Commit Graph
115 Commits
Author SHA1 Message Date
Zacam c607d9844e Part One: Synchronization pass of Antipodes and Trunk Differences.
Whitespace/tab mostly and to catch any drift.
2011-09-09 09:38:52 +00:00
The_E b725ff7e21 trunk sync r7657 2011-09-06 21:22:39 +00:00
Zacam 5b3f98fa07 Trunk Sync - r7222 2011-05-31 02:41:44 +00:00
The_E 2f3f8abb4b Trunk sync r7133 2011-04-17 18:18:36 +00:00
The_E 4fadf2c205 Trunk sync r7113 2011-04-11 15:46:20 +00:00
Zacam 4ab313e1b6 Trunk Sync - r7014 2011-02-14 17:03:01 +00:00
The_E 400383f901 Removing the nonfunctional demo code, part 2 2011-02-13 20:42:20 +00:00
The_E 4cba1ccb03 Trunk sync r6949 2011-01-18 16:26:37 +00:00
Zacam 6fd659607f Trunk Sync - r2930 2011-01-08 08:02:04 +00:00
Zacam fa908e72a8 Trunk 6921 - "Add flag that applies damage to subsystem as if it were the hull." 2011-01-05 17:36:39 +00:00
The_E ca9d09cc39 Trunk sync - r6818 2010-12-09 23:25:11 +00:00
Zacam 5357113acd Trunk Sync - r6774 2010-11-24 02:59:12 +00:00
Zacam fc0d8b53c8 Trunk Sync - r6760 2010-11-21 20:29:01 +00:00
Zacam a40d0abf52 Trunk Sync - r6581. 2010-10-08 23:10:53 +00:00
Zacam f9a5615c64 Trunk Sync - r6515 (6506, 6507, 6508, 6511, 6512, 5614 actually committed, 5613/6515 ignored) 2010-09-26 01:44:56 +00:00
Zacam 585281635d Trunk Sync - r4290 2010-09-22 22:39:29 +00:00
Zacam 3bebbbbcd0 Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects. 2010-06-29 22:09:34 +00:00
Zacam c6c23bbd00 Trunk Sync - r5888
Special notes: MSVC_6_Release was corrected by hand, but none of the changes made to MSVC_6 were carried over.
2010-02-06 02:27:21 +00:00
Flaming_Sword d227e102f7 Trunk sync to 5769 2010-01-05 09:19:55 +00:00
portej05 8eb87b45b9 Trunk Sync for FS' EFF code 2009-09-03 14:20:46 +00:00
portej05 302f615cff Trunk sync 2009-08-03 16:15:44 +00:00
portej05 aaf3a9bf09 safe_strings changes 2009-07-26 05:15:24 +00:00
Sushi f20e481ba2 Added $Vaporize Percent Chance flag to objecttypes.tbl and ships.tbl. This flag (which takes a value between 0 and 1) allows ships to sometimes explode instantly instead of going through a death roll. 2009-07-15 21:23:46 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 8bdc2c1a9f Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
Wanderer 7cc7000f88 merge from wanderer branch - additions to alt subsys name from r5125 2009-05-21 08:05:46 +00:00
Wanderer cb3085e58c merge from wanderer branch - subsys/turret sounds 2009-05-20 12:24:45 +00:00
karajorma 2f33c72ba7 AddAdd support for multiple builtins of the same type and new builtin message types Praise Self, High Praise and Primaries Low 2009-05-16 17:32:53 +00:00
karajorma a9219ca129 Fix a bug where the log displays incorrect percentages for kills. 2009-05-14 16:26:37 +00:00
karajorma 616b19772e Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type. 
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma 6ba239d6a0 Allow beams on any player ship to count for kills. Not just fighters and bombers. 2009-05-11 08:41:09 +00:00
phreak 146d3cdd8f Fix for mantis #1773. Check null pointers 2008-09-25 01:58:40 +00:00
WMCoolmon 3f02f79b3d New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank. 2008-08-30 10:45:41 +00:00
phreak 2d79e4eee4 Don't flash the screen red when damaged while invulnerable (either through cheat or sexp). 2008-08-17 22:26:59 +00:00
karajorma 78d512002e Allow capship beams to take full credit for their kills if a flag is set. 2008-06-23 20:47:26 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
phreak 0ca63f3c96 Mantis #1462
non-local SSMs home in on objects instead of points to they can track moving targets.

ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.

ship-tag sexp also has an optional team argument added.  Team 0 is used if the team is not defined.

missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.

bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
Backslash 364e644cf0 Apply end_string_at_first_hash_symbol to ship names now.
This way people can use # to name duplicates of ships for fake nanojumps and other stuff like that, instead of Unicode characters.
2008-04-06 23:00:20 +00:00
taylor c7b3ad7aaf fix the "carry no damage" stuff to actually work right and distribute the proper amount of damage (Mantis #1638) 2008-03-31 13:08:45 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
turey d5aa9ccba8 Bunch of stuff already in HEAD. Shouldn't break anything. 2007-12-20 01:57:45 +00:00
Goober5000 1505576dfb fixed a small bug in the lab
moved WMC's no damage scaling flag to ai_profiles and made it work correctly
removed my old supercap damage scaling change
moved Turey's truefire flag to ai_profiles
2007-07-15 02:45:51 +00:00
wmcoolmon 9aba4be554 Added armor support for asteroid, debris, ship, and beam damage 2007-05-28 18:27:36 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
taylor d1aab3866a remove NO_SOUND 2007-02-10 00:18:22 +00:00
Goober5000 d2a2afc69e merge the WCS screaming feature into the 3.6.9 (3.6.10?) branch 2007-02-09 04:53:28 +00:00
taylor 2873974f60 cleanup shockwave code a bit
make Shockwave_info dynamic
lot of fixage to allow 2D and 3D shockwaves to work better
fix for Mantis bug #1148
properly handle both "none" and "<none>" for 2D and 3D shockwave names
better handling, preloading wise, of 3D shockwaves and their textures
2006-12-07 18:30:20 +00:00
taylor 806027e4e8 various small compiler warning and strict compiling fixes 2006-09-11 01:00:28 +00:00
Goober5000 ab19abcb21 cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 3fe06349cc handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00