portej05
07b1ea4a3a
Logic bugs - ((state != blah) || (state != blah2) ) is always true, so that || should be a &&, and !blah.state & flag != !(blah.state & flag)
2009-09-07 11:13:52 +00:00
portej05
fb3c9dd696
Fix for interface weirdness in the multi ui (Props to Flaming_Sword and The_E)
2009-08-30 12:09:46 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
phreak
6d13cce780
Apply the time limit check when starting a co-op game to the kill limit as well.
2008-11-19 23:45:43 +00:00
phreak
d1f6caaaaa
Fixed Mantis #1675
2008-11-19 16:12:05 +00:00
taylor
3abccfa76c
sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny)
2008-11-09 05:08:19 +00:00
taylor
6ed6ecbfb8
be sure that we sort the mission list properly for a host that isn't the master (for consistency with host-master behavior)
2008-10-23 13:25:19 +00:00
taylor
0b1ea9a58d
restart sounds/music on game browser screen (Mantis #1279 )
2008-10-23 13:21:02 +00:00
taylor
251f52796c
when sorting the mission/campaign list be sure that we keep our current selection
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when loading the mission/campaign list for the first time make sure that we always select the first element in the list
2008-10-14 16:40:42 +00:00
karajorma
b3d7dba2a4
Let TvT games use all the skill levels
2008-07-24 20:10:29 +00:00
WMCoolmon
f1d9234d18
Fix signed/unsigned mismatch
2008-05-25 20:13:52 +00:00
taylor
b6fceca721
fix sorting of create list so that it properly sorts mission names
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add CTRL+SHIFT+S hotkey to switch bewteen mission and file name sorting
2008-04-03 03:39:13 +00:00
taylor
f7cf34487a
make mission/campaign list dynamic (Mantis #1203 )
2008-04-02 23:54:56 +00:00
taylor
6aa46ca8d2
update to newest FS2NetD client code
2008-03-20 21:29:41 +00:00
taylor
8bf5f5b86a
enable PXO lobby by default
2008-02-23 19:59:33 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00
karajorma
5d7b3c0385
Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213)
2007-09-29 13:58:45 +00:00
taylor
6d8d09211e
make sure Multi_create_bitmap is initialized properly since it might not be otherwise in standalone
2006-10-01 19:28:28 +00:00
taylor
75409481d0
more standalone server fixes:
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- add some basic bmpman functionality to grstub, since it needs to do something at least
- add missing gr_* function ptrs to grstrub
- (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
- deal with default pilot file properly (also caused a bmpman headache)
- don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
taylor
3fd1be5b52
add support for a server name in fs2open_pxo.cfg, rather than just an IP address for the server
2006-09-08 06:07:59 +00:00
karajorma
74c80289cb
Stop multiplayer campaigns crashing if the campaign lacks a description
2006-08-03 17:55:01 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
6c0170fa23
clean up some of that FS2OpenPXO crap (can't wait to rip all this out for official PXO :))
2006-02-24 07:31:18 +00:00
taylor
db8d3c01bb
some FS2NetD fixes
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- timer/timeout issues
- keep server heartbeats to a minimum in order to save some bandwidth
- clean up some debug message a little
2006-02-16 05:39:13 +00:00
Goober5000
a9642a2a86
more tweaks, plus clarification of checks for the existence of files
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--Goober5000
2006-02-13 00:20:46 +00:00
taylor
2aef5864c0
a couple of mvalid.cfg and tvalid.cfg file format changes to give them at least some readability
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some cleanup, extra logging, and very slight speedup with mission and table validation checking
fix memory leak from mission and table validation checking
2006-02-03 22:28:10 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
taylor
d901aa63f5
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
c81198eb17
add some better error checking/handling for when GetServerList messes up
2005-06-21 00:13:47 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
Goober5000
5548a8e954
edited for language ;)
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--Goober5000
2005-03-08 03:50:25 +00:00
taylor
3f9ffbc393
better support for Inferno builds (in PreProcDefines.h now, no networking support)
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make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor
b1c274ee89
more bm_unload() -> bm_release() changes
2005-02-23 04:55:09 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Kazan
a149ccadad
minor bugfixes - oh yeah reenabling a rule for multistats :P
2004-07-10 03:18:23 +00:00
Kazan
5e64177b98
FS2NetD: C2S Ping/Pong, C2S Ping/Pong, Global IP Banlist, Global Network Messages
2004-07-07 21:00:08 +00:00
Kazan
ae174f44c4
Lobby screen only shows when PXO_LOBBY is defined
2004-04-30 18:33:22 +00:00
taylor
43574352c1
fix create game buttons
2004-04-27 20:43:32 +00:00
Kazan
92c0a64e6f
Fixed Lobby screen showing up while exiting from non-tracker games
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Time dialiation up to 1/4
2004-04-24 15:44:22 +00:00
Goober5000
3e3bb4a80d
fixed some stub functions and a bunch of compile warnings
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--Goober5000
2004-04-03 06:22:33 +00:00
Kazan
9fc393c46b
irc
2004-03-10 20:51:16 +00:00
Kazan
36fe0fdcd7
Disabled multithreaded TCP_Socket in favor of safer single threaded
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FS2NetD doesn't kill the game on connection failure now - just gives warning message and effectively dsiables itself until they try to connect again
2004-03-09 17:59:01 +00:00
Kazan
cf9e49bd01
more fs2netd stuff
2004-03-09 00:02:16 +00:00