Commit Graph
659 Commits
Author SHA1 Message Date
karajorma af7ba40eb4 Add the ability to specify ships or wings to the num-ships-in-battle SEXP (In collaboration with FUBAR). 2009-11-23 04:57:42 +00:00
Goober5000 9a98a31b1b fix Mantis #2043 - variable-array-set needed extra sexp_tree management
also, improve type safety for checking for sexp operators (compare the constants rather than using stricmp on the names)
2009-11-22 11:55:40 +00:00
Goober5000 aeb5fd2789 add two awesome sexps that allow treating sexp variables as arrays 2009-11-18 09:17:01 +00:00
Goober5000 33203d244a add useful parselo function 2009-11-18 08:59:35 +00:00
Goober5000 769d3a4d89 sexp subcategorization 2009-11-18 06:34:09 +00:00
karajorma b323aa89b9 FUBAR's percent-ships-arrived SEXP. 2009-11-14 09:13:45 +00:00
portej05 cbaf0e5cc3 Fix more incorrect uses of memset causing crashes 2009-11-13 13:22:59 +00:00
Goober5000 28120ca20c allow changing of case for ship, wing, waypoint, and reinforcement names per Mantis #2017 2009-11-13 08:07:48 +00:00
karajorma 74d1c139ed Doh x2 2009-11-05 06:16:15 +00:00
karajorma 5e968aac93 Might as well improve this message while fixing Respawn Delay. 2009-11-02 02:24:08 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Wanderer 27e87c6a0f fotg request - lua support for reading turret fovs and turret matrix 2009-09-19 08:03:07 +00:00
Wanderer 06f0b169e4 wanderer's ai control system setup (both sexps and lua) 2009-09-17 21:27:45 +00:00
karajorma f2158a72fa Add the remove-weapons SEXP. Fix add-waypoint-nav to work properly in multiplayer missions. 2009-09-15 13:47:38 +00:00
Wanderer 2ee628829a fixes to various things listed in the prefast log 2009-09-11 15:52:18 +00:00
portej05 585981e24b post-frame-shaded subtitles! Pass an argument 13 which is either (true) or (false) in order to make use of this.
Fix for multimonitor focus loss issue associated with the mouse at the initialisation of the mainhall
2009-09-09 11:52:42 +00:00
Wanderer b91c8cd616 add lua functions to get and set individual HUD gauge color 2009-09-09 09:19:33 +00:00
Wanderer 780f5e9d09 re-enable both interface and game sound playing from audio lib. 2009-09-08 15:33:34 +00:00
Wanderer 5b1ceed359 from prefast log.. add missing casts 2009-09-07 16:15:35 +00:00
portej05 0de4a7d9ae Fix for WiH crashes - I reckon this might be the cause of a few peoples problems (using bitwise & instead of logical &&) 2009-09-06 07:41:14 +00:00
Wanderer ccda696429 runsexp debug console functions - runsexp lua scripting functions 2009-08-28 07:53:45 +00:00
karajorma 5180dc1146 Fix Mantis 1984 (Using sexp_deal_with_ship_flag() on anything ship-vanished causes an Int3() ) 2009-08-26 06:03:11 +00:00
Wanderer 75a514b5f9 split 'is_vec_null' macro into normal and 'safe to square' macros. 2009-08-23 11:36:44 +00:00
Wanderer 23521c1e3b nuke's scripting and submodel animation changes 2009-08-22 06:32:11 +00:00
Wanderer ed0821391e lua virtvar to check and control hud draw status 2009-08-14 11:39:30 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 013997a0dd Missed another one. 2009-07-19 08:07:48 +00:00
portej05 c5ee5f5e33 Bump buffers causing safe_strings asserts 2009-07-19 07:56:04 +00:00
portej05 3ac9167ac7 Some safe_strings in use!
Note that I couldn't figure out the buffer size for some of them, so they haven't been changed. The buffer size should be passed as a function argument in future.
2009-07-16 15:18:11 +00:00
portej05 915a9270c9 NEW_HUD Removal commit 2009-07-13 15:48:38 +00:00
portej05 29abf1f51c Python Stripping. Can't promise to have gotten the whole lot though. 2009-07-13 14:11:24 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
karajorma a9179e2db4 Add the Get-throttle-speed SEXP. 2009-07-10 17:07:07 +00:00
karajorma 81c1002211 Fix the Primary/secondary-fired-since SEXPs 2009-07-06 17:36:44 +00:00
karajorma 5efb4abb9f Looks like the previous SEXP code optimisation didn't take into account the fact that the game tramped values as well as operators through that function so it could call eval_num(). Fixing that gets rid of another few million needless calls to stricmp. 2009-07-06 11:27:31 +00:00
karajorma bc633ce96e Allow clients to pass variable changes to the server (when using lua). 2009-07-06 10:04:19 +00:00
karajorma d121b449d3 Change the way the game figures out the current SEXP Operator in-game as the old method was a massive slowdown. 2009-07-06 10:03:03 +00:00
Goober5000 772865c027 documentation per KeldorKatarn's request 2009-07-06 05:57:17 +00:00
portej05 bdd1f5ff9f Missed a few! (CVS Comment blocks) 2009-07-04 13:39:58 +00:00
portej05 ee5e08868d Fix for Mantis 1949 - Aardwolf has tested this patch. 2009-07-03 15:37:31 +00:00
karajorma f24633cba2 New bug uncovers old bug. Neither particularly serious but both were annoying Diaspora debug builds. 2009-07-02 17:32:32 +00:00
Echelon9 4808e4557a Addition of get-fov SEXP 2009-07-01 11:09:06 +00:00
Echelon9 948ccf959e Cleanup sexp_set_fov() 2009-06-30 10:39:54 +00:00
chief1983 7a37841292 Fix a Lua function so the scripted mainhall works with multiplayer 2009-06-22 23:23:07 +00:00
Echelon9 98f27b88dd Fix for required_string_4() and readability in ship.cpp 2009-06-20 09:59:04 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
portej05 da4d3ce2af remove-goals sexp commit. This has received testing, however it hasn't been pushed to the limit.
http://www.hard-light.net/forums/index.php/topic,63249.0.html
2009-06-20 07:24:46 +00:00
Goober5000 dfb8d4cadf clean-up the end-campaign sexp logic and fix the end-of-campaign movie playing
this leaves room for possible future specification of end-of-campaign movies
2009-06-16 04:14:27 +00:00
karajorma 5e3ca2f514 A few minor fixes. 2009-06-13 18:08:54 +00:00
Wanderer c817826d45 commit of Nuke's and Aardwolf's lua functions 2009-06-12 11:38:18 +00:00