Goober5000
2e0f30f809
allow parsing of similar ship copy names properly (Mantis #1178 )
2006-12-26 18:14:42 +00:00
phreak
9bfeae5126
Don't copy parentheses to parse buffers if outside of quotation marks. Otherwise
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the parsing syntax will be copied to said buffer and some warnings/errors would occur.
2006-11-13 23:23:26 +00:00
taylor
6cae667430
add the part of the fix which actually did something ;)
2006-10-27 16:31:09 +00:00
Goober5000
195089c7b9
fix error line reporting (Mantis #1120 )
2006-10-27 16:01:49 +00:00
taylor
6ab6cd71ce
fixes for stuff_string() bounds checking
2006-09-11 01:17:07 +00:00
Goober5000
abbb2df243
add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table
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--Goober5000
2006-08-03 01:33:56 +00:00
Goober5000
ab19abcb21
cvs comment tweaks
2006-07-05 23:37:13 +00:00
taylor
e6ae06c8c0
forgot to add forward declaration for allocate_mission_text() (thanks karajorma ;))
2006-04-15 19:00:52 +00:00
taylor
f7aa263c5d
that was rather stupid of me, fogetting this would not have been a good thing :)
2006-04-14 18:50:52 +00:00
taylor
e35065bc0d
remove all of the *_ex() parsing functions added for use by EFFs
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add a pause/unpause for parsing so that we can safely start parsing something new then continue parsing something old
make Mission_text and Mission_text_raw only use the memory needed, and free it when it doesn't need to parse anymore
(should work ok with FRED2, but I wasn't able to test it)
2006-04-14 18:44:16 +00:00
taylor
6930e3eb6a
make sure the mission log doesn't modify stuff in Cargo_names[], since it shouldn't
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have split_str_once() be sure to not split a word in half, it should end up on the second line instead
2006-03-19 05:05:59 +00:00
Goober5000
3828f19c1b
hmm, remove one form of commenting
2006-02-20 05:54:44 +00:00
Goober5000
fc2ff2bd76
reworked how comments are parsed and added version-specific commenting
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--Goober5000
2006-02-11 21:23:42 +00:00
wmcoolmon
990132536e
Various fixes; very beginnings of Directives scripting support
2006-02-06 02:06:02 +00:00
wmcoolmon
a657ad4cad
Lua debugging stuff; gr_bitmap_ex stuff for taylor
2006-01-19 16:00:04 +00:00
wmcoolmon
a2a550f3d3
Various minor improvements
2006-01-17 07:10:01 +00:00
taylor
9b751defd2
fix stuff_boolean() debug spew
2006-01-15 18:53:19 +00:00
wmcoolmon
eba6d1dff9
Special shockwave and moving capship bugfix, (even more) scripting stuff, slight rearrangement of level management functions to facilitate scripting access.
2006-01-14 19:54:55 +00:00
wmcoolmon
c1b77841ad
Assert -> parse warning
2005-12-30 05:40:19 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
425c7b86b4
deal with cf_find_file_location() changes
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add a central parse_modular_table() function which anything can use
fix up weapon_expl so that it can properly handle modular tables and LOD count changes
add support for for a fireball TBM (handled a little different than a normal TBM is since it only changes rather than adds)
2005-12-28 22:17:02 +00:00
wmcoolmon
23b4ed0f70
Music TBL to proper XMT file (-mus)
2005-12-13 21:48:39 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
Goober5000
7405fae9fc
bah and double bah
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--Goober5000
2005-11-21 03:47:51 +00:00
wmcoolmon
7cd75811db
More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
2005-11-08 01:04:02 +00:00
wmcoolmon
b8509e1701
Better alloc_block function
2005-10-29 09:02:13 +00:00
wmcoolmon
ab64770625
mission-set-nebula fixage; remainder of python code
2005-10-22 20:17:19 +00:00
wmcoolmon
d1f0e95428
Added sexps set-object-speed-x, set-object-speed-y, set-object-speed-z,
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and ship-create
2005-10-09 06:10:59 +00:00
wmcoolmon
c3768a5acf
Better readability for parse errors
2005-10-08 18:26:40 +00:00
Goober5000
995aa49245
parsing stuff
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--Goober5000
2005-09-30 03:19:57 +00:00
Goober5000
2e06e37264
parse fixage
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--Goober5000
2005-09-29 04:26:09 +00:00
wmcoolmon
8e51aeff23
New parsing functions that I'll be using for XMTs once I get them
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working
2005-09-20 04:51:45 +00:00
Goober5000
a150ca39b8
It is a strange fate that we should suffer so much fear and doubt over so small a thing.
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Such a little thing...
2005-09-17 01:36:29 +00:00
Kazan
d9f82bda6f
fixed a bug related to multiplayer table validation and modular tables
2005-09-06 00:32:20 +00:00
Goober5000
2d29d894d0
faster version of stristr
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--Goober5000
2005-08-24 07:14:52 +00:00
Goober5000
650afb4bc3
some tweaks to parselo, plus ensure that Unicode files don't crash
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--Goober5000
2005-08-22 22:24:22 +00:00
Goober5000
784cbc79d5
bah - fixed subsystem comparison
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--Goober5000
2005-07-23 21:47:46 +00:00
wmcoolmon
42a8430c92
I *think* this should fix bool lists
2005-06-03 22:36:57 +00:00
phreak
a65132eb30
forgot a vm_strdup in place of a strdup
2005-05-13 02:41:24 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
wmcoolmon
3bb486e17e
"backspace" function
2005-05-08 20:23:28 +00:00
wmcoolmon
3030913492
More parsing flexibility
2005-04-28 01:36:46 +00:00
wmcoolmon
da20f4ede2
Added stuff_bool_list; Internationalized stuff_boolean.
2005-04-28 01:12:19 +00:00
Goober5000
57c2060758
better subsystem comparison
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--Goober5000
2005-04-18 06:59:16 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
2be69e963d
New commandline option "-noparseerrors"
2005-03-12 03:09:55 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor
ce810f8195
compiler warning fixes (for MSVC++ 6)
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have the warp effect only load as many LODs as will get used
head off strange bug in release when corrupt soundtrack number gets used
(will still Assert in debug)
don't ever try and save a campaign savefile in multi or standalone modes
first try at 32bit->16bit color conversion for TGA code (for TGA only ship textures)
2005-02-23 05:05:39 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00