Goober5000
88c1d8a02a
consolidate model instance code
2020-12-18 01:32:43 -05:00
Goober5000
7c92dd9f7c
hoist model_get and model_get_instance out of a bunch of functions
2020-12-16 11:55:31 -05:00
Goober5000
b90fc2b3ad
numeric to boolean
2020-12-08 19:54:31 -05:00
SamuelCho
816d8e5415
Make sure various model rendering/collision code reference submodel instances instead of the prototype data.
2019-06-25 22:33:52 -07:00
asarium
15dc45cc0a
Remove -old_collision command line option
...
The new system has been tested pretty thoroughly so I think it is time
to remove this option.
2018-10-21 18:36:59 +02:00
asarium
eeed22b91a
Enable misc-unused-parameters
...
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00
asarium
abdef9f7b0
Add tracing scopes to the mission load code
...
This makes it easier to determine what takes the most time while loading
the mission (loading models) and how we could optimize that load time
(optimize model loading).
This is not a bug fix but it also shouldn't cause any regressions since
there are no actual code changes so this could be merged before the
release of 3.8.
2017-03-28 17:23:22 +02:00
asarium
6922d3ca2c
Integrate the existing monitor system into the new tracing system
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This writes the monitor updates as counter events into the event trace
file.
2016-12-21 16:10:01 +01:00
asarium
6c3da4b455
Fix even more 64-bit warnings
2016-08-11 10:08:11 +02:00
Goober5000
da812f9433
modify the actual function calls
2016-02-06 18:05:33 -05:00
The E
487f769064
Renaming vm_copy_transpose_matrix to vm_copy_transpose
2015-12-01 20:38:30 +01:00
The E
a413255728
Renaming vm_vec_dotprod to vm_vec_dot
2015-12-01 20:35:47 +01:00
Lari Nieminen
00fa839d1d
Added a few comments and fixed typos in some others
2015-08-22 21:55:37 +03:00
asarium
f00af4d89f
Fix "declaration of ‘i’ shadows a previous local" warning
2015-08-19 11:26:25 +02:00
Goober5000
bd3cd7eb18
Merge pull request #195 from Echelon9/fix/sort-uniq-includes
...
Review and refactor #include's
2015-08-19 00:05:02 -04:00
Lari Nieminen
1bf86532fe
Added $Collision LOD ship table property, for using a LOD for collision detection
2015-08-03 13:20:14 +03:00
Echelon9
66257146b7
Fix: model/modelcollide.cpp:1215:36: warning: declaration of ‘mc_info’ shadows a global declaration [-Wshadow]
2015-07-06 19:40:21 +10:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
Fabian Woltermann
5dfbc6d292
Merge pull request #88 from SamuelCho/soft_shadows_deferred_lighting
...
Soft shadows, deferred lighting, and various graphics improvements and optimizations
2015-05-12 20:06:33 +02:00
Lari Nieminen
7a8c7cc6c2
Revert a part of f6e2f1d2 / r11129 which causes collision problems in some corner cases.
2015-05-09 13:42:12 +03:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
Goober5000
f6e2f1d236
xt branch: optimizations in modelcollide.cpp
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11129 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 12:24:25 +10:00
Echelon9
f97e478c6d
Fix Coverity 1093576 Improper use of negative value: In model_collide_flatpoly(unsigned char *): Negative value can be returned from function is not being checked before being used improperly (CWE-394). From Flaming_Sword.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10391 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:50 +10:00
Echelon9
f02cba4090
Fix Coverity 1093413 Logically dead code: In model_collide_sub(void *): Code can never be reached because of a logical contradiction (CWE-561). From Flaming_Sword.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10382 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:49 +10:00
niffiwan
24e7810b24
Coverity fixes from Flaming_Sword
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Uninitialized scalar field 1093859 1093917 1093810
Out-of-bounds read/access 1093669 1093670
Logically dead code 1093413 1093396 1093407 1093408 1093409 1093410 1093423 1093427 1093390
Allocation size mismatch 1093729 1093728
Unused pointer value 1093921 1093922
Wrong sizeof argument 1093732 1093731
Operands don't affect result 1093365
Dereference after null check/return value 1093475 1093455 1093627
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9979 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-27 13:51:50 +10:00
Goober5000
c610a1f9a2
FUBAR's fix for Mantis #2770
...
see http://www.hard-light.net/forums/index.php?topic=83122.0
2013-01-07 03:31:46 +00:00
The_E
664c1c383b
Compiler Warning removal: int-to-ubyte conversion
2012-11-04 08:29:46 +00:00
Swifty
c6c12fc251
go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
2012-08-11 21:14:53 +00:00
Echelon9
19ae6528e0
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
The_E
f768943284
Swifty's collision detection improvements.
2011-07-01 17:00:31 +00:00
The_E
083a84feff
Swifty's go-swift stuff. Makes collision detection slightly less insane.
2010-12-22 14:42:21 +00:00
Wanderer
9a10b6b0b4
Fix for mantis 2304 - 2nd take
2010-09-27 11:55:21 +00:00
The_E
acf8f56b41
Reverting 6513 due to errors found in the implementation
2010-09-25 21:38:37 +00:00
Wanderer
1015cfe7e9
Fix for mantis 2304 - non standard uvec/fvec turrets did not have proper collision detection
2010-09-25 20:49:05 +00:00
Sushi
fe87aed445
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
WMCoolmon
e71d060984
Core all-RTT code.
2008-08-30 11:03:03 +00:00
WMCoolmon
6bdf192fec
Scripting:
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- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
Kazan
90808c47a9
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00
Kazan
529f1f910c
Endian-gender safety for SLDC, 1st part of $no_collide (need to make it not obscure objects behind such chunks)
2008-02-12 00:41:21 +00:00
Kazan
ee17e62350
Shield Collision Tree Support (POF Chunk SLDC)
2008-02-11 22:33:43 +00:00
taylor
806027e4e8
various small compiler warning and strict compiling fixes
2006-09-11 01:00:28 +00:00
Goober5000
2a5b51cd9b
1) complete (almost) changeover to reorganized texture mapping system
...
2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000
698af681d9
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
...
--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
taylor
d4997b0e9a
remove WMC's "speed increase" ;) (the math isn't right yet so the collision checks won't be correct, and fixing it to work right wouldn't be any faster)
2006-03-05 18:00:55 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
taylor
fa811c3915
allow gr_render_buffer() to take TMAP flags
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let gr_render_buffer() render untextured polys (OGL only until some D3D people fix it on their side)
add MR_SHOW_OUTLINE_HTL flag so we easily render using HTL mode for wireframe views
make Interp_verts/Interp_norms/etc. dynamic and get rid of the extra htl_* versions
2006-01-18 16:14:04 +00:00
taylor
6f18a905e0
more TMAP_MAX_VERTS overflow protection for non-HTL usage (these are the things that need to be addressed to fix non-HTL)
...
fix some compiler warning messages
don't do any decal processing if decals are disabled, the math was a waste of CPU cycles in that case
2005-10-28 14:45:55 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00