Goober5000
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9360755de9
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fix forum links
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3631 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:37 +10:00 |
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taylor
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1ed5c7d6c7
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various small compiler warning and strict compiling fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3542 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:33 +10:00 |
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taylor
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32d28c1de3
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compiler warning fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3526 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:32 +10:00 |
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taylor
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240fabbdd0
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fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3511 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:32 +10:00 |
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taylor
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b9594353e6
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very slight speed optimization to avoid math that we really don't need to do anyway
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3447 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:30 +10:00 |
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Goober5000
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265f08fc49
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add another method for calculating dimensions of docked objects, plus improve an existing one --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3352 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:27 +10:00 |
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Goober5000
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0c4922f248
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consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3317 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:25 +10:00 |
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Goober5000
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b4fcd028f0
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cvs comment tweaks
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3282 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:23 +10:00 |
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Goober5000
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268d23cb88
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handle docked objects during death roll --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3250 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:21 +10:00 |
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wmcoolmon
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c6367345c9
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Limbo flag support; further scripting 3.6.9 update
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3173 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:19 +10:00 |
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wmcoolmon
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d9eba25e04
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Scripting system prep for 3.6.9
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3168 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:19 +10:00 |
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taylor
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554197fc30
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comment out some code which used only if neither D3D nor OGL
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2006-05-27 16:59:05 +00:00 |
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wmcoolmon
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bc11c5193e
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Fix for Mantis bug #0000922
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2006-05-24 05:09:25 +00:00 |
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taylor
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a39e8900e1
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minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
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2006-05-13 07:09:25 +00:00 |
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Goober5000
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7e41877b7b
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proper capitalization according to Volition
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2006-04-20 06:32:30 +00:00 |
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taylor
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7828fc7e6f
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compiler warning fixes to make GCC 4.1 shut the hell up
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2006-04-12 22:23:41 +00:00 |
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wmcoolmon
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def1993de8
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Miscellaneous minor changes, mostly related to addition of Current_camera variable
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2006-04-03 07:48:03 +00:00 |
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taylor
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026c57c063
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fix D3D/OGL test for asteroid rotations (I was far too excited about the result of this :()
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2006-03-20 06:16:45 +00:00 |
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taylor
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a4bc040ddd
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various small cleanups, fixes, error checks
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2006-03-05 21:45:12 +00:00 |
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wmcoolmon
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0f47fb3dd2
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Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2.
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2006-02-26 23:23:31 +00:00 |
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Goober5000
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b52b6b1e00
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spelling
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2006-02-25 21:47:19 +00:00 |
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taylor
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812ce9f4a0
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make changed object type debug message a bit more useful
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2006-02-21 07:12:59 +00:00 |
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wmcoolmon
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d43babc2d5
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Various weapon and team related scripting functions; $Collide Ship and $Collide Weapon hooks
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2006-02-15 07:19:50 +00:00 |
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Goober5000
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64e86452d0
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pare down the pragmas some more
--Goober5000
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2006-01-26 03:23:30 +00:00 |
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taylor
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ae1b2d91f5
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newline fixage
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2006-01-22 01:32:07 +00:00 |
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wmcoolmon
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9efb98785e
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Removed #ifdef around Object_type_names extern
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2006-01-17 04:11:26 +00:00 |
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wmcoolmon
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abf75dd133
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Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
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2006-01-16 11:02:23 +00:00 |
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Goober5000
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3a1fe4ae53
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fix some tweaky thing that isn't even used :p
--Goober5000
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2006-01-15 01:02:01 +00:00 |
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Goober5000
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4d5a477f71
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übercommit of custom IFF stuff :)
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2006-01-13 03:31:20 +00:00 |
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wmcoolmon
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746b0724b9
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Even more scripting stuff.
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2006-01-12 17:42:56 +00:00 |
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wmcoolmon
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246cfcfa65
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Codebase commit, most notably including objecttypes.tbl
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2005-12-29 08:08:42 +00:00 |
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wmcoolmon
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15b30e3177
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Final commit of codebase
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2005-12-04 19:07:49 +00:00 |
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Goober5000
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b33caf6f45
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change from "setting" to "profile"; this way makes more sense
--Goober5000
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2005-11-21 02:43:37 +00:00 |
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Goober5000
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956e48daf4
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add ai_settings.tbl
--Goober5000
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2005-11-21 00:50:02 +00:00 |
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wmcoolmon
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7cd75811db
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More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
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2005-11-08 01:04:02 +00:00 |
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wmcoolmon
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26dc0eb8f1
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Forgot the breathalyzer
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2005-11-05 08:39:10 +00:00 |
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wmcoolmon
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7450bb4c84
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Fix for this old and silly bug.
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2005-11-05 08:38:36 +00:00 |
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Goober5000
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2a7c6f3f8d
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remove unused commented stuff
--Goober5000
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2005-10-31 09:12:16 +00:00 |
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Goober5000
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ff3cb87bb6
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comment fixage
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2005-10-30 20:20:44 +00:00 |
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wmcoolmon
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78fab0c331
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Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
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2005-10-30 06:45:00 +00:00 |
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Goober5000
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50752e3e42
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multiple ship docking implemented for initially docked ships
--Goober5000
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2005-10-29 22:09:31 +00:00 |
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taylor
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224cde1275
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don't do any decal processing if decals are not enabled
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2005-10-28 14:48:26 +00:00 |
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Goober5000
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e2092f240b
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nitpicked a rather dumb non-bug
--Goober5000
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2005-10-28 06:10:07 +00:00 |
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taylor
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7032e999c8
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fix crashes and minor slowdowns when sound is disabled (-nosound)
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2005-10-23 19:08:01 +00:00 |
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wmcoolmon
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6551410df2
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Don't need this anymore
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2005-10-19 04:23:05 +00:00 |
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taylor
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44ddf3545c
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dynamically allocate object collision pairs
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2005-10-17 05:48:18 +00:00 |
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wmcoolmon
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e18977d6db
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Gliding
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2005-10-11 05:24:34 +00:00 |
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taylor
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d3481714d0
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remove NO_NETWORK
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2005-10-10 17:21:11 +00:00 |
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wmcoolmon
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3981b4b7a2
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Added warpin/warpout speed override values to ships.tbl
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2005-10-09 09:13:29 +00:00 |
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wmcoolmon
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754cad0765
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Bumped MAX_PAIRS to prevent objects flying through other objects
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2005-10-09 01:50:04 +00:00 |
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