Commit Graph
26 Commits
Author SHA1 Message Date
Goober5000 cc85c92369 changed a bunch of transpose-rotate sequences to use unrotate instead
--Goober5000
2005-01-28 11:06:23 +00:00
taylor f21fcc0332 s/OGL_inited/OGL_enabled/g 2004-10-31 22:05:30 +00:00
taylor 1194082507 safer handling of missing shield ani 2004-10-09 17:51:23 +00:00
Kazan fa7c2dad07 wakka wakka - fix minor booboo 2004-08-20 05:13:08 +00:00
et1 3b9995c3d7 Disabled ship shield load check for TBP 2004-07-31 08:51:47 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
phreak 8834f7297b really fixed opengl shields this time 2004-03-16 17:41:12 +00:00
randomtiger 8371056cc0 Commented out shield fix that broke shield rendering for D3D.
Fix didnt appear to work for OGL so I didnt bother to if(OGL) it.
2004-03-16 11:52:17 +00:00
phreak b3b539399d fixed a bug so that shields now render in Opengl HT&L 2004-03-08 22:01:29 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 1f27a82d03 made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000 ffbbe7aff8 whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000 401967dd9d ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
randomtiger d86faac276 Bobs changes (take 2) 2003-10-23 18:03:25 +00:00
Kazan 1737d0bcd1 Da Species Update :D 2003-10-15 22:03:27 +00:00
Goober5000 51b4692afd clean rollback of all of argv's stuff
--Goober5000
2003-09-13 06:02:08 +00:00
argv 38966b823a Singular shield support, and a couple of fixes. 2003-09-11 19:28:52 +00:00
Goober5000 458634292a implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer 507db274f1 Fixed the bug with shields where it would consistently display the low detail
shield regardless of what the setting was. Turns out some OGL person was
quite thoughtless in their use of || instead of the correct && for the situation
so the game would always go for low detail shields because OGL and D3D
can't both be active at the same time!
2003-03-20 09:48:25 +00:00
phreak 24545765bc added some opengl defines for shield detail -phreak 2002-11-22 20:52:29 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
wmcoolmon 34119582f2 Added Bobboau's fighter-beam code. 2002-07-25 04:50:48 +00:00
unknownplayer c9ef8fe12d Added some commentry to the low detail shield function. 2002-07-18 03:26:35 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00