taylor
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b16ce3e1f2
|
if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug #1133)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3718 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:40 +10:00 |
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taylor
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f4a3cb0a0f
|
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3717 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:40 +10:00 |
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taylor
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f7201f7046
|
updated/fixed modelanim code add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug #591)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3711 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:40 +10:00 |
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taylor
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36f80a7355
|
rename set_warp_globals() to model_set_warp_globals() remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything) add MR_FULL_DETAIL to render an object regardless of render/detail box setting change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive minor bits of cleanup change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3708 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:39 +10:00 |
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Goober5000
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e0c6eeff25
|
minor bugfixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3687 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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5d81316c65
|
clarified this; it was confusing before
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3657 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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9360755de9
|
fix forum links
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3631 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:37 +10:00 |
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karajorma
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8ba5dd2af3
|
Fix for Mantis 1092 - (Support ships damage hull)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3629 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:37 +10:00 |
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taylor
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8b0d64f4f1
|
For redalert stored data be sure that dead ships don't come back, and departed ships come back just as they left (Mantis bug #810)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3623 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:37 +10:00 |
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Goober5000
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9b3ad06f06
|
check that targetview model files exist as well
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3606 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:36 +10:00 |
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Backslash
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217b5beb99
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Ok, maybe this one will be better. Sorry about that.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3584 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:35 +10:00 |
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taylor
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a6bcb0b3e7
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revert Backslash's commit, *way* too many changes there for a single friggin line
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3583 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:35 +10:00 |
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Backslash
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de16009a35
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max_speed changed to get ship's max forward speed instead of max_vel magnitude, thus fixing trichord speed problems. (Mantis 1050, and early work by argv.)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3582 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:35 +10:00 |
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taylor
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c29aa3e9e3
|
fixes for stuff_string() bounds checking stict compiler build fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3548 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:34 +10:00 |
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taylor
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6175b6652b
|
make Species_info[] and Asteroid_info[] dynamic
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3536 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:33 +10:00 |
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taylor
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594fe17d61
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fix for Mantis bug #1038 (glow point bank storage being wrong after changing ships in shipselect) fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3510 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:32 +10:00 |
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Goober5000
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d491750ad1
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fix macros
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3494 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:31 +10:00 |
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wmcoolmon
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8debd63788
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Commit of 'new' BTRL FTL effect work
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3491 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:31 +10:00 |
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Goober5000
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53feaed357
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fix waypoint time to goal
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3480 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:31 +10:00 |
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karajorma
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d723c2e5fb
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Fix lack of Wingman Status indicator for Zeta wing in TvT games.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3466 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:30 +10:00 |
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Goober5000
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e755e262d3
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if a modular table ship pof cannot be found, use the original one
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3438 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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karajorma
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9d5f957d7c
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More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3423 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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Goober5000
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618cb53d8e
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better handling of ballistic rearm sounds --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3420 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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karajorma
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dd97133335
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Another typo
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3418 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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karajorma
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9ca5def214
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Fix Mantis 1009 - A problem with using the Change-ship-model SEXP
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3408 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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Goober5000
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b9a110b93f
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add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3389 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:28 +10:00 |
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taylor
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f04620dd78
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check first stage warp arrival against all docked objects so we can not render them all if even one is 1st stage
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3378 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:28 +10:00 |
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karajorma
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86592894a7
|
Fixed an error in ballistic weapons where only the server got the correct number of bullets in multiplayer. Fixed a rounding up error in get_max_ammo_count_for_primary_bank()
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3366 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:27 +10:00 |
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Goober5000
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511d99402a
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fix a subtle and nasty bug --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3356 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:27 +10:00 |
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taylor
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d5f2d2db88
|
make glow point banks dynamic
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3345 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:26 +10:00 |
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Goober5000
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2f9ad571c5
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stage 2 of animation fix (add base frame time to each ship) --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3340 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:26 +10:00 |
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Goober5000
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b90e7941cd
|
bah, make sure we're in the correct mode
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3322 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:25 +10:00 |
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Goober5000
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90349360f4
|
tweak max speed function --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3321 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:25 +10:00 |
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Goober5000
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0c4922f248
|
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3317 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:25 +10:00 |
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Goober5000
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ac9dea08b4
|
fix for Mantis #967 --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3311 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:24 +10:00 |
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taylor
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2f0d12e022
|
rest of the map/glow changes - put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model - same for glowpoints, back on a per-ship basis - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently) - fix glowmaps for shockwaves again - add support for animated specmaps (mainly for TBP and Starfox mods) some minor code cleanup and compiler warning fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3304 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:24 +10:00 |
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Goober5000
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99bf855bcb
|
fix ship type bug that Taylor mentioned --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3295 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:24 +10:00 |
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Goober5000
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922d3f5584
|
WCS screaming stuff --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3292 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:24 +10:00 |
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Goober5000
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c969d5b4ef
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fix a couple of typos --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3287 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:23 +10:00 |
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Goober5000
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1f9f692bfd
|
1) complete (almost) changeover to reorganized texture mapping system 2) finally fix texture animation; textures now animate at the correct speed --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3285 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:23 +10:00 |
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Goober5000
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b4fcd028f0
|
cvs comment tweaks
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3282 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:23 +10:00 |
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Goober5000
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a622bf7e8e
|
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P --this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3279 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:23 +10:00 |
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Goober5000
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268d23cb88
|
handle docked objects during death roll --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3250 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:21 +10:00 |
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wmcoolmon
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e99ef17c43
|
New function for scripting
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3241 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:21 +10:00 |
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wmcoolmon
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ca5777adfe
|
Move fog disappearance factor to objecttypes.tbl
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3180 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:20 +10:00 |
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wmcoolmon
|
4ab913d3c8
|
Limbo flag support; removed unneeded muzzle flash flag
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3177 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:19 +10:00 |
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taylor
|
56f81dbc45
|
properly initialize a few entries that were left zero'd by mistake
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3162 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:19 +10:00 |
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Goober5000
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9d6a9f7df7
|
add fighterbay restriction code --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3157 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:18 +10:00 |
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karajorma
|
140c82e6ed
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Support for alt ship classes, team loadout flag and changes to Ships_exited. Fixed assertion upon multiple uses of the change-ship-class SEXP.
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2006-06-02 08:49:35 +00:00 |
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Goober5000
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3d73663123
|
some cosmetic changes in preparation for bay arrival/departure code
--Goober5000
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2006-05-31 03:05:43 +00:00 |
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