Commit Graph
51 Commits
Author SHA1 Message Date
taylor 66bc9102f9 performance optimizations:
- fvi_ray_boundingbox() is faster and should be less prone to compiler/optimization/platform specific issues
 - clean up or obj_check_all_collisions() which is a good bit faster now
2007-02-10 00:08:59 +00:00
taylor d05dfd7663 a little clean up for bits of code that isn't used 2006-12-07 17:53:08 +00:00
taylor ce48489338 might as well add this, just to be on the safe side (I haven't hit it anywhere, but it could be made into a warning if it starts getting hit) 2006-09-13 03:12:35 +00:00
taylor 0107652287 maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit 2006-08-19 04:38:47 +00:00
taylor b53d7081ff various compiler warning fixes 2006-06-18 16:54:36 +00:00
wmcoolmon bc11c5193e Fix for Mantis bug #0000922 2006-05-24 05:09:25 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor 7828fc7e6f compiler warning fixes to make GCC 4.1 shut the hell up 2006-04-12 22:23:41 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
taylor 93fff67c50 NULL vec warning fix (I don't really like this one that much so it may get replaced later) 2006-02-16 05:09:26 +00:00
taylor a71b58a223 no real need to cast these so just get it right in the first place 2006-01-22 01:31:44 +00:00
taylor cccc259cb1 add fl_tan() for getting the tangent of a float since it's terribly inaccurate to just use tan() on a float 2005-12-28 22:30:24 +00:00
taylor 82749f9b17 couple of changes to NULL vec fixes which better match what Volition would have done (makes both Goober and myself happier :))
keep track of what was an error (even if erroneous) and why with "VECMAT-ERROR" comment
2005-10-22 06:26:30 +00:00
taylor 64813b19e4 fix main NULL vec errors, still at least one left but these were those that happened most often:
modelinterp.cpp:parse_tmap() -> first IS_VEC_NULL() check would fail, wasn't a second on reassign
  aicode.cpp:ai_path() -> when (Pl_objp->pos == gcvp), fixed globally in vecmat.cpp:vm_vec_dot_to_point()
2005-10-21 11:32:15 +00:00
Goober5000 118bbeda61 fix a function prototype to match its counterpart in vecmat.h
--Goober5000
2005-08-31 06:25:27 +00:00
Goober5000 91b014d39d unhide null vector bug
--Goober5000
2005-07-22 09:59:30 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
taylor 92b8c2d6ed various compiler warning fixes (some of these from dizzy) 2005-07-07 16:36:58 +00:00
wmcoolmon cc2dcbb434 Minor changes; made even more fields in ships.tbl optional. 2005-04-16 03:36:13 +00:00
taylor 96b16c4896 stupid <expletive-delete> terminal, I <expletive-deleted> <expletive-deleted>!!! 2005-04-15 11:41:28 +00:00
taylor 4465f5ee65 new GCC = new warning messages, yippeeeecvs commit code/parse/encrypt.h code/parse/encrypt.cpp code/scramble/scramble.cpp 2005-04-15 11:36:55 +00:00
taylor 7e3b7769c6 many, many compiler warning and header fixes (Jens Granseuer)
fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
2005-04-12 05:26:38 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
taylor b399461826 fix compiler warnings with mismatched types and unused variables
cleanup some debug messages so they can be turned off if needed
get rid of extra strstr() check for thrusters since it should never get that far anyway
page_in/page_out of model glows should be better now
removed a bunch of unneeded casts and get type specific math functions right
2005-03-24 23:36:14 +00:00
bobboau b46d8e28c7 added new graphic functions for state blocks
also added a class formanageing a new effect
2005-03-19 18:02:35 +00:00
Goober5000 5548a8e954 edited for language ;)
--Goober5000
2005-03-08 03:50:25 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
Goober5000 cc85c92369 changed a bunch of transpose-rotate sequences to use unrotate instead
--Goober5000
2005-01-28 11:06:23 +00:00
Goober5000 35323dd78c added a useful bit of information to vm_vec_rotate and vm_vec_unrotate
--Goober5000
2005-01-27 05:26:07 +00:00
Goober5000 62894590f3 gah
--Goober5000
2005-01-06 00:39:34 +00:00
Goober5000 6aa309268b changed argument from dist to dist_squared
--Goober5000
2005-01-06 00:37:32 +00:00
Goober5000 1b00feef46 added vm_vec_dist_squared_to_line
--Goober5000
2005-01-06 00:27:34 +00:00
Goober5000 bf6cf09a4d CVS checkin of bitarray.h; use this for large arrays of boolean values
--Goober5000
2004-12-31 03:48:12 +00:00
taylor 447873f0cf fix math error that was hitting Assert()'s and making OGL models flip around for no reason 2004-10-31 21:49:49 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
phreak de2e849fc6 added static_random_cone which is used for spawn angle features in multi 2004-06-05 19:14:42 +00:00
randomtiger 1fff80dcab fl_abs(theta_goal.xyz.z) < 0.001f is reporting using mprintf now instead of assert 2004-05-03 09:27:16 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger a4c446a059 Turned off fog in OGL for Fred.
Simulated speech doesnt say tags marked by $ now.
The following are fixes to issues that came up testing TBP in fs2_open and fred2_open:
Changed vm_vec_mag and parse_tmap to fail gracefully on bad data.
Error now given on missing briefing icon and bad ship normal data.
Solved more species divide by zero error.
Fixed neb cube crash.
2004-02-13 04:17:14 +00:00
Goober5000 0410d8f4da commented back in null vector warning, because any code that flags this
is buggy and should be fixed (and it only pops up in release builds anyway)
--Goober5000
2003-10-14 16:27:01 +00:00
Kazan 4b042fcbeb Removed a bunch of Useless *_printf()s in the rendering pipeline that were just slowing stuff down
Commented out the "warning null vector in vector normalize" crap since we don't give a rats arse
Added "beam no whack" flag for beams - said beams NEVER whack
Some reliability updates in FS2NetD
2003-10-13 05:57:50 +00:00
penguin 6d0e2fec80 Added type for static var
- penguin
2003-03-02 07:39:34 +00:00
bobboau 03fb48d8aa fixed a bunch of fighter beam bugs,
most notabley the sound now works corectly,
and they have limeted range with atenuated damage (table option)
added bank specific compatabilities
2003-02-25 06:22:50 +00:00
bobboau 2dbc7e5277 inital decals code, if you are worried a bug is being caused by the decals code it's only references are in,
collideshipweapon.cpp line 262, beam.cpp line 2771, and modelinterp.cpp line 2949.
it needs a better renderer, but is in prety good shape for now,
I also (think) I squashed a bug in the warpmodel code
2002-12-07 01:37:43 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin b9e9036d2c added #ifdef _WIN32 around windows-specific system headers 2002-07-29 20:12:31 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00