Commit Graph
6845 Commits
Author SHA1 Message Date
The_E a77e9d3376 From CommanderDJ: Patch for Mantis 2009 2012-12-08 20:25:37 +00:00
The_E 01e45dc8e8 Patch for Mantis 2188 by Admiral MS 2012-12-08 20:23:09 +00:00
The_E 8ef4975eee Patch for Mantis 2200 by Eli2 2012-12-08 20:21:25 +00:00
Valathil 01cb063bd4 Fix for Mantis 2693: Fix rotating submodels still colliding even if $no_collision or $no_collision_this_only is set. Also fix ships that have $no_collision on detail0 set colliding with bigger ships. 2012-12-06 20:44:29 +00:00
Goober5000 c811f80f2a set the mini help text to blank if we select an operator
make sure special lists of arguments are checked for mini help text
(Mantis #2020)
2012-12-06 06:50:43 +00:00
Goober5000 0a5392f2aa fix Mantis #1975 2012-12-06 06:14:24 +00:00
Goober5000 301be27e72 1) don't actually copy the ship object, because it has classes
2) fix Mantis #1616 by re-applying the original parsed texture replacements
2012-12-06 04:20:54 +00:00
The_E 291c17f380 Fix for Mantis 1616: Texture replacement data is not copied over when changing ship classes that share models 2012-12-05 19:06:49 +00:00
FUBAR-BDHR b0d7dfc750 Fix for mantis 2748: Wing delay values not reset when using file->new 2012-12-05 18:09:32 +00:00
niffiwan fd7fe0dd9e Goober!!! :) Fix parentheses in r9397 2012-12-05 09:23:29 +00:00
niffiwan 90f25111d9 Fix for mantis 1922: set glowmaps on/off in the hud target box 2012-12-05 09:02:48 +00:00
Goober5000 b11cca1e7d bulletproof the activation and deactivation of shields; this should fix Mantis #2747 2012-12-05 07:45:47 +00:00
Goober5000 5ac69dc1a2 for Mantis #2346 and #1129 -- munge the data if it runs afoul of the warnings 2012-12-05 04:20:45 +00:00
Valathil 3c9130e39b From Mantis 2346: Spit out a warning if the two docking slots lie on the same axis as the docking normal. 2012-12-04 23:02:02 +00:00
Valathil b3465ad929 From Mantis 1129: Spit out a Warning if a model has a docking port with identical slot positions. 2012-12-04 20:25:55 +00:00
Valathil 9cf3151ef4 Fix for Mantis 2743: Strip down 16 Bit files to 8 Bit by adding PNG_TRANSFORM_STRIP_16 to png_read_png 2012-12-04 17:19:05 +00:00
Goober5000 ea4e1acb34 CommanderDJ's patch for #2730 2012-12-04 05:12:48 +00:00
Valathil 96c9a56549 Fix for Mantis 2727: Add Autocenter for debris rendering 2012-12-03 20:45:14 +00:00
Valathil 6ad5a937a9 Fix for Mantis 2736: abs is int in Linux and Mac; change to fl_abs in all instances where floats were used in the codebase. 2012-12-03 00:59:45 +00:00
The_E 552779163b And another fix for Mantis 2326. 2012-12-02 10:23:23 +00:00
The_E 097673762c I am just going to assume that this was a hasty application of Ctrl-C Ctrl-V, not some kind of intentional cast of a boolean to a float 2012-12-01 18:12:50 +00:00
karajorma 54a8788cb9 Update SEXP help for ai goal SEXPs to reflect that priorities over 89 are allowed now. 2012-12-01 07:11:29 +00:00
The_E 26b5c3a926 Changing the function descriptions of isLaser() and isMissile() to better explain what they're doing. Also adding isPrimary() and isSecondary(), which are basically the same as the first two, but named better. 2012-11-28 21:38:09 +00:00
