The_E
ac8b7c4c10
From m!m: Adds access to collision data to the Lua API.
2011-08-04 11:05:25 +00:00
The_E
47b1f57435
Adding the function "ship::addShipEffect(string name, int duration)" to the LUA API.
2011-08-04 10:58:28 +00:00
The_E
7f5c3d343e
Valathil's code cleanup patch.
2011-07-20 18:04:43 +00:00
The_E
c57dd1ed07
From m!m: Gives scripting access to debris chunk size data
2011-07-18 17:58:49 +00:00
The_E
59cbde3d9e
Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other.
2011-06-28 08:36:54 +00:00
The_E
4b5d6f939a
From m!m: Patch for Mantis 2459 (Calling ts.createParticle with an invalid effect handle causes an Int3())
2011-06-27 12:49:42 +00:00
The_E
590cbf0b2b
Patch from m!m to give scripting access to debris metadata
2011-06-25 14:15:44 +00:00
The_E
c71012a829
Patch for Mantis 2421 from m!m: Adds scripting controls for particles.
2011-06-01 19:41:07 +00:00
The_E
a1acb0601d
And more from m!m, as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1487355#msg1487355
2011-03-19 21:49:42 +00:00
The_E
808a3dd1e0
A few tweaks and additions by nuke
2011-03-19 21:37:51 +00:00
The_E
9d8caf5f2a
m!m's corrections to subsystem:fireWeapon() as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1486751#msg1486751 . Slightly adjusted to use model instances. Also tweaked ship_get_global_turret_gun_info() to use model instances.
2011-03-18 21:47:17 +00:00
The_E
9f9a294e9d
More lua stuff from m!m
2011-02-13 19:45:12 +00:00
The_E
824dd0cae8
Fix for Mantis 2380 (Setting target subsystem through scripting doesn't work)
2011-01-23 17:10:53 +00:00
Swifty
0c67dd9abc
Get Lua ray tests to use model_instances for collision detection. Fixes the failed assertion associated with this.
2010-12-27 07:36:49 +00:00
Zacam
09fad95070
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
Echelon9
8bc8deffd6
Fix: Local declaration of 'num_lines' hides declaration of the same name in outer scope.
2010-11-20 18:45:34 +00:00
Echelon9
9f361b791d
Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp
2010-11-20 08:25:16 +00:00
Wanderer
724c77afc2
adding blank scripting state to the game
2010-10-23 19:54:39 +00:00
The_E
89ae5cf458
m!m's function to access the "affected by gravity" flag
2010-10-22 20:43:27 +00:00
The_E
26ac4b804a
Fix for Mantis 2171 (documentation out of sync for gr.getVectorFromCoords)
2010-10-22 13:45:33 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
The_E
b352e39494
m!m's team:getColor() function for scripting.
2010-10-15 19:45:02 +00:00
The_E
4512219c9f
Adding the ad.stopMusic() function to scripting
2010-10-01 22:27:37 +00:00
The_E
4f6fcc566e
Removing an Int3() that isn't as impossible to hit as expected. Since we can exit gracefully here, we should.
2010-09-29 19:01:04 +00:00
Wanderer
2a6727136e
Fix for mantis 2303 and related issue in lua.cpp
2010-09-26 11:32:18 +00:00
The_E
3e390ecfdc
... right this time.
2010-09-11 16:55:10 +00:00
The_E
14ae54ad3c
Adding ship:getEMP() for scripting.
2010-09-11 16:52:36 +00:00
The_E
439c2c78cd
Adding object:getrvec() and object:getuvec() for completeness' sake
2010-09-10 23:11:28 +00:00
The_E
d863626f26
Adding the vector:getNormalized() and object:getfvec() functions
2010-09-10 20:51:55 +00:00
The_E
31b88687d0
And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR.
2010-08-16 23:18:10 +00:00
The_E
0ac5a17102
Allow scripting to override turret AI target selection
2010-08-16 22:04:23 +00:00
chief1983
e9e3333c73
IssMneur's fix for Mantis #2240 , allow gaps after the hardcoded retail sound entries.
2010-07-20 21:59:36 +00:00
Wanderer
fd6c3a84f6
allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script)
2010-06-21 22:06:49 +00:00
Wanderer
e047ba0155
Fix lua ray collision checks against debris pieces
2010-06-20 14:07:30 +00:00
Wanderer
c01b067c1a
better handling of 'dying' weapons for lua scripting.cpp
...
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Wanderer
89d7a512af
add read access for lua to weapon and ship info index. enable to check 'weapon_armed' status
2010-05-28 19:15:05 +00:00
Wanderer
c2a1ff57c9
Commit of lua debug patch.
2010-02-10 21:50:15 +00:00
Wanderer
1cc80c2841
fix couple of model handle related bugs in lua.cpp
2010-02-05 23:14:34 +00:00
taylor
4b40d32f3d
particle updates from the Xt code base
2010-02-03 02:18:22 +00:00
Wanderer
05b47ecfec
bah, bah, bah, bah - fix my own stupid bug in lua raycollision function
2010-01-30 11:45:22 +00:00
Wanderer
a3ca4f4ef7
lua function for checking the state of a ship when the ship is dying
2010-01-28 08:05:43 +00:00
Wanderer
b0e8ce130e
Lua additions/bugfixes, fixed drawmodeloor function for drawing models in game, new model loading helper functions (slow).
2010-01-28 07:37:31 +00:00
Wanderer
8549f3c71a
fix to lua escort ship indexer
2010-01-23 09:02:32 +00:00
Wanderer
dbf5d60ab2
Lua control for getting the full button control data
2010-01-16 13:10:55 +00:00
Wanderer
834e4321a7
fixes for various lua wings and wing ship indexer bugs.
2010-01-14 18:05:48 +00:00
Wanderer
d41514c78e
Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons.
2010-01-11 10:39:40 +00:00
Wanderer
e2cfb8017a
lua access & related functions to enable player button controls to be operated via scripting
2010-01-10 20:59:31 +00:00
Wanderer
0eca97a967
model:checkRayCollision lua function to allowed certain collision checks be done with lua
2010-01-07 15:23:25 +00:00
Goober5000
9ead43eccd
change ExternalDLL to external_dll for cross-platform friendliness
...
(yes there aren't any errors currently, but this has been a convention since the beginning of cross-platform compatibility)
vcproj and xcode projects are updated accordingly
2010-01-06 01:18:31 +00:00
Wanderer
cd15f39847
lua handled collision groups and lua bitwise ops library
2010-01-05 18:00:01 +00:00