Commit Graph
31 Commits
Author SHA1 Message Date
taylor a0fc8f1932 add render option for no glowmaps
remove render option for fog (why was this even there??)
add tech model view for missiles with special tech models (will hopefully help spur some work towards fixing the currently broken models)
handle Z-buf issue that made the lab interface disappear when the transparent render option was ticked
2006-08-20 00:47:10 +00:00
taylor 550aea61bc hopefully this should get missile viewing working decently again 2006-07-08 11:30:13 +00:00
taylor f6c652e458 add a render option to make the model not spin around, easier to work with in some cases, and better screenshots 2006-07-06 21:59:34 +00:00
taylor dc422b24a6 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000 67e8f94a93 proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor 3228a365bb use HTL wireframe view if in HTL mode 2006-01-18 16:17:33 +00:00
wmcoolmon 0b858ba513 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
wmcoolmon 6e639560f3 Post-final commit 2005-12-04 19:12:53 +00:00
wmcoolmon 2a9c1bfd0f no message 2005-11-27 23:54:13 +00:00
wmcoolmon c9b872df9f Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
wmcoolmon 95bf16615a Make weapons clip less 2005-10-17 01:54:15 +00:00
wmcoolmon a9e8dc0665 Weapon models now shown in lab 2005-10-17 01:51:01 +00:00
wmcoolmon a6e283db70 Added warpin/warpout speed values to the lab 2005-10-09 09:18:10 +00:00
wmcoolmon 0beedfa677 Extendable modular tables (XMTs); added weapon dialogs to the Lab 2005-10-09 00:43:09 +00:00
Goober5000 f7b61e5666 and again
--Goober5000
2005-09-25 07:27:33 +00:00
Goober5000 b56688e720 try to fix the headers
--Goober5000
2005-09-25 07:26:05 +00:00
Goober5000 b23de6a2e2 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000 a2a5b2e952 another species overhaul
--Goober5000
2005-09-24 07:07:17 +00:00
wmcoolmon 478543cd73 Changed $Hull Repair Rate and $Subsystem Repair Rate to be percentages,
as well as making them accept all values between -1 and 1
2005-07-21 07:53:14 +00:00
taylor 0270ac2c0b compiler warning fixes 2005-07-02 19:33:18 +00:00
taylor b4cf700de6 arch and GCC4 compatibility 2005-06-20 04:09:46 +00:00
wmcoolmon 994f25cdf0 Change to GUI_system; this will probably break the lab, but is necessary for things to compile properly. 2005-05-08 20:27:51 +00:00
wmcoolmon 68ded37681 Windows have minimum size according to caption; made lab use another tree level so all ships can be seen 2005-04-25 00:24:34 +00:00
wmcoolmon 131bac2b53 Minor updates to the GUI, and added some code that will (hopefully) resize HUD images in nonstandard resolutions. I couldn't test it; got an out of memory error. 2005-04-22 00:34:55 +00:00
wmcoolmon d950a6d8da Fixed the lab; Made the storybook look less grotesque without skins. 2005-04-16 08:13:34 +00:00
taylor 586190fb8e s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 2dfa5cdd45 clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon fbf776164b Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
taylor 119a28190f change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
wmcoolmon e27299e03b Switched out model_unload with model_page_out_textures, as it was causing crashes in release mode. 2005-03-06 08:30:22 +00:00
wmcoolmon 20c60b021f Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00