The_E
3f60c8a228
Trunk sync r7747
2011-09-17 20:32:54 +00:00
Zacam
ad3b01c2f2
Trunk Sync r7563
2011-08-29 00:21:43 +00:00
Zacam
971ae63ea3
Trunk Sync r7521
2011-08-24 05:35:30 +00:00
Zacam
4b6bfbc980
Trunk Sync r7496 for GREAT JUSTICE!
2011-08-20 22:25:04 +00:00
The_E
13ec8c9ce4
Trunk sync r7396
2011-07-30 22:46:16 +00:00
The_E
1159c2111c
Trunk sync r7391
2011-07-30 21:49:42 +00:00
The_E
35dc693427
Trunk sync r7379
2011-07-23 10:20:17 +00:00
The_E
727b77a8c0
Trunk sync r7366
2011-07-21 12:22:00 +00:00
The_E
d12cc44de2
Trunk sync r7230
2011-07-06 10:51:40 +00:00
The_E
95f7c0d83b
Reverting changes due to unforeseen consequences.
2011-07-04 14:56:27 +00:00
The_E
b98d27a892
Small update to the FXAA shaders. Also adds a function for shader uniform access that was previously missing.
2011-07-04 13:08:40 +00:00
Zacam
81e6dc277e
Removing some unreachable returns.
2011-05-24 15:14:58 +00:00
Zacam
db4a193eba
Trunk Sync - r7201
2011-05-23 16:49:43 +00:00
Zacam
ca9126e8b2
Copy of Trunk 7188
2011-05-18 13:27:35 +00:00
Zacam
94f980b921
Copy of Trunk Commit r7186:
...
Adding an error message in case FXAA shader compilation fails.
2011-05-18 04:07:34 +00:00
The_E
ad1f1ff97b
Trunk sync r7184
2011-05-17 14:59:47 +00:00
Zacam
44ba6b9306
Trunk Sync - r6787
2010-11-26 01:52:39 +00:00
chief1983
e9454476d0
More whitespace fixage
2010-10-19 22:19:15 +00:00
taylor
a2cafff9ee
fix bloom issue when clipping is enabled (death scene, cutscene, etc.)
2010-10-01 18:53:50 +00:00
The_E
d1a1bf068d
Normalized line endings
2010-09-26 01:24:10 +00:00
The_E
32c46b8ac4
Fix FRED building. Note that this is partially an ugly hack through using the linkers' FORCE:MULTIPLE option. See also: http://msdn.microsoft.com/en-us/library/70abkas3.aspx
2010-09-24 16:34:33 +00:00
Zacam
9dac4b2bc4
From taylor: go_faster
2010-09-23 02:19:27 +00:00
Zacam
3bebbbbcd0
Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects.
2010-06-29 22:09:34 +00:00
Flaming_Sword
06ce9f76f6
Trunk sync to 5779
2010-01-06 08:24:54 +00:00
Flaming_Sword
d227e102f7
Trunk sync to 5769
2010-01-05 09:19:55 +00:00
Hery
7ec9f92db1
Post-processing
...
* the main post-processing code
* shaders manager (support for the main and post-processing shaders)
* simple post-processing effects
* bloom
* depth of field (inactive)
* wrappers for OpenGL textures, render buffers and FBO
2009-11-24 15:57:49 +00:00