taylor
c29aa3e9e3
fixes for stuff_string() bounds checking stict compiler build fixes
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3548 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:34 +10:00
taylor
6175b6652b
make Species_info[] and Asteroid_info[] dynamic
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3536 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
taylor
594fe17d61
fix for Mantis bug #1038 (glow point bank storage being wrong after changing ships in shipselect) fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3510 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:32 +10:00
Goober5000
d491750ad1
fix macros
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3494 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:31 +10:00
wmcoolmon
8debd63788
Commit of 'new' BTRL FTL effect work
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3491 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:31 +10:00
Goober5000
53feaed357
fix waypoint time to goal
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3480 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:31 +10:00
karajorma
d723c2e5fb
Fix lack of Wingman Status indicator for Zeta wing in TvT games.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3466 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:30 +10:00
Goober5000
e755e262d3
if a modular table ship pof cannot be found, use the original one
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3438 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
karajorma
9d5f957d7c
More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3423 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
Goober5000
618cb53d8e
better handling of ballistic rearm sounds --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3420 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
karajorma
dd97133335
Another typo
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3418 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
karajorma
9ca5def214
Fix Mantis 1009 - A problem with using the Change-ship-model SEXP
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3408 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
Goober5000
b9a110b93f
add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3389 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
taylor
f04620dd78
check first stage warp arrival against all docked objects so we can not render them all if even one is 1st stage
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3378 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
karajorma
86592894a7
Fixed an error in ballistic weapons where only the server got the correct number of bullets in multiplayer. Fixed a rounding up error in get_max_ammo_count_for_primary_bank()
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3366 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:27 +10:00
Goober5000
511d99402a
fix a subtle and nasty bug --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3356 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:27 +10:00
taylor
d5f2d2db88
make glow point banks dynamic
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3345 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:26 +10:00
Goober5000
2f9ad571c5
stage 2 of animation fix (add base frame time to each ship) --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3340 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:26 +10:00
Goober5000
b90e7941cd
bah, make sure we're in the correct mode
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3322 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
Goober5000
90349360f4
tweak max speed function --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3321 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
Goober5000
0c4922f248
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3317 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
Goober5000
ac9dea08b4
fix for Mantis #967 --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3311 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
taylor
2f0d12e022
rest of the map/glow changes - put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model - same for glowpoints, back on a per-ship basis - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently) - fix glowmaps for shockwaves again - add support for animated specmaps (mainly for TBP and Starfox mods) some minor code cleanup and compiler warning fixes
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3304 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
Goober5000
99bf855bcb
fix ship type bug that Taylor mentioned --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3295 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
Goober5000
922d3f5584
WCS screaming stuff --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3292 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
Goober5000
c969d5b4ef
fix a couple of typos --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3287 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
1f9f692bfd
1) complete (almost) changeover to reorganized texture mapping system 2) finally fix texture animation; textures now animate at the correct speed --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3285 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
b4fcd028f0
cvs comment tweaks
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3282 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
a622bf7e8e
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P --this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3279 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
268d23cb88
handle docked objects during death roll --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3250 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
wmcoolmon
e99ef17c43
New function for scripting
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3241 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
wmcoolmon
ca5777adfe
Move fog disappearance factor to objecttypes.tbl
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3180 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:20 +10:00
wmcoolmon
4ab913d3c8
Limbo flag support; removed unneeded muzzle flash flag
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3177 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
taylor
56f81dbc45
properly initialize a few entries that were left zero'd by mistake
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3162 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
Goober5000
9d6a9f7df7
add fighterbay restriction code --Goober5000
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3157 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:18 +10:00
karajorma
140c82e6ed
Support for alt ship classes, team loadout flag and changes to Ships_exited. Fixed assertion upon multiple uses of the change-ship-class SEXP.
2006-06-02 08:49:35 +00:00
Goober5000
3d73663123
some cosmetic changes in preparation for bay arrival/departure code
...
--Goober5000
2006-05-31 03:05:43 +00:00
taylor
eda1a26a94
comment out some pointless checks which look for not using either D3D or OGL
...
don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
2006-05-27 16:49:05 +00:00
Goober5000
4448ef1c47
fix for Mantis #755 , plus make the missionlog #defines uniform
...
--Goober5000
2006-05-20 02:03:01 +00:00
taylor
6b92385163
get rid of some wasteful math for gr_set_proj_matrix() calls
...
fix check that broke praise of kills for player
fix knossos warpin effect that always seems to get rendered backwards (I couldn't find anything that broke with this but I suppose it's a mod could have an issue)
2006-05-13 07:15:51 +00:00
bobboau
7c36a78db8
bugfix for the animation system
2006-04-18 00:56:28 +00:00
taylor
ef8095f53c
giving a tbl name in this warning message is basically useless since there we can't tell which tbl this particular ship is in
2006-04-14 18:39:06 +00:00
karajorma
e8a819366b
Added SEXPs to lock and unlock the primary and secondary weapons
2006-04-07 20:17:33 +00:00
karajorma
ac4eb09f1e
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:46:40 +00:00
karajorma
26d6abfbba
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:29:53 +00:00
taylor
734bc91bfa
correct some coding mistakes
2006-04-05 13:45:08 +00:00
wmcoolmon
b9f263495a
Maneuvering hruster scaling, gun convergence
2006-04-04 11:38:07 +00:00
wmcoolmon
9094e38372
Maneuvering thruster fixes
2006-04-03 08:09:32 +00:00
wmcoolmon
def1993de8
Miscellaneous minor changes, mostly related to addition of Current_camera variable
2006-04-03 07:48:03 +00:00
wmcoolmon
0a62d80db6
$Warp time and $Warp speed vars
2006-04-01 01:21:58 +00:00