Commit Graph
21 Commits
Author SHA1 Message Date
taylor ef45ad0498 make use of Knossos_warp_ani_used flag - thanks Goober5000 2004-11-01 20:57:04 +00:00
Goober5000 31c41b5296 whoops
--Goober5000
2004-10-31 02:26:15 +00:00
Goober5000 df8319a0f8 added Knossos_warp_ani_used flag for taylor
--Goober5000
2004-10-31 02:04:34 +00:00
Goober5000 12c43798c4 changed around the logic for the 3D warp effect
--Goober5000
2004-09-17 07:12:23 +00:00
Goober5000 93c32d683f warp effect is back to FS2 default
--Goober5000
2004-08-23 04:32:40 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
phreak d96b07e1fd renamed the warp model variable from 'wm' to 'Warp_model' 2004-05-12 22:49:14 +00:00
bobboau cc41a40735 new fighter beam code
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000 4c165d76ef language 2003-11-16 04:09:27 +00:00
bobboau df0bab0bcf shit load of bug fixing, much of it in nebula and bitmap drawing 2003-11-11 03:56:13 +00:00
randomtiger d86faac276 Bobs changes (take 2) 2003-10-23 18:03:25 +00:00
Goober5000 72d5aa53e3 added warp-effect sexp
--Goober5000
2003-03-19 06:23:28 +00:00
Goober5000 4214c8c99f fixed some misspellings
--Goober5000
2003-03-18 01:44:31 +00:00
bobboau 2dbc7e5277 inital decals code, if you are worried a bug is being caused by the decals code it's only references are in,
collideshipweapon.cpp line 262, beam.cpp line 2771, and modelinterp.cpp line 2949.
it needs a better renderer, but is in prety good shape for now,
I also (think) I squashed a bug in the warpmodel code
2002-12-07 01:37:43 +00:00
bobboau 0a93058abc added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00