Commit Graph
26 Commits
Author SHA1 Message Date
The_E 3f60c8a228 Trunk sync r7747 2011-09-17 20:32:54 +00:00
Zacam ad3b01c2f2 Trunk Sync r7563 2011-08-29 00:21:43 +00:00
Zacam 971ae63ea3 Trunk Sync r7521 2011-08-24 05:35:30 +00:00
Zacam 4b6bfbc980 Trunk Sync r7496 for GREAT JUSTICE! 2011-08-20 22:25:04 +00:00
The_E 13ec8c9ce4 Trunk sync r7396 2011-07-30 22:46:16 +00:00
The_E 1159c2111c Trunk sync r7391 2011-07-30 21:49:42 +00:00
The_E 35dc693427 Trunk sync r7379 2011-07-23 10:20:17 +00:00
The_E 727b77a8c0 Trunk sync r7366 2011-07-21 12:22:00 +00:00
The_E d12cc44de2 Trunk sync r7230 2011-07-06 10:51:40 +00:00
The_E 95f7c0d83b Reverting changes due to unforeseen consequences. 2011-07-04 14:56:27 +00:00
The_E b98d27a892 Small update to the FXAA shaders. Also adds a function for shader uniform access that was previously missing. 2011-07-04 13:08:40 +00:00
Zacam 81e6dc277e Removing some unreachable returns. 2011-05-24 15:14:58 +00:00
Zacam db4a193eba Trunk Sync - r7201 2011-05-23 16:49:43 +00:00
Zacam ca9126e8b2 Copy of Trunk 7188 2011-05-18 13:27:35 +00:00
Zacam 94f980b921 Copy of Trunk Commit r7186:
Adding an error message in case FXAA shader compilation fails.
2011-05-18 04:07:34 +00:00
The_E ad1f1ff97b Trunk sync r7184 2011-05-17 14:59:47 +00:00
Zacam 44ba6b9306 Trunk Sync - r6787 2010-11-26 01:52:39 +00:00
chief1983 e9454476d0 More whitespace fixage 2010-10-19 22:19:15 +00:00
taylor a2cafff9ee fix bloom issue when clipping is enabled (death scene, cutscene, etc.) 2010-10-01 18:53:50 +00:00
The_E d1a1bf068d Normalized line endings 2010-09-26 01:24:10 +00:00
The_E 32c46b8ac4 Fix FRED building. Note that this is partially an ugly hack through using the linkers' FORCE:MULTIPLE option. See also: http://msdn.microsoft.com/en-us/library/70abkas3.aspx 2010-09-24 16:34:33 +00:00
Zacam 9dac4b2bc4 From taylor: go_faster 2010-09-23 02:19:27 +00:00
Zacam 3bebbbbcd0 Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects. 2010-06-29 22:09:34 +00:00
Flaming_Sword 06ce9f76f6 Trunk sync to 5779 2010-01-06 08:24:54 +00:00
Flaming_Sword d227e102f7 Trunk sync to 5769 2010-01-05 09:19:55 +00:00
Hery 7ec9f92db1 Post-processing
* the main post-processing code
 * shaders manager (support for the main and post-processing shaders)
 * simple post-processing effects
 * bloom
 * depth of field (inactive)
 * wrappers for OpenGL textures, render buffers and FBO
2009-11-24 15:57:49 +00:00