Commit Graph
830 Commits
Author SHA1 Message Date
Goober5000 301be27e72 1) don't actually copy the ship object, because it has classes
2) fix Mantis #1616 by re-applying the original parsed texture replacements
2012-12-06 04:20:54 +00:00
The_E 291c17f380 Fix for Mantis 1616: Texture replacement data is not copied over when changing ship classes that share models 2012-12-05 19:06:49 +00:00
The_E 552779163b And another fix for Mantis 2326. 2012-12-02 10:23:23 +00:00
The_E 097673762c I am just going to assume that this was a hasty application of Ctrl-C Ctrl-V, not some kind of intentional cast of a boolean to a float 2012-12-01 18:12:50 +00:00
Goober5000 583f5f39ae clean out dead_docked list as part of ship_cleanup -- fixes Mantis #2294 2012-11-28 06:55:15 +00:00
Goober5000 48a30b0888 update ship orders when changing ship classes in FRED - fix Mantis #2341 2012-11-27 06:59:48 +00:00
niffiwan 26d70dcb33 Fix for mantis 2664: shockwaves now use bounding box to test distance for damage 2012-11-24 02:40:55 +00:00
FUBAR-BDHR c2eb2e0840 Log but don't warn about LOD mismatches when running a standalone server. 2012-11-21 18:49:13 +00:00
Goober5000 0a7d226d5f fix for Mantis #2726 -- proper handling of mismatch of LOD levels 2012-11-15 07:52:45 +00:00
The_E f98e75dde6 A few updates to Team Colors:
-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
karajorma d822dce5bb Small error with alter-ship-flag fixed. 2012-10-26 00:28:20 +00:00
karajorma 54f6d864a0 alter-ship-flag SEXP. Now does AI flags too. 2012-10-23 12:02:28 +00:00
Swifty 385b8c48bb Axem's rotating dead subobjects. 2012-10-17 05:58:33 +00:00
Swifty 7aadb223ef Let's simplify that no autoaim in multiplayer commit. 2012-10-15 09:08:20 +00:00
Swifty 3236a1d262 Removed the multiplayer game mode check in unnecessary places in the autoaim/convergence firing code. 2012-10-15 07:31:26 +00:00
Swifty 2132f14d60 Fixed scaling and positioning issues with cockpit displays. Added Display Offsets: to all RTT capable gauges. 2012-10-15 04:45:02 +00:00
Echelon9 c1121a56bb Fix: Format string is not a string literal (potentially insecure) 2012-10-08 15:17:43 +00:00
Swifty 54a668bc1c Disabled auto aim in multiplayer. 2012-10-06 23:57:29 +00:00
Swifty 4b95d09f8c Fixed attempted reinitialization of collision pairs. Need to use OBJ_INDEX(objp), not objp->instance as that refers to the ship index, not the object index. 2012-10-01 03:05:20 +00:00
The_E c69f00d90e Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this. 2012-09-11 22:24:45 +00:00
Swifty 0a4f6b332d Added "$Radar Color Image 2D:" to ships.tbl. Adds full color radar image blips on top of IFF-colored image blips. 2012-09-10 04:22:07 +00:00
Swifty 22b51105e7 Fixed change_ship_type to use proper collision functions. 2012-09-10 03:57:00 +00:00
Echelon9 b28e57f86d Fix LLVM warning: Declaration shadows a local variable (ship.cpp) 2012-09-06 16:57:52 +00:00
Goober5000 5785885641 Admiral MS's patch for destroy-instantly and destroy-subsys-instantly 2012-08-27 02:50:05 +00:00
Goober5000 ca08b3813a reverting 9121 -- I'll give karajorma the benefit of the doubt and assume he just didn't see the compatibility additions 2012-08-19 07:20:06 +00:00
karajorma 8e043a0019 Revert 9119 and 9120 since at least one of them breaks compatibility with 3.6.12 2012-08-19 06:13:45 +00:00
Goober5000 4fa40e49c4 LESS -> FEWER
also, all ai profiles flags should default to NO
2012-08-19 02:06:26 +00:00
Swifty c6c12fc251 go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing. 2012-08-11 21:14:53 +00:00
The_E 340ee49db3 Fixes issue with team color setting resetting itself when tbms become involved 2012-08-02 14:24:14 +00:00
The_E f26a189cc2 Fix for Mantis 2692: Invalid memory access in initial ship status editor. Also adds a line to ships.tbl "$Enable Team Colors: <BOOL>", inserted after the "$ND:" block and before the "$Default Team" entry, which can be used to switch on Team Colors without specifying a team.
Also adds a "None" entry to the Team color selection that can be used to switch off team colors.
2012-08-01 16:40:33 +00:00
The_E 371b827014 Patch from Pecenipicek that allows a "none" team color to be defined in ships.tbl 2012-07-31 18:27:07 +00:00
Goober5000 0ad86d78f6 unherp the derp 2012-07-29 20:59:44 +00:00
Goober5000 a5f80ab4bb move the selection effect settings into game_settings.tbl because putting them in ai_profiles.tbl is incorrect and misleading
also, fix game_settings.tbl to not leave some settings uninitialized
2012-07-29 20:57:20 +00:00
The_E e120d533a3 Do not penalize for linking weapons with WIF3_NOLINK 2012-07-29 17:54:23 +00:00
The_E 4762aa6191 A few fixes for the On Weapon Fired hook. 2012-07-29 17:31:08 +00:00
The_E aa19416dbe Ooops, this should not be here twice 2012-07-28 21:13:37 +00:00
The_E 3b1a94b751 After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details. 2012-07-28 20:53:57 +00:00
Goober5000 1adc301bde prevent ships with mismatched models and tables from causing crashes later on (Mantis #2689) 2012-07-15 22:54:47 +00:00
Goober5000 3a47eae3a7 make the dock leader code more robust, and make FRED mark dock leaders in wings correctly 2012-07-01 08:17:59 +00:00
karajorma e23449f911 Minor fixes to the message.tbl settings I just added. 2012-06-25 14:23:00 +00:00
Goober5000 d71f6dda5f fix the old Volition bug where a docked ship would execute its default behavior even when the preceding comment explicitly said that it should "just sit here" :-/
also guard against a few edge cases related to this
(all of this is in regards to Mantis #945)
2012-06-25 10:39:26 +00:00
karajorma 480931fa17 Additions to message.tbl to allow users to specify the frequency of builtin messages. 2012-06-24 11:36:45 +00:00
Echelon9 791146c9ac GCC warnings: first pass of warning: variable is set but not used 2012-06-12 15:32:47 +00:00
Sushi 22ae177ba7 Fix Evil Turret Bug of Doom. :) 2012-06-06 06:17:23 +00:00
Echelon9 26e1226478 PVS-Studio fix: The 'false' value is implicitly casted to the integer type. 2012-05-29 09:55:54 +00:00
The_E e0c1c21bae Fix for Mantis 2647, take two: Remove the pointers in question 2012-05-13 19:38:21 +00:00
The_E a57e263c7c Make sure we use a valid pointer for 8768 2012-05-10 15:06:41 +00:00
The_E 4d8c498628 Fix for Mantis 2647: Pointers becoming invalid when going out of scope during armor calculations (PVS Studio warning) 2012-05-10 15:04:05 +00:00
The_E 57d7fb7fbd Clarifies the code for the On Weapon Fired hook. also adds On Primary Fire and On Secondary Fire hooks. 2012-05-05 13:46:24 +00:00
Echelon9 e21ad72877 Utilise the CLAMP() utility macro in a further range of appropriate locations 2012-05-02 15:15:48 +00:00