Commit Graph
781 Commits
Author SHA1 Message Date
Echelon9 e21ad72877 Utilise the CLAMP() utility macro in a further range of appropriate locations 2012-05-02 15:15:48 +00:00
Sushi 5669c03872 Add support for weapon spread over time (+FOF Spread Rate, +FOF Reset Rate, +Max FOF) 2012-04-21 15:40:06 +00:00
Echelon9 267a88eb59 warning C6246: Local declaration of 'i' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '1350' 2012-04-15 07:17:51 +00:00
Echelon9 a0e59defd6 CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix 2012-04-07 11:07:30 +00:00
The_E 66b5912d7b Converting this Assert() to an Assertion(), for better error logging 2012-04-04 22:01:32 +00:00
Echelon9 164581168d Fix Mantis 2632: Sounds assigned to objects get dropped when limit hardcoded gets reached. Patch from m_m 2012-04-02 21:32:47 +00:00
Zacam 2cb5b15bd8 Nukes changes to the Armor Table for Difficulty Scaling and additional options.
Potentially handles Mantis issues 2493 and/or 2494.
http://www.hard-light.net/forums/index.php?topic=78277.0
2012-03-28 06:25:26 +00:00
zookeeper c87c2cbd63 Added a "collide submodel" subsystem flag, which makes the subsystem take local damage only from shots which actually impacted its submodel. 2012-03-17 17:40:53 +00:00
niffiwan 5a873d6646 Fix gcc compile error with yet more const ness 2012-03-08 10:55:22 +00:00
Goober5000 b146b10403 MOAR const-correctness! 2012-03-08 08:12:56 +00:00
karajorma dc9de13d85 Get the default chance of a pilot praising his own kills from mod.tbl rather than the hardcoded magic number it currently uses.
Switch mod.tbl to automatically read the default table first, then look for the one the mod uses. This guarantees that variables are initialised to something and simplifies the logic for mod.tbl a lot.
2012-03-07 00:45:28 +00:00
niffiwan f75e83c900 Fix for Mantis #0002604: using m_m's patch, allow swarm/corkscrew bank to keep firing if current bank changes 2012-03-06 10:09:04 +00:00
Goober5000 97002e90ca use SCP_string internally in stuff_and_malloc_string to remove the need for huge temporary buffers
also fix a Volition derp with the function prototype: if you're mallocing a string, you don't need a maximum length
2012-03-05 06:20:23 +00:00
Goober5000 abeb98a566 change stuff_vector to stuff_vec3d for clarity, since "vector" now refers to a dynamic list and "vec3d" now refers to the three-float struct 2012-03-02 04:26:44 +00:00
Echelon9 35e26fb068 Diaspora code: Fix for Mantis 840 - Sounds for DRADIS, patch by m_m 2012-02-28 14:19:34 +00:00
Echelon9 621d82e1dd Diaspora code: Fix for Mantis 768 - Tabled explosion sounds for ships, patch my m_m 2012-02-28 14:17:07 +00:00
zookeeper 472837efb3 Added the "no disappear" subsystem flag. http://www.hard-light.net/forums/index.php?topic=79093.0 2012-02-15 07:54:38 +00:00
zookeeper 924a188ac7 Made subsystems contain an objnum reference to their parent ship. 2012-02-09 16:06:37 +00:00
Goober5000 b0585fe5c1 Mantis #2524 2012-02-08 07:28:27 +00:00
The_E 928ef7a91b A few parameters for Flak weapons as requested by fury. Changes:
-Arm Radius now determines how far a flak shell will have to travel before being able to detonate (used to be hardcoded to 10 meters)
-New weapons.tbl parameter "Flak Detonation Accuracy" to determine how far from a target a flak shell may explode (used to be hardcoded to 65 meters)
-New weapons.tbl parameter "Flak Targeting Accuracy" to determine the amount of jitter applied to turrets targeting other objects. Used to be hardcoded to 60 meters, applied as a radius around the target position
-New weapons.tbl parameter "Untargeted Flak Range Penalty" to determine the range penalty a flak weapon is subjected to when firing without a target. Used to be hardcoded to 20 meters.
