Goober5000
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2c32bd840d
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more cool parsing stuff
--Goober5000
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2005-01-25 22:47:37 +00:00 |
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Goober5000
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554b3a6660
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separated one parsing function into two
--Goober5000
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2005-01-25 22:21:45 +00:00 |
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Goober5000
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e38ab2fe4d
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streamlined some redundant stuff
--Goober5000
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2005-01-25 21:28:58 +00:00 |
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wmcoolmon
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76b9870a68
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Fix to modular tables workaround with Fs2NetD
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2004-12-25 09:25:41 +00:00 |
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Goober5000
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7ba333529a
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new version of stristr that doesn't need to allocate memory
--Goober5000
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2004-12-14 17:23:52 +00:00 |
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taylor
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8d585b4358
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support external parsing sources without hurting currently parsing file (for EFF code)
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2004-10-31 21:57:30 +00:00 |
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Goober5000
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3766a10e38
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fixed a few warnings
--Goober5000
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2004-09-05 19:23:24 +00:00 |
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Kazan
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864e1b5922
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remove MCD complete
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2004-07-26 20:47:56 +00:00 |
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Kazan
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428b3dcbc9
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MCD - define _MCD_CHECK to use memory tracking
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2004-07-12 16:33:09 +00:00 |
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wmcoolmon
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f96860d4fd
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Custom HUD support, better loading, etc etc.
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2004-05-31 08:32:25 +00:00 |
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wmcoolmon
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a991a8a66e
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Spotted something that might be a problem.
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2004-05-29 03:01:00 +00:00 |
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wmcoolmon
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4aa9ef3707
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Added stuff_float_list
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2004-05-29 02:52:17 +00:00 |
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Goober5000
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420233b850
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completed the FRED import conversion stuff that I started ages ago
--Goober5000
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2004-05-11 02:52:12 +00:00 |
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Goober5000
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7ef2ab2e39
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Uber pass at reducing #includes
--Goober5000
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2004-03-05 09:02:13 +00:00 |
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Goober5000
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c4e5e4bad2
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hehe, fixed the subsystem compare so it's not destructive :-p
and also fixed the model checking routine
--Goober5000
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2004-02-07 01:25:15 +00:00 |
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Goober5000
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87b4aab308
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made FS2 able to account for subsystem mismatches between ships.tbl and the
model file - e.g. communication vs. communications
--Goober5000
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2004-02-07 00:48:53 +00:00 |
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Goober5000
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c89af3a84a
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got rid of unnecessary double semicolons
--Goober5000
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2004-02-04 09:02:45 +00:00 |
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Goober5000
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ffbbe7aff8
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whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
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2004-01-30 07:39:09 +00:00 |
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bobboau
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065ac67581
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got assert to work again
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2003-11-17 06:52:52 +00:00 |
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Goober5000
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bb42e3f3e1
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updated FRED to import FS1 default weapons loadouts as well as missions
--Goober5000
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2003-09-30 04:05:09 +00:00 |
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Goober5000
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4717f0d3ce
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added the option to import FSM missions, added a replace function, spruced
up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
--Goober5000
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2003-09-28 21:22:59 +00:00 |
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Goober5000
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a04f658b1b
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added replacement of $rank with the player's rank in any string that appears
in-game (same as with $callsign); also bumped the limit on the length of text
allowed per entry in species.tbl
--Goober5000
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2003-08-25 04:45:57 +00:00 |
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Goober5000
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935fd42370
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implemented $callsign to add the player callsign in a briefing, message, or whatever
--Goober5000
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2003-08-22 07:01:57 +00:00 |
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penguin
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5b620ab6f4
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Made a debug error message less confusing
- penguin
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2003-03-02 06:10:58 +00:00 |
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phreak
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594bfddf7b
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cleaned up debug output
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2003-01-30 23:19:33 +00:00 |
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bobboau
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d4f242427d
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redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it
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2003-01-19 01:07:43 +00:00 |
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Goober5000
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a411961c93
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fixed some really strange behavior with strings not being truncated at the
# symbol
--Goober5000
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2003-01-17 07:59:09 +00:00 |
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bobboau
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12f8b745d2
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disabled decals (for now), removed the warp ray thingys,
made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
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2003-01-05 23:41:51 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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