Commit Graph
164 Commits
Author SHA1 Message Date
Goober5000 b2ebdbf7cb added distance-ship-subsystem sexp
~Goober5000~
2002-12-12 08:01:57 +00:00
Goober5000 e2a757bbbe Full-fledged ballistic primary support added! Try it and see! :) 2002-12-10 05:43:35 +00:00
Goober5000 c2661d8d8d Full-fledged ballistic primary support added! Try it and see! :)
Fixed lead indicator behavior; Phreak's version didn't work properly.
2002-12-10 05:42:42 +00:00
Goober5000 83cb4c99ad Full-fledged ballistic primary support added! Try it and see! :)
Preliminary support added for selecting additional primaries (more than 2) and secondaries (more than 3) if this is implemented later.
Transports can now dock with fighters, bombers, & stealth ships.
2002-12-10 05:41:38 +00:00
DTP bb55e367ef DTP; added decals.h and decals.cpp to the project, aswell as the directory 2002-12-10 00:44:38 +00:00
Goober5000 9d9a89434a fixed misspelling 2002-12-09 08:37:31 +00:00
Goober5000 07f5493036 fixed misspelling 2002-12-09 08:26:24 +00:00
bobboau 2dbc7e5277 inital decals code, if you are worried a bug is being caused by the decals code it's only references are in,
collideshipweapon.cpp line 262, beam.cpp line 2771, and modelinterp.cpp line 2949.
it needs a better renderer, but is in prety good shape for now,
I also (think) I squashed a bug in the warpmodel code
2002-12-07 01:37:43 +00:00
phreak 083b43ee43 extension framework implemented(no extensions work YET) -phreak 2002-12-05 00:49:25 +00:00
DTP 6d9921f6c5 lowered MAX_POLYGON_MODELS FROM 198 to 128 for safety reasons since we bumped back MAX_SHIP_TYPES to 130 2002-12-04 09:44:34 +00:00
Goober5000 5600370231 implemented beam-free-all-by-default mission flag 2002-12-03 23:05:13 +00:00
Goober5000 3c31b5236c added myself to the credits list :)
~Goober5000
2002-12-03 22:14:06 +00:00
Goober5000 5131e7dcd8 fixed player-entry-delay bug 2002-12-03 00:00:52 +00:00
Goober5000 e6118e84fc fixed misspelling 2002-12-02 23:56:12 +00:00
Goober5000 49e1f9cfbe fixed misspelling 2002-12-02 23:26:08 +00:00
Goober5000 cbda9dde96 fixed misspelling of "category" as "catagory" 2002-12-02 23:24:35 +00:00
Goober5000 4b7700f317 commented out an unneeded variable (int ret) in psnet_socket_options 2002-12-02 23:18:53 +00:00
Goober5000 88011c314a commented out an unneeded variable (ship *shipp) in model_really_render 2002-12-02 23:16:45 +00:00
Goober5000 9ed133d2f0 fixed mispelling of "category" as "catagory" 2002-12-02 23:14:17 +00:00
Goober5000 1548da9bfb fixed mispelling of "category" as "catagory" 2002-12-02 20:49:14 +00:00
Goober5000 64a26aaa81 fixed mispelling of "category" as "catagory" 2002-12-02 20:37:26 +00:00
sesquipedalian f8a99ca19c end-mission sexp added 2002-11-28 00:00:37 +00:00
sesquipedalian d91b827f0e Added Phreak's fix for the weapons room bug. Can now view a modified weapons.tbl in the tech room without crashing 2002-11-27 01:20:51 +00:00
phreak dac9ebfba6 added OGL_inited global. Sets to 0 even if OGL isn't defined by preproccessor
-phreak
2002-11-22 20:56:15 +00:00
phreak 2913b030b7 changed around some page-in functions to work with opengl
changed bm_set_components_opengl
-phreak
2002-11-22 20:55:27 +00:00
phreak 832191512c finished off all remaining problems with 32 bit mode, fullscreen mode
and colors.  Still needs some tweaking, but works near perfect
2002-11-22 20:54:16 +00:00
phreak 24545765bc added some opengl defines for shield detail -phreak 2002-11-22 20:52:29 +00:00
DTP 5e1b9b2133 DTP; fix at line 6785 in parse/SEXP.cpp, a forgotten "{", when the is tagged thing was Fixed 2002-11-20 21:22:31 +00:00
sesquipedalian 14bc599f38 Adding in EdrickV's fix to the is-tagged sexp. 2002-11-19 02:15:50 +00:00
phreak 78ffd21eee made ogl be used if "NDEBUG" is not defined and "USE_OPENGL" is defined - phreak 2002-11-18 21:34:16 +00:00
phreak ea6fadcd11 added some lines that makes ogl work in windowed mode for fullneb - phreak 2002-11-18 21:32:48 +00:00
phreak 912c0e7c3b added some ogl functionality - phreak 2002-11-18 21:32:11 +00:00
phreak c13bfa5487 complete overhaul, works in 16 bit mode -phreak 2002-11-18 21:31:36 +00:00
phreak 21dec76efd added bm_select_components functions for OpenGL -phreak 2002-11-18 21:27:13 +00:00
bobboau 1534138f83 added nameplate code 2002-11-14 06:15:03 +00:00
bobboau 0a93058abc added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
phreak 40a131bf76 updated parse_weapon to parse custom corkscrew missiles 2002-11-11 20:18:30 +00:00
phreak 1781459b96 changed around the 'weapon_info' struct to allow for custom corkscrew missiles 2002-11-11 20:11:02 +00:00
phreak 2a78be3257 changed cscrew_create and cscrew_process_post
to allow for custom corkscrew properties
2002-11-11 20:09:12 +00:00
phreak 30b04bd204 changed a line in ship_fire_secondary to allow for custom
amounts of corkscrew missiles fired
2002-11-11 20:05:52 +00:00
inquisitor 311ef3c714 Bumped to 3.3 2002-11-10 20:40:02 +00:00
DTP 1000fddaab DTP bumped back MAX_SHIP_TYPES to 130 2002-11-10 19:57:36 +00:00
DTP 4996d146a8 -DTP reworked mod support, 2002-11-10 16:32:42 +00:00
DTP d0008ffd9f -DTP reworked mod support, 2002-11-10 16:30:53 +00:00
phreak 918e20b198 Parser error handling for fighter flak, it didn't want flak on player weapons, now it doesn't care 2002-11-06 23:22:05 +00:00
phreak 552f0e6c8a Fighter flak code, it doesn't blow up in your face anymore! 2002-11-06 23:21:06 +00:00
DTP 391e276e91 Made sure, that VP and Plain files dont get added twice to the search order. Side-effect of Mod support. 2002-11-04 08:32:38 +00:00
DTP ec8c500c08 DOh,uhmm, define error again, this is getting to me. 2002-11-02 23:06:59 +00:00
DTP 9281b5e6c6 DOh, fixed that define, learn to count DTP :) 2002-11-02 23:04:46 +00:00
inquisitor 9184437b10 Cleaned up the presentation a little, added HLP and VW, and, no offense to Kazan, removed Kazan. 2002-11-02 22:25:26 +00:00