Commit Graph
71 Commits
Author SHA1 Message Date
karajorma 55e03513c3 Fix a number of places where the player of a dogfight game could end up in the standard debrief.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4139 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:58 +10:00
Goober5000 aefb3efe15 the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000 d9fb4b15b9 revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:53 +10:00
Goober5000 42ab4d6622 massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:52 +10:00
karajorma 9b9dfb64e5 Hmmm. Forgot to commit changes to support network variables and setting ammo/weapons to HEAD as well as 3.6.9. Also add Juke's bug fix for streaming weapons.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3915 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
bobboau a3daa5ff3b ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
wmcoolmon fb94960327 WMC codebase commit. See pre-commit build thread for details on changes.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
karajorma 4296118a3e Fix bug where end-mission SEXP only resulting in the mission ending for the server
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3395 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
Goober5000 e8b032882e fix INF builds
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3320 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
Goober5000 0c4922f248 consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3317 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
karajorma 3388506cc5 Fix 130 ships limit for Inferno builds
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3184 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:20 +10:00
wmcoolmon 0b582e91eb Pass to get any files that I missed
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3178 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
karajorma 8727fb9dc1 Added the VARIABLE_UPDATE packet to send sexp variable value changes to client machines. 2006-06-02 09:10:02 +00:00
taylor f07b3dae88 I don't like this being considered a fix without retail compatibility testing, but it should at the very least compile... 2006-02-03 22:25:18 +00:00
phreak 591cca45b9 Allow weapons to home in on countermeasures as well. The multiplayer code was only allowing bombs to be homed in on. 2006-02-01 23:43:34 +00:00
Goober5000 64e86452d0 pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 819c13f658 more big-endian fixes
fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
taylor e08b1d17ea bunch of error checking and code cleanup for the team stuff in ship/weapon select 2005-11-16 05:46:27 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
Goober5000 50752e3e42 multiple ship docking implemented for initially docked ships
--Goober5000
2005-10-29 22:09:31 +00:00
Goober5000 ae639154f9 removed an unneeded parameter and renamed some stuff
--Goober5000
2005-10-14 07:22:24 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 4cf60293d3 clarification
--Goober5000
2005-09-27 02:36:58 +00:00
Kazan ec652649d2 correct an error 2005-09-25 22:23:39 +00:00
taylor af1df76849 merge of OSX tree
a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
taylor 25c650fdf1 few data type fixes, was only a problem for big-endian systems as little-endian doesn't really care about this 2005-07-31 01:32:21 +00:00
taylor 4a3aa3ba0b proper multi support for fighter beams, already has code to break protocol commented out if we need it,
decided to skip and beam type checks and let beam_fire() reassign it (should work ok)
2005-07-24 18:35:44 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
taylor 92b8c2d6ed various compiler warning fixes (some of these from dizzy) 2005-07-07 16:36:58 +00:00
taylor 47478e6fb0 should fix perpetually damaged subsystems on ships for multi clients 2005-06-29 18:54:02 +00:00
taylor 051598a219 unbreak network compatibility with 3.6.5 and earlier builds
fix crashing with turret weapons
2005-06-21 00:15:06 +00:00
wmcoolmon 75a677d43c Dynamically allocated medals 2005-05-08 20:38:32 +00:00
taylor 371ff6cb0d small compiler warning fixes, more 'always true' stuff 2005-04-19 06:26:56 +00:00
taylor 7e3b7769c6 many, many compiler warning and header fixes (Jens Granseuer)
fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
2005-04-12 05:26:38 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 eac7c7ff45 brought weapon loadout banks into agreement with ship info banks
improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
taylor 3f9ffbc393 better support for Inferno builds (in PreProcDefines.h now, no networking support)
make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor 09167fa382 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
Goober5000 099d2700d0 multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Kazan d330dff907 Autopilot convergence collision fix for ai_fly_to_ship() and ai_waypoints() -- mathematically expensive, only usable by autopilot 2004-10-03 21:41:11 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
wmcoolmon 4e961ff7c9 I though I fixed this... 2004-07-15 00:16:46 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
wmcoolmon 840a8fe5ab More in-game stuff, mostly for restricted games 2004-07-12 03:34:55 +00:00