asarium
a6df7eef35
Merge branch 'master' into antipodes_/sync
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The APNG changes required some additional work. A cursor now owns the
bitmap handle that will be used for the cursor. This is required in
order to support variable FPS cursors.
2016-07-05 12:09:22 +02:00
asarium
cd2a692150
Merge branch 'master' into antipodes_/sync
2016-07-04 11:15:40 +02:00
niffiwan
1d28184ce6
Merge pull request #442 from asarium/antipodes_/luaMouse
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Improve CursorManager
2016-06-18 12:53:16 +10:00
niffiwan
d3d026651e
Add __gc lua cleanup function
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Per m!m review
2016-05-10 19:42:22 +10:00
niffiwan
7af57209e1
Add LUA support for streaming anims
2016-05-10 19:42:22 +10:00
niffiwan
e9e49f5276
Fixes per m|m's review
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Use unique_ptr for safer pointer management
Simplify frame delay calcs when looping
Ensure animated cursor times don't lose precision
Switch Error to an Assertion
Fix LUA documentation formatting
2016-05-10 19:42:21 +10:00
niffiwan
375a251334
Complete apng feature
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Handle total_time directly requested from bm_load_animation
Make generic_anims request total_time directly
Move png-vs-apng check to apng class
Remove redundancy in apng exception messages
Update comments
2016-05-10 19:42:21 +10:00
niffiwan
87770aad8f
Add total_time output param to bm_load_animation
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Also convert int to bool, and replace NULL with nullptr
2016-05-10 19:42:20 +10:00
niffiwan
0b20b15c2c
Fix issues found by Axem
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Fix silly issue preventing getFrame() from working
Remove infinite loop when calculating frame num
Convert more animations to use new frame calc function
2016-05-10 19:42:20 +10:00
niffiwan
78d6957be8
Tweak lua loadTexture to be able to load apngs
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Reorder precendence of static image vs animation loading
i.e. load animations 1st if requested, then load still images
if the animation failed to load or if animations weren't requested
2016-05-10 19:42:20 +10:00
niffiwan
50c791c998
Add support for non-streaming apngs
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i.e. apngs (pre)loaded into bmpman slots
handles apng variable frame delays
Includes new lua function (getFrames) to find the current frame for
apngs. Also uses new function to correctly display apngs for mission
loading animations, ship thrusters & engine glows.
2016-05-10 19:42:20 +10:00
MageKing17
8906c735c6
Merge pull request #607 from niffiwan/feature/lua_tAnim_instant
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Add instant flag to lua triggered anims
2016-05-08 10:57:36 -07:00
niffiwan
1715b20d30
Fix ETS virtvar comments
2016-05-08 15:05:19 +10:00
niffiwan
37497cb7d7
Add instant flag to lua triggered anims
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Just expose the existing instant flag from the animation handling code
2016-05-07 21:10:26 +10:00
asarium
2d4d0081cd
Merge branch 'master' into antipodes_/sync
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Conflicts:
code/cmdline/cmdline.cpp
code/io/timer.cpp
code/network/multi.cpp
configure.ac
projects/MSVC_2005/Fred2.vcproj
projects/MSVC_2005/Freespace2.sln
projects/MSVC_2005/Freespace2.vcproj
projects/MSVC_2005/code.vcproj
projects/MSVC_2008/Fred2.vcproj
projects/MSVC_2008/Freespace2.doxproj
projects/MSVC_2008/Freespace2.vcproj
projects/MSVC_2008/code.vcproj
projects/MSVC_2010/Fred2.vcxproj
projects/MSVC_2012/Fred2.vcxproj
projects/MSVC_2012/Freespace2.vcxproj
projects/MSVC_2012/code.vcxproj
projects/MSVC_2012/code.vcxproj.filters
projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
projects/Xcode4/Frameworks.tgz
projects/Xcode4/Info.plist
2016-03-11 12:36:52 +01:00
Goober5000
e302f0e456
convert the rest of the model instance functions to have model_instance_num parameters instead of object parameters
2016-02-10 23:23:44 -05:00
Goober5000
da812f9433
modify the actual function calls
2016-02-06 18:05:33 -05:00
Goober5000
165124267a
Add model_instance handling for weapons, asteroids, and skyboxes
2016-01-24 21:28:43 -05:00
asarium
3db8e5476e
Improve default value in scripting API
2016-01-24 23:18:51 +01:00
asarium
6c28b1afb9
Add grab argument for setCursorHidden
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This should be used when hiding the cursor while in game.
2016-01-24 23:18:49 +01:00
asarium
907791498a
Fix lua documentation
2016-01-24 23:18:46 +01:00
asarium
d1af182c61
Remove LuaError when the cursor fails to load
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That should be handled by the script calling that function
2016-01-24 23:18:45 +01:00
asarium
deade82a19
Merge branch 'master' into antipodes_/sync
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Conflicts:
configure.ac
2015-12-12 18:36:32 +01:00
The E
7604e82f05
Renaming vm_transpose_matrix to vm_transpose
2015-12-01 20:37:33 +01:00
The E
e0defd287a
Renaming vm_vec_crossprod to vm_vec_cross
2015-12-01 20:36:34 +01:00
The E
a413255728
Renaming vm_vec_dotprod to vm_vec_dot
2015-12-01 20:35:47 +01:00
asarium
c43d177a72
Merge branch 'master' into antipodes_/sync
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Conflicts:
code/freespace2/freespace.cpp
code/globalincs/pstypes.h
2015-11-29 13:29:04 +01:00
MageKing17
6dd3158570
Make l_Wing functions handle invalid handles.
