Goober5000
b2ebdbf7cb
added distance-ship-subsystem sexp
...
~Goober5000~
2002-12-12 08:01:57 +00:00
Goober5000
e2a757bbbe
Full-fledged ballistic primary support added! Try it and see! :)
2002-12-10 05:43:35 +00:00
Goober5000
c2661d8d8d
Full-fledged ballistic primary support added! Try it and see! :)
...
Fixed lead indicator behavior; Phreak's version didn't work properly.
2002-12-10 05:42:42 +00:00
Goober5000
83cb4c99ad
Full-fledged ballistic primary support added! Try it and see! :)
...
Preliminary support added for selecting additional primaries (more than 2) and secondaries (more than 3) if this is implemented later.
Transports can now dock with fighters, bombers, & stealth ships.
2002-12-10 05:41:38 +00:00
DTP
bb55e367ef
DTP; added decals.h and decals.cpp to the project, aswell as the directory
2002-12-10 00:44:38 +00:00
Goober5000
9d9a89434a
fixed misspelling
2002-12-09 08:37:31 +00:00
Goober5000
07f5493036
fixed misspelling
2002-12-09 08:26:24 +00:00
bobboau
2dbc7e5277
inital decals code, if you are worried a bug is being caused by the decals code it's only references are in,
...
collideshipweapon.cpp line 262, beam.cpp line 2771, and modelinterp.cpp line 2949.
it needs a better renderer, but is in prety good shape for now,
I also (think) I squashed a bug in the warpmodel code
2002-12-07 01:37:43 +00:00
phreak
083b43ee43
extension framework implemented(no extensions work YET) -phreak
2002-12-05 00:49:25 +00:00
DTP
6d9921f6c5
lowered MAX_POLYGON_MODELS FROM 198 to 128 for safety reasons since we bumped back MAX_SHIP_TYPES to 130
2002-12-04 09:44:34 +00:00
Goober5000
5600370231
implemented beam-free-all-by-default mission flag
2002-12-03 23:05:13 +00:00
Goober5000
3c31b5236c
added myself to the credits list :)
...
~Goober5000
2002-12-03 22:14:06 +00:00
Goober5000
5131e7dcd8
fixed player-entry-delay bug
2002-12-03 00:00:52 +00:00
Goober5000
e6118e84fc
fixed misspelling
2002-12-02 23:56:12 +00:00
Goober5000
49e1f9cfbe
fixed misspelling
2002-12-02 23:26:08 +00:00
Goober5000
cbda9dde96
fixed misspelling of "category" as "catagory"
2002-12-02 23:24:35 +00:00
Goober5000
4b7700f317
commented out an unneeded variable (int ret) in psnet_socket_options
2002-12-02 23:18:53 +00:00
Goober5000
88011c314a
commented out an unneeded variable (ship *shipp) in model_really_render
2002-12-02 23:16:45 +00:00
Goober5000
9ed133d2f0
fixed mispelling of "category" as "catagory"
2002-12-02 23:14:17 +00:00
Goober5000
1548da9bfb
fixed mispelling of "category" as "catagory"
2002-12-02 20:49:14 +00:00
Goober5000
64a26aaa81
fixed mispelling of "category" as "catagory"
2002-12-02 20:37:26 +00:00
sesquipedalian
f8a99ca19c
end-mission sexp added
2002-11-28 00:00:37 +00:00
sesquipedalian
d91b827f0e
Added Phreak's fix for the weapons room bug. Can now view a modified weapons.tbl in the tech room without crashing
2002-11-27 01:20:51 +00:00
phreak
dac9ebfba6
added OGL_inited global. Sets to 0 even if OGL isn't defined by preproccessor
...
-phreak
2002-11-22 20:56:15 +00:00
phreak
2913b030b7
changed around some page-in functions to work with opengl
...
changed bm_set_components_opengl
-phreak
2002-11-22 20:55:27 +00:00
phreak
832191512c
finished off all remaining problems with 32 bit mode, fullscreen mode
...
and colors. Still needs some tweaking, but works near perfect
2002-11-22 20:54:16 +00:00
phreak
24545765bc
added some opengl defines for shield detail -phreak
2002-11-22 20:52:29 +00:00
DTP
5e1b9b2133
DTP; fix at line 6785 in parse/SEXP.cpp, a forgotten "{", when the is tagged thing was Fixed
2002-11-20 21:22:31 +00:00
sesquipedalian
14bc599f38
Adding in EdrickV's fix to the is-tagged sexp.
2002-11-19 02:15:50 +00:00
phreak
78ffd21eee
made ogl be used if "NDEBUG" is not defined and "USE_OPENGL" is defined - phreak
2002-11-18 21:34:16 +00:00
phreak
ea6fadcd11
added some lines that makes ogl work in windowed mode for fullneb - phreak
2002-11-18 21:32:48 +00:00
phreak
912c0e7c3b
added some ogl functionality - phreak
2002-11-18 21:32:11 +00:00
phreak
c13bfa5487
complete overhaul, works in 16 bit mode -phreak
2002-11-18 21:31:36 +00:00
phreak
21dec76efd
added bm_select_components functions for OpenGL -phreak
2002-11-18 21:27:13 +00:00
bobboau
1534138f83
added nameplate code
2002-11-14 06:15:03 +00:00
bobboau
0a93058abc
added warp model and type 1 glow points
...
and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
phreak
40a131bf76
updated parse_weapon to parse custom corkscrew missiles
2002-11-11 20:18:30 +00:00
phreak
1781459b96
changed around the 'weapon_info' struct to allow for custom corkscrew missiles
2002-11-11 20:11:02 +00:00
phreak
2a78be3257
changed cscrew_create and cscrew_process_post
...
to allow for custom corkscrew properties
2002-11-11 20:09:12 +00:00
phreak
30b04bd204
changed a line in ship_fire_secondary to allow for custom
...
amounts of corkscrew missiles fired
2002-11-11 20:05:52 +00:00
inquisitor
311ef3c714
Bumped to 3.3
2002-11-10 20:40:02 +00:00
DTP
1000fddaab
DTP bumped back MAX_SHIP_TYPES to 130
2002-11-10 19:57:36 +00:00
DTP
4996d146a8
-DTP reworked mod support,
2002-11-10 16:32:42 +00:00
DTP
d0008ffd9f
-DTP reworked mod support,
2002-11-10 16:30:53 +00:00
phreak
918e20b198
Parser error handling for fighter flak, it didn't want flak on player weapons, now it doesn't care
2002-11-06 23:22:05 +00:00
phreak
552f0e6c8a
Fighter flak code, it doesn't blow up in your face anymore!
2002-11-06 23:21:06 +00:00
DTP
391e276e91
Made sure, that VP and Plain files dont get added twice to the search order. Side-effect of Mod support.
2002-11-04 08:32:38 +00:00
DTP
ec8c500c08
DOh,uhmm, define error again, this is getting to me.
2002-11-02 23:06:59 +00:00
DTP
9281b5e6c6
DOh, fixed that define, learn to count DTP :)
2002-11-02 23:04:46 +00:00
inquisitor
9184437b10
Cleaned up the presentation a little, added HLP and VW, and, no offense to Kazan, removed Kazan.
2002-11-02 22:25:26 +00:00