Commit Graph
165 Commits
Author SHA1 Message Date
wmcoolmon 12c2e477a4 Removed trails limit 2005-02-19 07:57:03 +00:00
taylor 639ee761ac don't try and draw starfield bitmaps if they aren't valid
make AB thruster stuff in ship_create() a little less weird
replace an Int3() with debug warning and fix crash in docking code
make D3D Textures[] allocate on use like OGL does, can only use one anyway
2005-02-15 00:03:36 +00:00
taylor bec567bbab fix an issue with bm_set_components()
abs is for ints fabsf is for floats (camera.cpp)
make the in-cockpit stuff OGL friendly
2005-02-10 14:38:50 +00:00
taylor 09167fa382 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
Goober5000 7f98f2ce19 optional flags default to false I should think
--Goober5000
2005-01-30 09:36:19 +00:00
wmcoolmon 7d8ea51898 Made a bunch of ship.tbl variables optional 2005-01-30 01:34:39 +00:00
wmcoolmon a870961d4a When drawing the viewer_obj, temporarily clip less close up for in-cockpit models. 2005-01-29 08:11:41 +00:00
Goober5000 ff9b79a6e1 fixed Bobboau's spelling of 'relative'
--Goober5000
2005-01-28 11:57:36 +00:00
Goober5000 cc85c92369 changed a bunch of transpose-rotate sequences to use unrotate instead
--Goober5000
2005-01-28 11:06:23 +00:00
wmcoolmon 4702574a59 Ship autorepair, requested by TBP 2005-01-27 04:23:18 +00:00
argv 64590007e7 Surface shields.
See forum thread:
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=29643

-- _argv[-1]
2005-01-17 23:35:45 +00:00
wmcoolmon 87775f955d Added "show ship" ship flag 2005-01-16 23:18:04 +00:00
wmcoolmon 8e8a748da5 Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use. 2005-01-16 22:39:10 +00:00
Goober5000 0e69e9faf6 fixed a nasty bug where dock pointers would run off a cliff and crash
--Goober5000
2005-01-12 04:45:33 +00:00
Goober5000 099d2700d0 multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
taylor 8363163b86 fully working (??) -loadonlyused, allocate used_weapons[] and ship_class_used[] only when needed 2005-01-11 04:05:23 +00:00
taylor 625dfac695 more -loadonlyused fixes 2005-01-03 18:47:06 +00:00
wmcoolmon b3ceda2d70 NEW_HUD stuff, turned off this time. :) It's in a state of disrepair at the moment, doesn't show anything. 2005-01-01 07:18:48 +00:00
argv cdf10ac9ba Quick hack to remove the 50% rate-of-fire penalty when primary weapons are
linked. "#define NO_LINKED_PRIMARY_PENALTY" to enable this change; it's
disabled by default.

-- _argv[-1]
2004-12-30 07:26:21 +00:00
wmcoolmon 76b9870a68 Fix to modular tables workaround with Fs2NetD 2004-12-25 09:25:41 +00:00
Goober5000 1e09b03f15 move wing name initialization to ship_level_init
--Goober5000
2004-12-15 17:32:19 +00:00
Goober5000 0c48b587a1 allow different wing names than ABGDEZ
--Goober5000
2004-12-14 14:46:13 +00:00
bobboau 631ad4151f sevral feature additions that WCS wanted,
and the foundations of a submodel animation system,
the calls to the animation triggering code (exept the procesing code,
wich shouldn't do anything without the triggering code)
have been commented out.
2004-12-05 22:01:12 +00:00
taylor 467b2424df some weapon-only-used loading fixes and general page-in cleanup
page in all ship textures from one function rather than two
2004-11-21 11:35:17 +00:00
taylor ef45ad0498 make use of Knossos_warp_ani_used flag - thanks Goober5000 2004-11-01 20:57:04 +00:00
taylor 8d65dc1bc4 be sure to initialize splodeing_texture, fix issue that would cause loading problems for glows 2004-10-31 22:04:33 +00:00
Goober5000 35e3ca578c cleaned up some sexp stuff and added wing capability to kamikaze sexp
--Goober5000
2004-10-15 09:21:55 +00:00
Kazan fa7c2dad07 wakka wakka - fix minor booboo 2004-08-20 05:13:08 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan d00cd1bda7 i have absolutely nothing to say about that subject 2004-07-25 00:31:31 +00:00
taylor e574e9f732 various OGL and memory leak fixes 2004-07-17 18:46:09 +00:00
taylor 46f274f38d add CF_SORT_REVERSE to real sort routine, makes CF_SORT_TIME work again 2004-07-17 09:26:00 +00:00
wmcoolmon 4478c4ca14 Better -load_only_used handling 2004-07-14 01:26:10 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
bobboau a3422b4d01 added the working decal code 2004-07-11 03:22:54 +00:00
wmcoolmon cb663c76fd Fixed bug with the base ship flag I unwittingly introduced. 2004-07-10 08:03:13 +00:00
phreak c565876ce1 function pointer radar update.
will enable us to make different radar styles that we can switch between
2004-07-01 01:54:59 +00:00
wmcoolmon ed78b00a8d Only used weapons paged in instead of all, fixed music box in FRED, sound quality settable with SoundSampleRate and SoundSampleBits registry values 2004-06-18 04:59:55 +00:00
wmcoolmon d19633cab6 Warpout failure bug fixingness 2004-06-07 07:36:08 +00:00
wmcoolmon 22ed91e5ad Added weapons_expl modular table, updated cfilesystem to work with modular tables, fixed loading order, fixed ship loading error messages 2004-05-26 21:02:27 +00:00
wmcoolmon eda69a3959 Ship & weapon modular table files 2004-05-26 03:52:08 +00:00
wmcoolmon 96b2905477 Modular ship table support. Uses *-shp.tbm , with the same structure as a normal ships.tbl. Individual sections are optional and entries with the same name will override previous settings. -C 2004-05-26 02:31:39 +00:00
Goober5000 d5ff291e4a fixed the AWACS help message
--Goober5000
2004-05-10 13:07:22 +00:00
Goober5000 e5629bfedc made primary and secondary banks quite a bit more friendly... added error-checking
and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Goober5000 6458c81d39 fixored the handling of no lasers and no engines... the tests should check the ship,
not the object
--Goober5000
2004-05-10 08:03:31 +00:00
Goober5000 bc931c35da added a comment
--Goober5000
2004-05-02 03:05:23 +00:00
Goober5000 60eac83870 extra insurance
--Goober5000
2004-04-30 22:20:27 +00:00
Goober5000 e8d124359c fixed the custom hitpoints subsystem bug
--Goober5000
2004-04-13 05:42:45 +00:00
bobboau dc29468e31 commiting recent minor bug fixes 2004-04-03 02:55:50 +00:00
bobboau 8c6001b031 fixed a texture loading bug 2004-03-21 10:34:05 +00:00