Goober5000
ae228fcbc9
important bugfix
...
--Goober5000
2005-01-26 21:42:19 +00:00
taylor
5bc5158c4b
make Subsys_status dynamic but allocate in blocks for speed and to help prevent memory fragmentation
2005-01-21 08:56:50 +00:00
Goober5000
c616c51e41
clarified a bunch of sexp stuff and fixed a bug
...
--Goober5000
2005-01-18 00:14:37 +00:00
Goober5000
099d2700d0
multiple ship docking :)
...
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
phreak
90f06ca5ee
made custom loading screens work if only one resolution has been specified.
2005-01-03 01:05:08 +00:00
taylor
a0550b9464
safety check against very large missions
2004-12-22 21:48:21 +00:00
Goober5000
1e09b03f15
move wing name initialization to ship_level_init
...
--Goober5000
2004-12-15 17:32:19 +00:00
Goober5000
0c48b587a1
allow different wing names than ABGDEZ
...
--Goober5000
2004-12-14 14:46:13 +00:00
taylor
1470fe2279
newline fix (got tired of seeing this)
2004-11-21 11:31:46 +00:00
Goober5000
df8319a0f8
added Knossos_warp_ani_used flag for taylor
...
--Goober5000
2004-10-31 02:04:34 +00:00
Goober5000
35e3ca578c
cleaned up some sexp stuff and added wing capability to kamikaze sexp
...
--Goober5000
2004-10-15 09:21:55 +00:00
Goober5000
4279bbb9d8
added toggle-subsystem-scanning ship flag
...
--Goober5000
2004-10-12 22:47:15 +00:00
Goober5000
f657744e17
added contrail speed threshold
...
--Goober5000
2004-10-12 07:34:45 +00:00
Goober5000
953e6a99bc
added the no-bank ship flag (which works) and the affected-by-gravity flag
...
(which won't work until I implement gravity points)
--Goober5000
2004-10-11 22:29:25 +00:00
Goober5000
59731f6812
fixed a small bug in the custom hitpoints mod
...
--Goober5000
2004-09-01 00:22:36 +00:00
Kazan
5c64668b0b
making another bug a little bit more dead inside :D
2004-07-27 20:09:12 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
bobboau
2798d7d62b
implemented index buffered background bitmaps,
...
OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
Goober5000
420233b850
completed the FRED import conversion stuff that I started ages ago
...
--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000
e5629bfedc
made primary and secondary banks quite a bit more friendly... added error-checking
...
and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Goober5000
6458c81d39
fixored the handling of no lasers and no engines... the tests should check the ship,
...
not the object
--Goober5000
2004-05-10 08:03:31 +00:00
Kazan
f3b70b0f56
Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
...
Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
Goober5000
e8d124359c
fixed the custom hitpoints subsystem bug
...
--Goober5000
2004-04-13 05:42:45 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
...
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
87b4aab308
made FS2 able to account for subsystem mismatches between ships.tbl and the
...
model file - e.g. communication vs. communications
--Goober5000
2004-02-07 00:48:53 +00:00
Goober5000
56ab08b66a
fixed a few random bugs
...
--Goober5000
2004-02-05 14:31:45 +00:00
Goober5000
1f27a82d03
made code more uniform and simplified some things,
...
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
...
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000
64b55daf77
made set-support-ship number align with general FS convention
...
--Goober5000
2004-01-14 06:34:07 +00:00
phreak
190147afa3
added code for the mission parser to recognize user defined skyboxes
2003-10-23 23:48:03 +00:00
Kazan
c21809a609
couple more types in species_defs.cpp, also finished up "Da Species Upgrade"
2003-10-16 16:38:17 +00:00
Kazan
1737d0bcd1
Da Species Update :D
2003-10-15 22:03:27 +00:00
argv
f698c34b0c
Negative repeat count means repeat indefinitely. A trivial change, it should not break anything.
2003-10-08 06:32:06 +00:00
Goober5000
bb42e3f3e1
updated FRED to import FS1 default weapons loadouts as well as missions
...
--Goober5000
2003-09-30 04:05:09 +00:00
Goober5000
4717f0d3ce
added the option to import FSM missions, added a replace function, spruced
...
up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
--Goober5000
2003-09-28 21:22:59 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
...
--Goober5000
2003-09-13 06:02:08 +00:00
Goober5000
f038ad0551
made code a bit more readable
...
--Goober5000
2003-09-11 23:59:32 +00:00
argv
6a1546b96b
Singular shield support, beam-free-all ship flag2, negative repeat count means repeat indefinitely.
2003-09-11 19:09:44 +00:00
wmcoolmon
3fd5154cdd
Added "+Subsystem Repair Ceiling:" after "+Hull Repair Ceiling:" (formerly "+Support Repair Ceiling:"
2003-09-06 20:41:52 +00:00
wmcoolmon
cce8493724
Added optional mission parameter "+Support Repair Ceiling", which sets what percentage a support ship can repair a ship's hull to.
2003-09-06 19:09:24 +00:00
Goober5000
1527d71131
bah - fixed a dumb bug
...
--Goober5000
2003-09-05 10:41:48 +00:00
Goober5000
86d041d581
well, let's see here...
...
* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump
I think that's it :)
--Goober5000
2003-09-05 04:25:29 +00:00
phreak
4b297c377e
changed around code in parse_mission_info() to support user-defined loading screens
2003-05-09 23:52:01 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
...
--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000
66c5e48b95
added beginning functionality for $Texture Replace implementation in FRED
...
--Goober5000
2003-03-25 07:03:30 +00:00
Goober5000
37e4dd5bc7
finished up my fighterbay code - ships will not be able to arrive from or depart into
...
fighterbays that have been destroyed (but you have to explicitly say in the tables
that the fighterbay takes damage in order to enable this)
--Goober5000
2003-01-27 07:46:33 +00:00
Goober5000
cda3657a3a
oops - fixed the nebula bug that wasn't completely fixed :)
...
--Goober5000
2003-01-26 00:20:01 +00:00
Goober5000
31d970d8ee
fixed a bunch of bugs -- the support ship sexp, the "no-subspace-drive" flag,
...
and departure into hangars should now all work properly
--Goober5000
2003-01-19 22:20:23 +00:00
Goober5000
a60f00ec20
fixed fiddly code
...
--Goober5000
2003-01-19 09:14:05 +00:00