taylor
1ebc32bcef
make sure the old behavior still applies to everything that's not a beam
2004-11-27 10:49:14 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
...
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
...
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
phreak
fdafdd1bcb
changed around ai code to take into account a limited lock range for local ssms
2003-06-25 03:16:32 +00:00
phreak
955dbfcfff
the ai can now use local ssms. they are able to use them at *very* long range
2003-06-11 03:03:16 +00:00
unknownplayer
1d91c0dbd1
Modified the command line options so they are all in lower-case characters.
...
Made a slight AI adjustment to how ships choose to attack turrets (they now have a 25% chance of attacking a beam turret which has fired at them from another ship)
2003-03-20 08:24:45 +00:00
Goober5000
22f3dc3889
changed most references to modelnum to use ship instead of ship_info --
...
this will help with the change-model sexp and any other instances of model
changing
--Goober5000
2003-01-15 07:09:09 +00:00
bobboau
c4c099ac0b
inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
2002-10-19 19:29:29 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00