2012-02-04 13:28:02 +00:00
Goober5000 ff4218e405 undo animations for undockings that happen from exploding or jettisoning cargo 2012-01-29 09:58:59 +00:00
Goober5000 43fdfaa209 fix Mantis #2579 2012-01-23 02:48:33 +00:00
chief1983 46d1ff7d7f Fixes #2578 - Change the < in these checks against NAME_LENGTH to <=. 2012-01-23 01:22:05 +00:00
Echelon9 eb8d60d281 LLVM Warning fix: No need to assign value to entry.ship_class twice. 2012-01-21 05:57:42 +00:00
Goober5000 9ace109aa0 update to revision 8263: one should probably reset the special shields if you reset special hitpoints 2012-01-21 03:58:42 +00:00
Valathil 16df14125d Fix for Mantis 2574: Timestamps do not work that way, also fixed the rapid fire "Out of Energy" sound for fighter beams. 2012-01-20 01:35:19 +00:00
The_E a3e00635d6 Fix for Mantis 2573: Special Hitpoint settings get carried over when deleting and adding ships in FRED 2012-01-19 11:41:19 +00:00
niffiwan a3fc01c2d6 Fix for mantis #0002480: when emptying secondary banks use the standard function to select the next bank 2012-01-18 10:12:38 +00:00
niffiwan 13274d4fc5 Fix for Mantis #0002443: allow primary weapons to have fire_waits longer than 5 secs 2012-01-15 10:55:09 +00:00
Echelon9 4389dae0e0 Fix for #2564 - GCC warning: Use of NULL in arithmetic operation in ship.cpp (winfo_p->pre_launch_snd != NULL) 2012-01-14 00:13:25 +00:00
Echelon9 f8fddac844 Fix for #2563 - GCC warning: Equality comparison with extraneous parentheses in ship.cpp (Ai_tp_list[i].obj_type == -1) 2012-01-14 00:00:31 +00:00
Echelon9 2a00ead369 Fix for #2562 - Expression result unused in ship.cpp (ship_system->turret_swarm_num) 2012-01-13 23:54:19 +00:00
zookeeper 2a79bd427e Fixed stupid mistake in previous commit. 2011-12-29 08:37:44 +00:00
zookeeper 0815b6f5a6 Fixes ships not rendering during hyperspace warpin due to r7936. 2011-12-29 08:13:27 +00:00
The_E 8ca2106ad5 Fix for Mantis 2498: Invalid species reference in ships.tbl is not detected. 2011-12-21 01:14:01 +00:00
The_E 90982854b2 Fix for Mantis 2545: Default ship in FRED is not the ship defined by #Default Player Ship 2011-12-18 16:35:10 +00:00
The_E e767e7dc01 Oops, infinite loops are bad in a sexp. 2011-12-06 17:09:00 +00:00
The_E 2538ed6814 Adds a sexp to switch the thrusters on a given ship or list of ships on and off. 2011-12-04 17:29:02 +00:00
Echelon9 b06fa6d7f9 Fix r8054: Const char* to char* conversion was causing GCC compile errors 2011-12-04 03:16:56 +00:00
Wanderer 82ddb4a305 fix to autoaim 2011-12-03 17:27:22 +00:00
Wanderer 1a8745c960 zookeeper's change to locating subsystem positions 2011-11-30 21:33:31 +00:00
Wanderer 7bb10d8408 changes to the order in which autoaim/convergence modes are used 2011-11-29 20:44:39 +00:00
Goober5000 9eb2eacee0 make weapon parsing more robust for Mantis #2369 2011-11-29 06:03:15 +00:00
Echelon9 21c2449f0b Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release 2011-11-28 13:03:38 +00:00
Goober5000 14bc0e2230 zookeeper's initial velocity patch
http://www.hard-light.net/forums/index.php?topic=79069.0
2011-11-20 19:48:53 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
Sushi f542f19fcc Add "only target if can fire" turret flag 2011-11-14 18:26:55 +00:00
Zacam ef5f145d5a From zookeeper: customizable warpout engage time
http://www.hard-light.net/forums/index.php?topic=78913.0
2011-11-12 14:36:31 +00:00
Echelon9 ac90d940a1 Fix Mantis 2539: Valgrind: Memory leak - parse_ship_values(ship_info*, bool, bool, bool) 2011-11-09 13:38:01 +00:00
Sushi 113465660a Add "$Player Autoaim FOV:" to AI Profiles (optionally allows autoaim only for the player on a per-difficulty-level basis) 2011-11-06 12:46:33 +00:00