Commit Graph
52 Commits
Author SHA1 Message Date
taylor d1aab3866a remove NO_SOUND 2007-02-10 00:18:22 +00:00
Goober5000 a5135b1d7a improve error message 2006-11-05 18:41:40 +00:00
karajorma a710004cde Fixing some ugliness when the popup appears 2006-10-01 08:34:43 +00:00
taylor 6ab6cd71ce fixes for stuff_string() bounds checking 2006-09-11 01:17:07 +00:00
taylor 72b358630f crap, there was supposed to be a multi check there 2006-08-29 21:32:25 +00:00
taylor 3fcf521f96 quite a few fixes to handle missing campaigns better
change load order for campaign loading to a full check: Player-specified -> BUILTIN_CAMPAIGN -> First Avaiable.
clean up the getting of a list of available campaigns
fix simroom issue where single missions, with the [V] icon, would display wrong (this was a retail bug, but it doesn't show normally)
fix bug where, if a campaign failed to load, it would still appear available for savefile useage
fix bug where, when resetting the campaign info, the num_missions var wasn't 0'd and it could cause a sexp Assert() during reset
2006-08-27 18:11:37 +00:00
Goober5000 edf5648e70 fix for Mantis #750
--Goober5000
2006-05-21 22:57:30 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor e35065bc0d remove all of the *_ex() parsing functions added for use by EFFs
add a pause/unpause for parsing so that we can safely start parsing something new then continue parsing something old
make Mission_text and Mission_text_raw only use the memory needed, and free it when it doesn't need to parse anymore
  (should work ok with FRED2, but I wasn't able to test it)
2006-04-14 18:44:16 +00:00
Goober5000 cbc8ae14ca not needed... and just an annoyance with > 2 main halls 2006-03-01 04:01:15 +00:00
Goober5000 53e55777f7 cool stuff with main hall music tracks 2006-02-28 06:59:28 +00:00
taylor c6274f2ffc fix for string overwrites with get_version_string() 2005-12-06 03:14:45 +00:00
wmcoolmon 9e9afefeb8 Slightly better main hall error handling 2005-12-04 19:06:01 +00:00
taylor 3c2f9cd4c2 add a bunch of Assert()'s and NULL checks to either help debug or avoid errors
fix Mantis bug #381
fix a small issue with the starfield bitmap removal sexp since it would read one past the array size
2005-10-30 20:03:40 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
taylor def6915ae6 fix mouse position setting in non-standard resolutions 2005-09-06 17:26:39 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
taylor d901aa63f5 more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
taylor fbb630aa2d ton of non-standard resolution fixes 2005-07-02 19:45:02 +00:00
taylor f46a6295f7 better audio pause/unpause support when game window loses focus or is minimized 2005-06-03 06:39:27 +00:00
taylor bcfc58b350 couple of extra checks to make sure that we can't enter the barracks or the techroom
if the currently selected campaign isn't available, fixes several pilot crash bugs
2005-05-24 20:54:06 +00:00
wmcoolmon 0b87ed089e Small change now that the storybook is in CVS 2005-03-25 07:35:22 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
taylor a2232be0c7 merge with Linux/OSX tree - p0204 2005-02-04 10:12:33 +00:00
wmcoolmon 3bfc7b0911 This isn't needed anymore 2005-01-30 03:27:09 +00:00
wmcoolmon 72fc9011b5 Various updates; shader, assert, and clipping 2005-01-29 08:08:24 +00:00
taylor c9e0491b23 new pilot code support, no-multiplayer and compiler warning fixes, center mouse cursor for redalert missions 2004-10-31 21:53:24 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
bobboau 2798d7d62b implemented index buffered background bitmaps,
OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
Kazan ae174f44c4 Lobby screen only shows when PXO_LOBBY is defined 2004-04-30 18:33:22 +00:00
Kazan d1be81e41b Lobby GUI screen restored 2004-03-08 22:02:39 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger c64ccecfc8 Removed a few uneeded if DIRECT3D's.
Set laser function to only render the effect one sided.
Added some stuff to the credits.
Set D3D fogging to fall back to vertex fog if table fog not supported.
2004-02-28 14:14:57 +00:00
randomtiger d52d5cf78c Removed a lot of files that we dont need anymore.
Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
2004-02-16 11:47:34 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger 1ef4ec188d I have submitted the new movie playing code despite the fact in D3D it sometimes plays behind the main window.
In OGL it works perfectly and in both API's it doesnt switch to the desktop anymore so hopefully people will not experience the crashes etc that the old system used to suffer from.
2004-01-24 15:52:26 +00:00
randomtiger ec26db6d70 Added my batching solution for more efficient d3d_string.
Its part of the new grd3dbatch module, most of this isnt in use but it might help out later so I've left it in.
2003-11-06 21:10:26 +00:00
randomtiger 6b1b1751ce Added -no_set_gamma flags
Fixed up some more non standard res stuff
Improved selection of device type, this includes using a pure device when allowed which means dev should not use Get* functions in D3D
Made fade in credits work
Stopped a call to gr_reser_lighting() in non htl mode when the pointer was NULL, was causing a crash loading a fogged level
Deleted directx8 directory content, has never been needed.
2003-10-27 23:04:23 +00:00
randomtiger caf2178399 Big restructure for D3D and new modules grd3dlight and grd3dsetup 2003-10-17 17:18:43 +00:00
unknownplayer 3a7cc9cc63 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
anonymous 9cd430eb81 fixed the demo compilation. Define FS2_DEMO globally to compile as a demo. Make sure warp.pof is in your data/models directory. 2003-01-15 21:29:05 +00:00
penguin 0678516880 Moved DirectX8 stuff to directx8 branch; reverted to previous 2002-08-27 13:38:58 +00:00
randomtiger a0891d9240 Added new lib files: strmiids and ddraw to get dshow working
Added new command line parameter to active direct show movie play: -dshowvid
Uncommented movie_play calls and includes
2002-08-18 19:48:29 +00:00
penguin e18b0827f7 Change version display location 2002-08-04 05:12:10 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
DTP c4ee5bec33 FIX; Startgame arguement dont go ahead when a singleplayer pilot is selected 2002-07-29 07:56:10 +00:00