Goober5000
cc85c92369
changed a bunch of transpose-rotate sequences to use unrotate instead
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--Goober5000
2005-01-28 11:06:23 +00:00
taylor
f21fcc0332
s/OGL_inited/OGL_enabled/g
2004-10-31 22:05:30 +00:00
taylor
1194082507
safer handling of missing shield ani
2004-10-09 17:51:23 +00:00
Kazan
fa7c2dad07
wakka wakka - fix minor booboo
2004-08-20 05:13:08 +00:00
et1
3b9995c3d7
Disabled ship shield load check for TBP
2004-07-31 08:51:47 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
phreak
8834f7297b
really fixed opengl shields this time
2004-03-16 17:41:12 +00:00
randomtiger
8371056cc0
Commented out shield fix that broke shield rendering for D3D.
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Fix didnt appear to work for OGL so I didnt bother to if(OGL) it.
2004-03-16 11:52:17 +00:00
phreak
b3b539399d
fixed a bug so that shields now render in Opengl HT&L
2004-03-08 22:01:29 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
1f27a82d03
made code more uniform and simplified some things,
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specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
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find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
randomtiger
d86faac276
Bobs changes (take 2)
2003-10-23 18:03:25 +00:00
Kazan
1737d0bcd1
Da Species Update :D
2003-10-15 22:03:27 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
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--Goober5000
2003-09-13 06:02:08 +00:00
argv
38966b823a
Singular shield support, and a couple of fixes.
2003-09-11 19:28:52 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer
507db274f1
Fixed the bug with shields where it would consistently display the low detail
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shield regardless of what the setting was. Turns out some OGL person was
quite thoughtless in their use of || instead of the correct && for the situation
so the game would always go for low detail shields because OGL and D3D
can't both be active at the same time!
2003-03-20 09:48:25 +00:00
phreak
24545765bc
added some opengl defines for shield detail -phreak
2002-11-22 20:52:29 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
wmcoolmon
34119582f2
Added Bobboau's fighter-beam code.
2002-07-25 04:50:48 +00:00
unknownplayer
c9ef8fe12d
Added some commentry to the low detail shield function.
2002-07-18 03:26:35 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00