karajorma
97fa6218d3
Hmmm. Forgot to commit changes to support network variables and setting ammo/weapons to HEAD as well as 3.6.9.
...
Also add Juke's bug fix for streaming weapons.
2007-01-15 13:40:38 +00:00
taylor
fe803ffa25
more standalone server fixes:
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- add some basic bmpman functionality to grstub, since it needs to do something at least
- add missing gr_* function ptrs to grstrub
- (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
- deal with default pilot file properly (also caused a bmpman headache)
- don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
karajorma
9f77c108e7
Fix bug where end-mission SEXP only resulting in the mission ending for the server
2006-08-04 11:45:21 +00:00
karajorma
4bed1abc2e
Added the VARIABLE_UPDATE packet to send sexp variable value changes to client machines.
2006-06-02 09:10:02 +00:00
Goober5000
67e8f94a93
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
Goober5000
acf908dc58
those were some bugs just waiting to happen
2006-03-30 04:18:40 +00:00
Goober5000
e77da0c908
hehe, grammar
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--Goober5000
2006-03-30 04:15:20 +00:00
taylor
d04ee2f2e0
some FS2NetD fixes
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- timer/timeout issues
- keep server heartbeats to a minimum in order to save some bandwidth
- clean up some debug message a little
2006-02-16 05:39:13 +00:00
Goober5000
2f9af7b19c
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00
taylor
95e056f6fd
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
d62d659bf4
remove PreProcDefine #includes in FS2
...
--Goober5000
2005-07-13 03:26:00 +00:00
taylor
9ce18ac6e5
better support for Inferno builds (in PreProcDefines.h now, no networking support)
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make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor
b1128630e4
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Goober5000
6e5ee3312d
#pragma'd a bunch of warnings
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--Goober5000
2004-11-18 00:05:37 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
e9a29ac2e6
nothing major
2004-07-18 04:07:26 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Kazan
e2b8ce4d5d
fixed a typo in one of the fs2netd strings
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played with WMCoolmon's hacked up escort list
2004-07-07 23:34:08 +00:00
Kazan
13ee198069
FS2NetD: C2S Ping/Pong, C2S Ping/Pong, Global IP Banlist, Global Network Messages
2004-07-07 21:00:08 +00:00
Kazan
a1903268ad
small multifix
2004-07-06 19:59:37 +00:00
Goober5000
f43da62c3e
got rid of all those nasty warnings from xlocale and so forth; also added comments
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for #pragma warning disable to indicate the message being disabled
--Goober5000
2004-03-31 05:42:29 +00:00
Kazan
685880a7b6
Disabled multithreaded TCP_Socket in favor of safer single threaded
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FS2NetD doesn't kill the game on connection failure now - just gives warning message and effectively dsiables itself until they try to connect again
2004-03-09 17:59:01 +00:00
Kazan
9010d21b32
more fs2netd stuff
2004-03-09 00:02:16 +00:00
Kazan
04e34810e0
Lobby GUI screen restored
2004-03-08 22:02:39 +00:00
Kazan
30ae2da9cd
Did, undo
2004-03-08 15:06:24 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Kazan
5801e69441
PXO_SID changed from unsigned to signed
2003-11-13 03:59:54 +00:00
Goober5000
1e6803a7fd
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Kazan
28d7008b91
slight change to .dsp - leave the damn release target as fs2_open_r.exe already
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added myself to credit
killed some of the stupid fscking warnings (including doing some casting and commenting out unused vars in the graphics modules)
Release builds should have warning level set no higher than 2 (default is 1)
Why the hell are we getting warning's about function selected for inline expansion... (killing them with warning disables)
FS2_SPEECH was not defined (source file doesn't appear to capture preproc defines correctly either)
2003-11-06 20:22:18 +00:00
Kazan
25939ab572
fs2netd now TCP
2003-10-04 22:42:23 +00:00
Kazan
0b87224e39
##Kazan## FS2NetD Completed! Just needs some thorough bug checking (i don't think there are any serious bugs)
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Also D3D8 Screenshots work now.
2003-09-25 21:12:24 +00:00
Kazan
eff6a6efc4
##KAZAN## FS2 Open PXO --- W00t! Stats Storage, everything but table verification completed!
2003-09-24 19:35:59 +00:00
Kazan
edd5287f84
##KAZAN## - FS2NetD Support! (FS2 Open PXO) -- Game Server Listing, and mission validation completed - stats storing to come - needs fs2open_pxo.cfg file [VP-able]
2003-09-23 02:42:54 +00:00
Goober5000
cfbc2ebb46
well, let's see here...
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* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump
I think that's it :)
--Goober5000
2003-09-05 04:25:29 +00:00
Goober5000
fe6bac98c7
added change-ai-class and is-ai-class, and I think I may also have nailed the
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is-iff bug; did some other bug hunting as well
--Goober5000
2002-12-24 07:42:29 +00:00
Goober5000
bc72cea911
added functionality and fixed a few things with cargo being revealed and hidden in preparation for the set-scanned and set-unscanned sexp commit
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--Goober5000
2002-12-17 02:18:40 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
penguin
fa2c566b3f
Linux port -- added NO_STANDALONE ifdefs
2002-07-22 01:22:26 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00