Commit Graph
120 Commits
Author SHA1 Message Date
wmcoolmon 3dd7af18a8 Bumped MAX_SEXP_NODES to 3500 2004-06-15 21:04:18 +00:00
wmcoolmon ceafaa27de Added hud-set-color and get-current-speed 2004-06-15 20:49:22 +00:00
wmcoolmon 9b7e017b21 hud-set-color SEXP 2004-06-09 00:18:50 +00:00
wmcoolmon c6200d568c Lotsa stuff. Custom gauges w/ ANIs support added, SEXPs to set gauge text, gauge image frames, and gauge coords. These SEXPs and toggle-hud reside in the Hud/change category. 2004-06-01 07:31:57 +00:00
wmcoolmon f96860d4fd Custom HUD support, better loading, etc etc. 2004-05-31 08:32:25 +00:00
wmcoolmon a991a8a66e Spotted something that might be a problem. 2004-05-29 03:01:00 +00:00
wmcoolmon 4aa9ef3707 Added stuff_float_list 2004-05-29 02:52:17 +00:00
wmcoolmon eda69a3959 Ship & weapon modular table files 2004-05-26 03:52:08 +00:00
Goober5000 420233b850 completed the FRED import conversion stuff that I started ages ago
--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000 e5629bfedc made primary and secondary banks quite a bit more friendly... added error-checking
and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Kazan f3b70b0f56 Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
bobboau cc41a40735 new fighter beam code
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 6f5ba639ed hmph... fixed some bugs
--Goober5000
2004-02-14 04:26:58 +00:00
Goober5000 c4e5e4bad2 hehe, fixed the subsystem compare so it's not destructive :-p
and also fixed the model checking routine
--Goober5000
2004-02-07 01:25:15 +00:00
Goober5000 87b4aab308 made FS2 able to account for subsystem mismatches between ships.tbl and the
model file - e.g. communication vs. communications
--Goober5000
2004-02-07 00:48:53 +00:00
Goober5000 c89af3a84a got rid of unnecessary double semicolons
--Goober5000
2004-02-04 09:02:45 +00:00
Goober5000 1f27a82d03 made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000 ffbbe7aff8 whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000 fb9e1d5e58 bumped MAX_SEXP_NODES to 3000
--Goober5000
2004-01-20 22:20:41 +00:00
Goober5000 9a38fff930 fixed bug in tech-reset-to-default
--Goober5000
2003-11-24 18:18:00 +00:00
bobboau 065ac67581 got assert to work again 2003-11-17 06:52:52 +00:00
Goober5000 a8853113c1 edited for language
--Goober5000
2003-11-09 04:09:18 +00:00
Goober5000 356b397487 fixed a bug in my sexp code
--Goober5000
2003-11-08 04:31:02 +00:00
Goober5000 2ecbce19fa tweakage
--Goober5000
2003-10-28 23:59:02 +00:00
Goober5000 946868c67a added min, max, and avg sexps
--Goober5000
2003-10-20 11:49:18 +00:00
Kazan 9c5ac6b86f #Kazan# FS2NetD client code gone multithreaded, some Fred2 Open -mod stuff [obvious code.lib] including a change in cmdline.cpp, changed Stick's "-nohtl" to "-htl" - HTL is _OFF_ by default here (Bobboau and I decided this was a better idea for now) 2003-10-12 03:46:23 +00:00
Goober5000 bb42e3f3e1 updated FRED to import FS1 default weapons loadouts as well as missions
--Goober5000
2003-09-30 04:05:09 +00:00
Goober5000 4717f0d3ce added the option to import FSM missions, added a replace function, spruced
up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
--Goober5000
2003-09-28 21:22:59 +00:00
Goober5000 51b4692afd clean rollback of all of argv's stuff
--Goober5000
2003-09-13 06:02:08 +00:00
Goober5000 e848a1588d Rolled back _argv[-1]'s changes to the sexp infrastructure, which would
have broken a huge amount of stuff and created some nasty bugs.
Also commented most of _argv[-1]'s new sexps pending consolidation,
and added a placeholder help entry for the one good sexp.
--Goober5000
2003-09-11 23:21:54 +00:00
argv 93985ab901 Several new sexps, such as power drain control. Also increased maximum sexp operators to 4096, though there may be another limit at 1024. 2003-09-11 19:18:13 +00:00
Goober5000 d5822a203c merged num-ships-in-battle and num-ships-in-battle-team, making the
team argument optional
--Goober5000
2003-09-05 05:06:32 +00:00
Goober5000 8d2b742020 merge of Phreak's and my sexp.cpp
--Goober5000
2003-09-05 04:48:03 +00:00
Goober5000 80003037b8 merge of Phreak's and my sexp.h
--Goober5000
2003-09-05 04:39:55 +00:00
phreak f0bb987ebb fixed a small bug in num-ships-in-battle-team
added an option to loop sounds played by play-sound-from-file
2003-09-05 02:15:34 +00:00
phreak c804368f37 added num-ships-in-battle and num-ships-in-battle-team sexp 2003-08-30 21:59:48 +00:00
Goober5000 11bcd10805 trying to commit
--Goober5000
2003-08-28 06:17:29 +00:00
Goober5000 5c1f7e5c19 trying to commit
--Goober5000
2003-08-28 05:46:52 +00:00
Goober5000 a3f2d48869 added percent-ships-disarmed and percent-ships-disabled
--Goober5000
2003-08-27 02:04:54 +00:00
Goober5000 9ba71612a1 added is-ship-type, is-ship-class, lock-rotating-subsystem, and free-rotating-subsystem;
also fixed the argument and return values for various sexps so that they work
properly for negative numbers
--Goober5000
2003-08-27 01:38:00 +00:00
Goober5000 a04f658b1b added replacement of $rank with the player's rank in any string that appears
in-game (same as with $callsign); also bumped the limit on the length of text
allowed per entry in species.tbl
--Goober5000
2003-08-25 04:45:57 +00:00
Goober5000 935fd42370 implemented $callsign to add the player callsign in a briefing, message, or whatever
--Goober5000
2003-08-22 07:01:57 +00:00
Goober5000 d3ae2fe948 fixed set-support-ship sexp
--Goober5000
2003-08-21 09:00:19 +00:00
phreak 6559cbf8c5 added turret-tagged-specific and turret-tagged-clear-specific sexps 2003-06-19 18:12:12 +00:00
phreak a556505a19 added Sesquipedalian's kamikaze and not-kamikaze sexps 2003-05-24 16:47:58 +00:00
Goober5000 458634292a implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000 f99632553d gotta love those compiler errors ;)
fixed those and cleaned up conflicts with the missile-locked sexp
--Goober5000
2003-04-05 20:47:58 +00:00
sesquipedalian 50b8201d0c Recommit of is-missile-locked.
I changed the sexp's category from non-campaign to training, so you may get a conflict with that.
2003-04-05 20:17:23 +00:00
Goober5000 71be2cdfe6 commit to fix the FRED compile error
--Goober5000
2003-04-04 22:11:06 +00:00