FOF Spread Rate, +FOF Reset Rate, +Max FOF)
|
2012-04-21 15:40:06 +00:00 |
|
Swifty
|
edb5762d9c
|
Optimization: sped up rendering of trails by switching out g3_draw_poly with gr_render. Removed extra memory allocation.
|
2012-04-08 22:00:16 +00:00 |
|
zookeeper
|
c3fe50ecce
|
Made @Laser Color2 work even with a value of 0,0,0.
|
2012-04-02 06:35:19 +00:00 |
|
Goober5000
|
913edc6294
|
revision 8155 inadvertently made ALL weapons area-effect... so don't add an automatic inner radius (for Mantis #2634) but still be careful about potential divide-by-zero
|
2012-03-30 05:58:55 +00:00 |
|
Zacam
|
2cb5b15bd8
|
Nukes changes to the Armor Table for Difficulty Scaling and additional options.
Potentially handles Mantis issues 2493 and/or 2494.
http://www.hard-light.net/forums/index.php?topic=78277.0
|
2012-03-28 06:25:26 +00:00 |
|
niffiwan
|
f75e83c900
|
Fix for Mantis #0002604: using m_m's patch, allow swarm/corkscrew bank to keep firing if current bank changes
|
2012-03-06 10:09:04 +00:00 |
|
Echelon9
|
2fd00900f6
|
Fix Mantis 2620 - PVS-Studio warning: Consider inspecting the '(strlen(filename) > 6)' expression. A 5 year old bug.
|
2012-03-03 00:22:49 +00:00 |
|
Goober5000
|
abeb98a566
|
change stuff_vector to stuff_vec3d for clarity, since "vector" now refers to a dynamic list and "vec3d" now refers to the three-float struct
|
2012-03-02 04:26:44 +00:00 |
|
The_E
|
f929dc0a49
|
Amendment to 8431: Introduces AI Profiles flag "$countermeasures affect aspect seekers:", which governs the behaviour in 8431
|
2012-02-09 14:40:59 +00:00 |
|
The_E
|
d8026058d5
|
Ooops, I accidentally broke flaks.
|
2012-02-04 19:25:20 +00:00 |
|