The_E 9cec60f23d Fix for Mantis 1596: Adds "turret-fired" animation trigger 2012-11-28 20:08:07 +00:00
The_E 1a7a74f43e From FUBAR: Patch for Mantis 2256 2012-11-28 18:32:39 +00:00
karajorma 893701d0b7 This might or might not help with Mantis 1841. Either way Assertion > Int3() anyway. 2012-11-28 09:18:23 +00:00
Goober5000 2014ee4bab update comment 2012-11-28 06:56:08 +00:00
Goober5000 583f5f39ae clean out dead_docked list as part of ship_cleanup -- fixes Mantis #2294 2012-11-28 06:55:15 +00:00
Goober5000 48a30b0888 update ship orders when changing ship classes in FRED - fix Mantis #2341 2012-11-27 06:59:48 +00:00
Goober5000 9df9157e3c improve ship-copy-damage sexp with more robust checks and incidentally a fix for Mantis #2734 2012-11-26 05:49:23 +00:00
Valathil 917bd38692 Fix for Mantis 2735: Port commit 8643 & 8644 to Turrets as well 2012-11-26 01:37:24 +00:00
Echelon9 b4a578314c PVS-Studio fix: V601 The 'true' value is implicitly casted to the integer type. 2012-11-25 02:45:16 +00:00
The_E 7208989f05 Did you know that WP_BEAM isn't actually used anywhere? I didn't. Neither did the isBeam() scripting function. 2012-11-24 09:17:18 +00:00
karajorma 2d91a76f47 Fix Mantis 2703 (Primary weapons with the child flag prevent any further weapons appearing in the ships-editor->weapons list) 2012-11-24 08:37:25 +00:00
niffiwan 26d70dcb33 Fix for mantis 2664: shockwaves now use bounding box to test distance for damage 2012-11-24 02:40:55 +00:00
karajorma b5b9b8bc6e Fix an issue with persistent variables being ignored by the loadout code. 2012-11-23 06:49:04 +00:00
karajorma e10a41a82e That buffer needs to be bigger! 2012-11-23 06:37:09 +00:00
FUBAR-BDHR c2eb2e0840 Log but don't warn about LOD mismatches when running a standalone server. 2012-11-21 18:49:13 +00:00
Valathil e039a4954e Fix for Mantis 2207: Use Missiontime for F4 Logscreen entries and fix the calculation. 2012-11-20 23:42:12 +00:00
Valathil eb434cf828 Fix for Mantis 2376: Don't calculate nose offsets for chase view. 2012-11-20 20:54:28 +00:00
Valathil c5005adf53 Correct some issues with Help screens that popped up because of glCleanup and undocumented Nvidia driver behaviour. 2012-11-20 18:53:26 +00:00
niffiwan c38ad85175 Fix mantis 2732 2012-11-20 10:38:52 +00:00
Goober5000 a756cf2960 for Mantis #2636 2012-11-20 00:05:51 +00:00
Goober5000 c9d7673801 fix Mantis #2691 by just ending colorization on whitespace 2012-11-19 23:40:50 +00:00
Goober5000 48f36f569e addendum to r9340 to fix Mantis #2714 in scripting function (thanks to Admiral MS) 2012-11-19 22:57:41 +00:00
Valathil 374b5afafd Fix for Mantis 2731: Add a +use_pxo flag in multi.cfg 2012-11-19 17:43:40 +00:00
Goober5000 bc26caba28 follow-up to 9355: since we have a version of get_string that accepts SCP_string, just use that 2012-11-19 05:36:05 +00:00
Valathil 699e69b027 Followup to 9357: Don't flush texture state we don't care about that in shader pipeline and also move the fix to a more efficient place per Swifty's suggestion. 2012-11-18 23:33:01 +00:00
Valathil 666f978756 Fix for Mantis 2719: Clear Vertex Array state after rendering. 2012-11-18 19:07:33 +00:00
Valathil 5997a72a62 Fix for Mantis 2729: Remove the Int3 and make the log entry a little clearer. 2012-11-18 18:01:41 +00:00