taylor
ba590e029d
get rid of non-standard itoa(), make use of the proper sprintf() instead
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4086 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:56 +10:00
Goober5000
bec0f110b3
use dynamic memory instead of a static buffer for ship-specific replacement textures
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4055 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000
aefb3efe15
the great big duplicate model removal commit
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
wmcoolmon
675428455b
More minor tweaks/fixes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4048 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:53 +10:00
Goober5000
d9fb4b15b9
revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:53 +10:00
Goober5000
42ab4d6622
massive shield infrastructure commit
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:52 +10:00
wmcoolmon
af9a49e02c
Couple of commented-out features.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3940 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:49 +10:00
wmcoolmon
199948f4cc
Fix mantis bug; add getOrientation to CVS
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3920 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:48 +10:00
wmcoolmon
f8f3b2c9e7
Lua - fix one thing so you can break another.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3913 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
wmcoolmon
a3ec50ee2c
Fix HookVariables-related stuff, and add errors in case it ever gets broken again.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3912 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
wmcoolmon
6a0bdcb8c7
Maintain "fileless fs2" capability; change ScriptingVariables library to HookVariables(hv)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3911 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
wmcoolmon
03d4e7b41b
Finish off warning fixage
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3908 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
wmcoolmon
475acdf495
Fix HEAD
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3903 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
bobboau
a3daa5ff3b
ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
wmcoolmon
de3145b479
Fix +Override, attempted fix for code adjacent to [] causing crash in scripting.tbl (Unreproducable), and (Untested) fix for script-eval.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3899 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
wmcoolmon
9405a8c1e2
Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3898 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
Goober5000
0ed509ace7
remove WMC's limbo code, per our discussion a few months ago this will later be handled by copying ship stats using sexps or scripts
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3881 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:45 +10:00
wmcoolmon
fb94960327
WMC codebase commit. See pre-commit build thread for details on changes.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
taylor
9e4c322740
updated/fixed modelanim code
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3713 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:40 +10:00
taylor
6175b6652b
make Species_info[] and Asteroid_info[] dynamic
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3536 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
taylor
e405e0e760
add font.h since the gr_set_font() function is only available from there now
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3529 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
wmcoolmon
9b08bcca19
New model & ship scripting stuff
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3514 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:32 +10:00
wmcoolmon
f76ec55015
enumerations; drawImage update; subsystem orientation and fireWeapon() member objects; many new weapons.tbl data variables; conditional hooks; modular scripting table support (*-sct)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3488 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:31 +10:00
Goober5000
0c4922f248
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3317 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
Goober5000
1f9f692bfd
1) complete (almost) changeover to reorganized texture mapping system 2) finally fix texture animation; textures now animate at the correct speed --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3285 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
a622bf7e8e
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P --this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3279 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
wmcoolmon
1d4d3f5119
Fix loadTexture; fix subsystem indexing; fix getNum() for weaponbanktype; improve missing function error reporting when using LUA_INDEXER
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3242 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
wmcoolmon
f45101a7dc
Tweak events support; fix a few of Wanderer's bugs; begin model support
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3194 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:20 +10:00
wmcoolmon
bd7e2bd627
Scripting support for events/directives
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3190 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:20 +10:00
wmcoolmon
fcba4cada4
Fix the getScreenCoords function.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3182 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:20 +10:00
wmcoolmon
c87db8a371
Link in some scripting limbo support
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3179 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:20 +10:00
wmcoolmon
3f685dae15
Limbo flag support; fix scripting debug bug
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3174 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
wmcoolmon
e52c78e4ad
Various sscripting fixes/updates; a couple new functions; esp. for mantis bug 0000893
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3163 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
taylor
bdd4913020
update proj/view matrix calls to use new values
2006-05-27 17:21:37 +00:00
taylor
7a8789e334
OpenGL envmap support
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newer OpenGL extension support
add GL_ARB_texture_rectangle support for non-power-of-2 textures as interface graphics
add cubemap reading and writing support to DDS loader
fix bug in DDS loader that made compressed images with mipmaps use more memory than they really required
add support for a default envmap named "cubemap.dds"
new mission flag "$Environment Map:" to use a pre-existing envmap
minor cleanup of compiler warning messages
get rid of wasteful math from gr_set_proj_matrix()
remove extra gr_set_*_matrix() calls from starfield.cpp as there was no longer a reason for them to be there
clean up bmpman flags in reguards to cubemaps and render targets
disable D3D envmap code until it can be upgraded to current level of code
remove bumpmap code from OpenGL stuff (sorry but it was getting in the way, if it was more than copy-paste it would be worth keeping)
replace gluPerspective() call with glFrustum() call, it's a lot less math this way and saves the extra function call
2006-05-13 07:29:52 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
wmcoolmon
e1ff2ce649
Better scripting team support. (Just a tad)
2006-04-06 05:28:30 +00:00
wmcoolmon
b9f263495a
Maneuvering hruster scaling, gun convergence
2006-04-04 11:38:07 +00:00
wmcoolmon
965cc660b9
show-subtitle's got its groove back
2006-04-03 09:05:37 +00:00
wmcoolmon
71a596cc09
Scripting support for cameras, as well as for moving model subobjects
2006-04-03 07:47:07 +00:00
wmcoolmon
d95d6165b5
New subobject animation stuff and Lua functions.
2006-03-24 07:38:36 +00:00
wmcoolmon
a2c815144b
x != y, surprisingly enough
2006-02-27 01:21:03 +00:00
wmcoolmon
5ab3f6cb11
Consistency in Lua 2D funcs; fix FRED2 loading screen images dialog boxes.
2006-02-27 00:40:34 +00:00
wmcoolmon
061dc31594
Afterburner & meta updates
2006-02-27 00:15:08 +00:00
wmcoolmon
05f187b921
SF2_TARGETABLE_AS_BOMBER flag, Lua gr_bitmap_ex fix
2006-02-26 22:23:01 +00:00
wmcoolmon
50212a153d
Documentation consistency; remove unneeded check.
2006-02-19 02:01:24 +00:00
wmcoolmon
e5d2f05618
Various updates for consistency in documentation
2006-02-16 06:00:49 +00:00
wmcoolmon
d43babc2d5
Various weapon and team related scripting functions; $Collide Ship and $Collide Weapon hooks
2006-02-15 07:19:50 +00:00
wmcoolmon
8727f84919
getWeaponClass->getWeaponClassByName, Linked/DualFire variables
2006-02-11 19:24:17 +00:00
wmcoolmon
7d1a4f0efb
Removed resize fields; fixed silly bug with RunBytecode
2006-02-09 05:07:02 +00:00