Goober5000
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3b5b154712
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fix from Admiral MS -- if there's no explosion, explosion sound shouldn't play either
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2012-10-29 20:29:54 +00:00 |
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Goober5000
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5785885641
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Admiral MS's patch for destroy-instantly and destroy-subsys-instantly
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2012-08-27 02:50:05 +00:00 |
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Goober5000
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00d4f23209
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this should fix all of the issues with docked fighters and bombers (Mantis #945)
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2012-07-01 03:24:41 +00:00 |
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Echelon9
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8befbc7adf
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warning C6246: Local declaration of 'subsys' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '443'
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2012-04-15 07:12:28 +00:00 |
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Zacam
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2cb5b15bd8
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Nukes changes to the Armor Table for Difficulty Scaling and additional options.
Potentially handles Mantis issues 2493 and/or 2494.
http://www.hard-light.net/forums/index.php?topic=78277.0
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2012-03-28 06:25:26 +00:00 |
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zookeeper
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a02fb5a869
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Moved the features from r8621 and r8622 behind two game_settings.tbl flags.
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2012-03-22 06:15:39 +00:00 |
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zookeeper
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8890b61350
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Made hits which directly impact a subsystem's submodel always deal damage to that subsystem first, even if other subsystems are closer to the point of impact.
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2012-03-21 12:34:34 +00:00 |
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zookeeper
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c14399cfb1
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Made hits to a turret's barrel count as hits to the turret subsystem itself.
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2012-03-21 12:31:02 +00:00 |
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zookeeper
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c87c2cbd63
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Added a "collide submodel" subsystem flag, which makes the subsystem take local damage only from shots which actually impacted its submodel.
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2012-03-17 17:40:53 +00:00 |
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The_E
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855fe8cb34
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Removing superfluous SSM alert message spawning.
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2012-02-04 21:05:02 +00:00 |
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Echelon9
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dc4371680a
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Clear a whole set of LLVM warnings - some of these would have caused memory fubars, so should marginally improve stability
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2012-01-15 08:08:15 +00:00 |
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karajorma
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e95201e041
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Training weapons shouldn't cause smoke to come off of ships which haven't really taken any damage.
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2011-12-31 06:49:30 +00:00 |
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Echelon9
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19ae6528e0
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Cases of commented out Int3() indicate areas of old, redundant code.
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2011-11-17 11:07:53 +00:00 |
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Zacam
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a63dbe572c
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Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
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2011-09-09 10:23:53 +00:00 |
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The_E
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5ea6138708
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A bit of cleanup here. Removed unnecessary "if (true)" and changed the sexp code to use the already written armor_type_get_idx function
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2011-09-04 19:33:09 +00:00 |
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Goober5000
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5fb4a6db18
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add ability to set the duration of the ship death roll
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2011-05-30 21:06:11 +00:00 |
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Wanderer
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bf66734ded
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adds table controls for various particle effects, and explosions related to ship death event. per ship class base deathroll time.
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2011-04-14 18:59:06 +00:00 |
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Zacam
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973fab655e
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Reported by chief1983, adds closing brace to line 2346.
Mac's should be happy now.
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2011-04-12 23:35:58 +00:00 |
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The_E
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5cbf11ff6b
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Of course, I did it wrong. However, this works now.
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2011-04-12 13:32:27 +00:00 |
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The_E
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b68ef9b9b0
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Requested by Axem: Allow beams to tag targets.
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2011-04-11 15:44:33 +00:00 |
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Goober5000
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315bd423dc
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rename subsystem type fields so as to better distinguish them
some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
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2011-02-14 08:33:23 +00:00 |
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The_E
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b4db3b3ecf
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FUBAR's damage type sexps. Tested ad nauseum by BP.
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2011-01-18 16:21:36 +00:00 |
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Goober5000
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34fd0c53ad
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make subsystem-vanish consistent with ship-vanish
clarify sexp help and fix name (using deprecation, so that old missions will still work)
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2011-01-16 08:20:08 +00:00 |
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FUBAR-BDHR
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c07f1a1c1d
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Fix for Mantis 2368. Subsystems with vanish flag still play sound from player ship
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2011-01-07 22:01:36 +00:00 |
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FUBAR-BDHR
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1529f948f2
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Add flag that applies damage to subsystem as if it were the hull.
