wmcoolmon
12c2e477a4
Removed trails limit
2005-02-19 07:57:03 +00:00
taylor
639ee761ac
don't try and draw starfield bitmaps if they aren't valid
...
make AB thruster stuff in ship_create() a little less weird
replace an Int3() with debug warning and fix crash in docking code
make D3D Textures[] allocate on use like OGL does, can only use one anyway
2005-02-15 00:03:36 +00:00
taylor
bec567bbab
fix an issue with bm_set_components()
...
abs is for ints fabsf is for floats (camera.cpp)
make the in-cockpit stuff OGL friendly
2005-02-10 14:38:50 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Goober5000
7f98f2ce19
optional flags default to false I should think
...
--Goober5000
2005-01-30 09:36:19 +00:00
wmcoolmon
7d8ea51898
Made a bunch of ship.tbl variables optional
2005-01-30 01:34:39 +00:00
wmcoolmon
a870961d4a
When drawing the viewer_obj, temporarily clip less close up for in-cockpit models.
2005-01-29 08:11:41 +00:00
Goober5000
ff9b79a6e1
fixed Bobboau's spelling of 'relative'
...
--Goober5000
2005-01-28 11:57:36 +00:00
Goober5000
cc85c92369
changed a bunch of transpose-rotate sequences to use unrotate instead
...
--Goober5000
2005-01-28 11:06:23 +00:00
wmcoolmon
4702574a59
Ship autorepair, requested by TBP
2005-01-27 04:23:18 +00:00
argv
64590007e7
Surface shields.
...
See forum thread:
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=29643
-- _argv[-1]
2005-01-17 23:35:45 +00:00
wmcoolmon
87775f955d
Added "show ship" ship flag
2005-01-16 23:18:04 +00:00
wmcoolmon
8e8a748da5
Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use.
2005-01-16 22:39:10 +00:00
Goober5000
0e69e9faf6
fixed a nasty bug where dock pointers would run off a cliff and crash
...
--Goober5000
2005-01-12 04:45:33 +00:00
Goober5000
099d2700d0
multiple ship docking :)
...
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
taylor
8363163b86
fully working (??) -loadonlyused, allocate used_weapons[] and ship_class_used[] only when needed
2005-01-11 04:05:23 +00:00
taylor
625dfac695
more -loadonlyused fixes
2005-01-03 18:47:06 +00:00
wmcoolmon
b3ceda2d70
NEW_HUD stuff, turned off this time. :) It's in a state of disrepair at the moment, doesn't show anything.
2005-01-01 07:18:48 +00:00
argv
cdf10ac9ba
Quick hack to remove the 50% rate-of-fire penalty when primary weapons are
...
linked. "#define NO_LINKED_PRIMARY_PENALTY" to enable this change; it's
disabled by default.
-- _argv[-1]
2004-12-30 07:26:21 +00:00
wmcoolmon
76b9870a68
Fix to modular tables workaround with Fs2NetD
2004-12-25 09:25:41 +00:00
Goober5000
1e09b03f15
move wing name initialization to ship_level_init
...
--Goober5000
2004-12-15 17:32:19 +00:00
Goober5000
0c48b587a1
allow different wing names than ABGDEZ
...
--Goober5000
2004-12-14 14:46:13 +00:00
bobboau
631ad4151f
sevral feature additions that WCS wanted,
...
and the foundations of a submodel animation system,
the calls to the animation triggering code (exept the procesing code,
wich shouldn't do anything without the triggering code)
have been commented out.
2004-12-05 22:01:12 +00:00
taylor
467b2424df
some weapon-only-used loading fixes and general page-in cleanup
...
page in all ship textures from one function rather than two
2004-11-21 11:35:17 +00:00
taylor
ef45ad0498
make use of Knossos_warp_ani_used flag - thanks Goober5000
2004-11-01 20:57:04 +00:00
taylor
8d65dc1bc4
be sure to initialize splodeing_texture, fix issue that would cause loading problems for glows
2004-10-31 22:04:33 +00:00
Goober5000
35e3ca578c
cleaned up some sexp stuff and added wing capability to kamikaze sexp
...
--Goober5000
2004-10-15 09:21:55 +00:00
Kazan
fa7c2dad07
wakka wakka - fix minor booboo
2004-08-20 05:13:08 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
d00cd1bda7
i have absolutely nothing to say about that subject
2004-07-25 00:31:31 +00:00
taylor
e574e9f732
various OGL and memory leak fixes
2004-07-17 18:46:09 +00:00
taylor
46f274f38d
add CF_SORT_REVERSE to real sort routine, makes CF_SORT_TIME work again
2004-07-17 09:26:00 +00:00
wmcoolmon
4478c4ca14
Better -load_only_used handling
2004-07-14 01:26:10 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
bobboau
a3422b4d01
added the working decal code
2004-07-11 03:22:54 +00:00
wmcoolmon
cb663c76fd
Fixed bug with the base ship flag I unwittingly introduced.
2004-07-10 08:03:13 +00:00
phreak
c565876ce1
function pointer radar update.
...
will enable us to make different radar styles that we can switch between
2004-07-01 01:54:59 +00:00
wmcoolmon
ed78b00a8d
Only used weapons paged in instead of all, fixed music box in FRED, sound quality settable with SoundSampleRate and SoundSampleBits registry values
2004-06-18 04:59:55 +00:00
wmcoolmon
d19633cab6
Warpout failure bug fixingness
2004-06-07 07:36:08 +00:00
wmcoolmon
22ed91e5ad
Added weapons_expl modular table, updated cfilesystem to work with modular tables, fixed loading order, fixed ship loading error messages
2004-05-26 21:02:27 +00:00
wmcoolmon
eda69a3959
Ship & weapon modular table files
2004-05-26 03:52:08 +00:00
wmcoolmon
96b2905477
Modular ship table support. Uses *-shp.tbm , with the same structure as a normal ships.tbl. Individual sections are optional and entries with the same name will override previous settings. -C
2004-05-26 02:31:39 +00:00
Goober5000
d5ff291e4a
fixed the AWACS help message
...
--Goober5000
2004-05-10 13:07:22 +00:00
Goober5000
e5629bfedc
made primary and secondary banks quite a bit more friendly... added error-checking
...
and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Goober5000
6458c81d39
fixored the handling of no lasers and no engines... the tests should check the ship,
...
not the object
--Goober5000
2004-05-10 08:03:31 +00:00
Goober5000
bc931c35da
added a comment
...
--Goober5000
2004-05-02 03:05:23 +00:00
Goober5000
60eac83870
extra insurance
...
--Goober5000
2004-04-30 22:20:27 +00:00
Goober5000
e8d124359c
fixed the custom hitpoints subsystem bug
...
--Goober5000
2004-04-13 05:42:45 +00:00
bobboau
dc29468e31
commiting recent minor bug fixes
2004-04-03 02:55:50 +00:00
bobboau
8c6001b031
fixed a texture loading bug
2004-03-21 10:34:05 +00:00