1) Fix part of the lookup logic in `hud_get_default_gauge_index`
2) Add back part of the lookup that was removed in #4003
3) Use custom checks with the `default_hud_gauges` list
4) Add a clarification comment to `default_hud_gauges`
Fixes#4171
By specifying a base resolution in game_settings.tbl, subtitles can be scaled to the screen in the same way as HUD gauges. This can be used to prevent subtitles from appearing smaller at larger resolutions.
Depends on and is a follow-up to #4157.
What it says on the tin. This allows more precise positioning of subtitles, and a future PR will add the ability to scale them according to screen resolution.
A bit of cleanup, refactoring, and bugfixing...
1) The supernova code now uses enums to represent states, and those state transitions now all happen in `supernova_process` instead of being scattered around.
2) Some state transition bugs were fixed - e.g. the HUD is now disabled when the camera cuts to the external view, instead of when the camera stops moving; and the particles start and the simulation stops when the comments say they do.
3) There is now a game_settings.tbl flag to make the HUD countdown timer reach zero when the supernova hits, instead of reaching 5s. This only affects the HUD display; actual timing is not changed.
4) Don't apply lightshafts if the supernova glare is in effect - partial fix for #4152.
When the RGB values of the legacy `show-subtitle` were fixed (#2578) the `width` argument was inadvertently deleted, resulting in an off-by-one error for all subsequent arguments. This fixes that.
Same arrival warp when docked, same departure warp when docked, and associated changes to FRED, set-arrival-info, and set-departure-info.
Also fixes the nav-carry flag to properly save when a mission is saved. Previously that flag would always be cleared.
Implements feature from #4095.
* Implemented ship.checkVisibility for luaAPI, sharing logic with sexp isVisible. Made new function for the shared functionality
* Fixed a viewer-viewed mixup
Two enhancements:
1) Allow the SEXP help description to take up multiple lines. Since the parser did not originally use `stuff_string` with `F_MULTITEXT`, this required some creative parsing.
2) Generate the text for minimum and maximum number of arguments.
`gr_get_string_size` takes a length parameter, but `split_str_once` was calling it with the position instead. This led to incorrect results occasionally. If the incorrect pixel width had the bad luck to be exactly equal to the remaining space, this would cause an infinite loop. This fixes the bug and adds a bunch of safeguards to prevent a similar situation in the future.
This is useful because certain backgrounds (such as a nebula) will make it hard to see the default navpoint color. Also this means that different navpoints can now have different colors.
1) Remove operator caching from `is-cargo-known-delay`, `cap-subsys-cargo-known-delay`, and `has-been-tagged-delay` so they can be used with `when-argument`
2) Note idiosyncrasies of `and-in-sequence` in SEXP help
3) Document logic for inverting known-true and known-false in `sexp_not`
Should fix#4013.
A couple quality-of-life improvements for event logging:
1) Indent the SEXP operators according to their depth in the node tree
2) Add newlines between variables and containers
* Merge all three comm_order arrays
Were Comm_orders, Sexp_comm_orders, and Player_orders. Now all Player_orders.
* Fix Warnings
* Fix erroneous order warning
* Update Int3 into a warning
* Fix missing location for warning
* Add C++11 std::any implementation
* Add basic moveable functionality
* Add rotation moveable
* Revise Segment Parsing Register
Because apparently, the linker and I disagree on which symbols should be discarded when linked into the final application...
* Fix small problems
* Address feedback
* Address feedback 2
Some SEXP errors, although they indicate real problems, will not prevent the mission from running. Add these as exceptions. Implemented per requests from users of Blue Planet and Solaris.
* Switch Multimsg to use netsig for animations
* Unique-ify animation ID's
* Clang Tidy
* Implement first suggestions
* Implement suggestions 2
* Add get model instance safeguard
1) Changes the submodel flags to use a flagset instead of several booleans
2) Adds `rotate_accel` to allow submodel rotation acceleration to be specified
Submodel acceleration can now be instant; dumb-rotating submodels always instantly accelerate (and have always done so)