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Indexing an invalid wing handle now returns invalid ship handles, getting its length returns 0, and getting its name returns an empty string.
2015-11-19 20:27:32 -08:00
MageKing17
004fdae08f
Clean up a couple minor issues in lua.cpp
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A few comparisons weren't excluding their upper bounds properly, and the documentation for the l_Wing length function was the documentation for the l_Mission_Wings length function.
2015-11-19 20:20:47 -08:00
MageKing17
8fcb1ee789
Add isValid() function to l_Wing objects.
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The l_Mission_Wings indexer will return an invalid wing if supplied an invalid name/index. However, you had no way of telling that this was the case because there was no isValid() function to test its validity.
2015-11-19 20:18:31 -08:00
MageKing17
9630d80827
Change wing_name_lookup() to wing_lookup() in l_Mission_Wings indexer.
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Avoids inconsistency whereby some wings could be looked up by index but not by name.
2015-11-19 20:16:37 -08:00
DahBlount
9050c08bec
Add jumpToMission LUA function and a jump to hub function
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The purpose of this function is to provide modders the capability to jump to a mission using LUA scripts. There is an optional argument for jumping to a hub mission, a good example is the JAD campaign map.
2015-11-16 10:45:59 -07:00
asarium
5f23381c07
Merge branch 'master' into antipodes_/sync
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Conflicts:
code/cmdline/cmdline.cpp
code/globalincs/pstypes.h
code/globalincs/windebug.cpp
code/graphics/2d.cpp
code/windows_stub/stubs.cpp
2015-10-31 17:18:29 +01:00
MageKing17
75ae511ae6
Stop comparing/setting homing_object to NULL.
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The rest of the codebase uses &obj_used_list to mean "no homing target", and the inconsistency could cause all kinds of issues.
2015-10-12 16:10:05 -07:00
asarium
f08466f0f3
Merge branch 'master' into antipodes_/sync
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Conflicts:
ci/travis/before_install.sh
ci/travis/install.sh
code/sound/voicerec.cpp
2015-10-01 22:45:10 +02:00
Lari Nieminen
2e9b2de40a
Make the array bounds check actually work
2015-09-24 09:25:59 +03:00
niffiwan
bc5b7e6906
Merge pull request #355 from ln-zookeeper/l_cf_get_path_id_buf_fix
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Fix possible out of bounds array access
2015-09-22 19:13:01 +10:00
Lari Nieminen
6dc3d67905
Fix possible out of bounds array access
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If the input string is "/", then buf[-1] would get accessed and in rare cases also modified.
2015-09-22 11:43:20 +03:00
Echelon9
b7aaf2e885
Refactor bm_set_render_target() return type to bool, thereby removing a TODO
2015-09-07 17:07:24 +10:00
Lari Nieminen
58b8f2a33c
Added Lua functions to read mouse/joystick sensitivity and deadzone
2015-08-29 16:54:19 +03:00
asarium
e08ba026f8
Merge branch 'master' into antipodes_/sync
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Conflicts:
.travis.yml
code/cmdline/cmdline.cpp
code/fs2netd/fs2netd_client.cpp
code/fs2netd/tcp_client.cpp
code/globalincs/pstypes.h
code/graphics/2d.cpp
code/graphics/2d.h
code/parse/lua.cpp
code/parse/scripting.cpp
code/windows_stub/stubs.cpp
configure.ac
projects/MSVC_2012/Freespace2.vcxproj
projects/MSVC_2012/code.vcxproj
projects/MSVC_2013/code.vcxproj
projects/MSVC_2015/code.vcxproj
2015-08-24 12:10:16 +02:00
MageKing17
cd3b543e56
Add null pointer checks throughout lua.cpp.
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Previously, the "this != NULL" checks in the isValid() methods were covering most of these cases, but they were removed as part of PR #274 because clang was generating warnings because calling a method on a null pointer is undefined behavior (so the condition *should* be tautological). This performs the checks outside of isValid(), which should avoid (at least this variety of) undefined behavior while fixing the crashes that dereferencing null pointers was causing.
2015-08-22 03:36:26 -07:00
MageKing17
64c9b272e7
Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info
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Conflicts:
code/pilotfile/pilotfile.cpp
2015-08-19 11:53:25 -07:00
asarium
3a69db26eb
Fix unneded checks for this != nullptr in lua.cpp
2015-08-19 11:26:31 +02:00
asarium
3d06468e2a
Fix format warnings in lua.cpp
2015-08-19 11:26:29 +02:00
asarium
1d93fdea2e
Merge branch 'master' into antipodes
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Conflicts:
code/freespace2/freespace.cpp
code/graphics/2d.cpp
code/network/stand_gui-unix.cpp
projects/MSVC_2012/Fred2.vcxproj
projects/MSVC_2012/Freespace2.vcxproj
projects/MSVC_2013/code.vcxproj
projects/MSVC_2013/code.vcxproj.filters
projects/MSVC_2015/Fred2.vcxproj
projects/MSVC_2015/Freespace2.vcxproj
projects/MSVC_2015/code.vcxproj
2015-07-03 19:15:43 +02:00
Echelon9
8c2c451e8e
Simplify duplicative parse/ includes.
2015-06-22 20:24:31 +10:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
MageKing17
ab9d2e20fb
Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info
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Conflicts:
code/ship/ship.cpp
2015-06-18 14:40:53 -07:00
Cliff Gordon
2d662075c3
Merge remote-tracking branch 'origin/master' into fix/triplemon_hud
2015-06-17 10:11:57 -05:00