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2011-01-05 00:12:01 +00:00 |
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The_E
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5db4e2a6b3
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Fix for Mantis 2306 (Destroy subsystem cheat does not work in release builds)
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2010-12-09 20:28:16 +00:00 |
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FUBAR-BDHR
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31853b77de
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Fix issue with beams not doing damage due to the traitor beam fix.
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2010-11-24 02:22:46 +00:00 |
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FUBAR-BDHR
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e818f7840f
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Fix for Mantis 2190 - Player beams do not cause traitor.
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2010-11-21 06:34:27 +00:00 |
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Wanderer
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57a2f2955c
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feature commit - diaspora subsystem options
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2010-10-08 21:32:48 +00:00 |
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Wanderer
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eb660e86c1
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Fix to prevent global damage (shockwaves etc) from creating debris shards that spawn in empty space
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2010-09-25 20:50:33 +00:00 |
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The_E
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dc54a7d11d
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No wonder it didn't really work. I was looking in the wrong array.
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2010-07-18 02:18:40 +00:00 |
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The_E
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4f2942e440
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Slight cockup on my part here. Pain flashes were not supposed to be gone for everyone.
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2010-07-16 18:35:13 +00:00 |
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The_E
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7bcd8d162b
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Reverting the revert (Yay for feedback), as the ships flag solution seems to be what people really want.
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2010-07-15 14:55:59 +00:00 |
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The_E
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3b93ad2ba9
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Reverting 6279, and making it more intelligently (Thanks Goober for the heads-up)
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2010-07-07 00:04:32 +00:00 |
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The_E
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7a8973eade
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Introducing new SIF2 flag ("no pain flash") to turn off the pain flash. I guess all the peeps who want to do capship missions can rejoice now.
|
2010-07-05 02:28:48 +00:00 |
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karajorma
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a2afa2b67a
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Switch to using the Macros for Multiplayer modes whenever possible.
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2010-04-27 13:42:59 +00:00 |
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Zacam
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6d273e9495
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Multi-platform resolution for "unused variable" warning on shiphit.cpp
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2010-02-04 04:44:42 +00:00 |
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Wanderer
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f69d5881ed
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Patch from FUBAR - set armor type sexp
|
2009-12-18 10:11:48 +00:00 |
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Wanderer
|
a92e6bfb1d
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fix for shockwave and 'carry no damage' flag - addition of 'carry shockwave' flag for subsystems
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2009-08-31 17:13:58 +00:00 |
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Wanderer
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4ce4880c70
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improvements to how subsystems and armor interact
|
2009-08-30 21:16:48 +00:00 |
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Wanderer
|
24c94fc72c
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option to always allow hull armor type to be used (fix for mantis 1973)
|
2009-08-28 13:48:24 +00:00 |
|
Wanderer
|
8fc13dc9d7
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Fix for the 'carry-no-damage' subsystem flag, feature commit of shield armor types and shield armor type based piercing percentage setting.
|
2009-08-02 12:56:26 +00:00 |
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portej05
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98f337f701
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safe_strings - from Antipodes build #1
|
2009-07-27 16:06:24 +00:00 |
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Sushi
|
f20e481ba2
|
Added $Vaporize Percent Chance flag to objecttypes.tbl and ships.tbl. This flag (which takes a value between 0 and 1) allows ships to sometimes explode instantly instead of going through a death roll.
|
2009-07-15 21:23:46 +00:00 |
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portej05
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719825f80d
|
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
|
2009-06-20 08:08:20 +00:00 |
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karajorma
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8bdc2c1a9f
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Portej05's second set of preFAST fixes.
|
2009-05-24 21:38:22 +00:00 |
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Wanderer
|
7cc7000f88
|
merge from wanderer branch - additions to alt subsys name from r5125
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2009-05-21 08:05:46 +00:00 |
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Wanderer
|
cb3085e58c
|
merge from wanderer branch - subsys/turret sounds
|
2009-05-20 12:24:45 +00:00 |
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karajorma
|
2f33c72ba7
|
AddAdd support for multiple builtins of the same type and new builtin message types Praise Self, High Praise and Primaries Low
|
2009-05-16 17:32:53 +00:00 |
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karajorma
|
a9219ca129
|
Fix a bug where the log displays incorrect percentages for kills.
|
2009-05-14 16:26:37 +00:00 |
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