wmcoolmon
20dcfb2ccf
Proposed HUD system stuffs - within NEW_HUD defines.
2004-12-24 01:07:19 +00:00
bobboau
631ad4151f
sevral feature additions that WCS wanted,
...
and the foundations of a submodel animation system,
the calls to the animation triggering code (exept the procesing code,
wich shouldn't do anything without the triggering code)
have been commented out.
2004-12-05 22:01:12 +00:00
Goober5000
3766a10e38
fixed a few warnings
...
--Goober5000
2004-09-05 19:23:24 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
wmcoolmon
d816460ccc
Final draft of the HUD parsing system structure. May change how individual coord positions are specified in the TBL. -C
2004-05-30 08:04:49 +00:00
wmcoolmon
3e436b6df6
Added HUD gauges placement table, "hud_gauges.tbl" or "*-hdg.tbm" table module
2004-05-29 03:02:53 +00:00
wmcoolmon
27efe27525
Made HUD.tbl obsolete. Info is now taken directly from $Shield_icon in ships.tbl
...
Now this table can be used for something more useful...say, hud gauge positions?
2004-05-27 00:49:26 +00:00
wmcoolmon
024c0d3fb5
Updated function calls for VC7 use
2004-05-25 00:38:11 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
...
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
1f27a82d03
made code more uniform and simplified some things,
...
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
3ff0cc78c1
added some minor things, such as code cleanup and the following:
...
--turrets will not fire at cargo
--MAX_SHIELD_SECTIONS substituted for the number 4 in many places
--supercaps have their own default message bitfields (distinguished from capships)
--turrets are allowed on fighters
--jump speed capped at 65m/s, to avoid ship travelling too far
--non-huge weapons now scale their damage, instead of arbitrarily cutting off
----Goober5000
2003-09-13 08:27:29 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
...
--Goober5000
2003-09-13 06:02:08 +00:00
Goober5000
562683087c
nitpicked the number 4 to the constant MAX_SHIELD_SECTIONS
...
--Goober5000
2003-09-12 00:12:13 +00:00
argv
26328e8ccd
Singular shield support, and a couple of other things.
2003-09-11 19:06:27 +00:00
Goober5000
0c0fb587dd
if player has primitive sensors, hud will not display shield icons or message sender brackets
...
--Goober5000
2003-09-09 05:51:14 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
...
--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000
974a939d40
pressing Q no longer makes a sound if the player's ship doesn't have shields
...
--Goober5000
2003-03-17 10:37:32 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
DTP
707b284cb5
Bumped Max Shield Icons to 80
2002-07-20 23:51:59 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00