karajorma
1f55522ea0
Damn spelling mistakes. And in the only place where it would be visible too!
2006-04-06 20:44:14 +00:00
Goober5000
e85a66b369
small fix
2006-04-06 18:53:28 +00:00
wmcoolmon
e1ff2ce649
Better scripting team support. (Just a tad)
2006-04-06 05:28:30 +00:00
karajorma
b8a871fed5
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:56:57 +00:00
wmcoolmon
b9f263495a
Maneuvering hruster scaling, gun convergence
2006-04-04 11:38:07 +00:00
wmcoolmon
965cc660b9
show-subtitle's got its groove back
2006-04-03 09:05:37 +00:00
wmcoolmon
def1993de8
Miscellaneous minor changes, mostly related to addition of Current_camera variable
2006-04-03 07:48:03 +00:00
wmcoolmon
71a596cc09
Scripting support for cameras, as well as for moving model subobjects
2006-04-03 07:47:07 +00:00
karajorma
7fe2886e3b
Added the set-primary-weapon and the set-secondary-weapon SEXPs. Updated the corresponding
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set-x-ammo SEXPs to also accept a rearm limit.
2006-03-28 11:41:57 +00:00
Goober5000
27f5671b52
this should fix random-of
...
--Goober5000
2006-03-26 06:42:01 +00:00
Goober5000
bb4324969d
hopefully fix this :(
2006-03-24 18:40:13 +00:00
wmcoolmon
d95d6165b5
New subobject animation stuff and Lua functions.
2006-03-24 07:38:36 +00:00
Goober5000
a95eeb4e97
tweak karajorma's fixes... these should work exactly the same but are closer to my original intent
2006-03-24 05:08:19 +00:00
karajorma
b9f3ed9328
Fixed Random-Of so that it finally works properly. and doesn't ignore the last items on the list.
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Fixed Rand-Multiple so that when seeded it works the way I originally designed it to. Previously it was
working exactly the same as rand when seeded.
2006-03-22 16:24:20 +00:00
karajorma
45ead66153
Bah. More errors fixed. This time in in-sequence
2006-03-22 01:36:21 +00:00
karajorma
ee92a2a0b3
Added the In-Sequence conditional.
2006-03-21 17:19:01 +00:00
taylor
6930e3eb6a
make sure the mission log doesn't modify stuff in Cargo_names[], since it shouldn't
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have split_str_once() be sure to not split a word in half, it should end up on the second line instead
2006-03-19 05:05:59 +00:00
Goober5000
58b58745aa
added set-death-message sexp
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--Goober5000
2006-03-18 22:43:16 +00:00
taylor
a5d0bc4007
make sure errors in rand_sexp() and rand_internal() are properly handled
2006-03-18 10:26:42 +00:00
Goober5000
27992b09cf
add ship-subsys-targetable and ship-subsys-untargetable
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--Goober5000
2006-03-18 07:12:08 +00:00
taylor
f91f20b94a
bump sexp nodes to 4000 for TBP, really needs to go dynamic soon
2006-03-12 07:35:33 +00:00
karajorma
ae0ca70b81
Bah. Error in secondary and primary ammo SEXPs fixed
2006-03-04 11:05:47 +00:00
Goober5000
f0f75c4b5c
fix the random-of sexps to only choose valid arguments
2006-03-03 06:14:41 +00:00
Goober5000
a166d8dfd2
took care of (hopefully) the rest of Karajorma's SEXP node handle conflicts, plus merged the random sexps with their multiple variants
2006-03-02 04:05:27 +00:00
karajorma
2199ffd0dd
Fixed a bunch of bugs with Set-x-ammo and Rand SEXPs.
2006-03-01 23:22:25 +00:00
karajorma
4f8e2ab5a4
Added the random-multiple-of SEXP and fixed random-of to work as designed
2006-03-01 20:54:35 +00:00
karajorma
fc01cf65cb
Changed text FRED displays for Fade-In and Fade-Out SEXPs
2006-03-01 14:53:15 +00:00
Goober5000
ecea6ace41
oswpt wing fix
2006-03-01 03:14:22 +00:00
wmcoolmon
817ea347d8
Silly mistake
2006-02-28 07:52:04 +00:00
wmcoolmon
a2c815144b
x != y, surprisingly enough
2006-02-27 01:21:03 +00:00
wmcoolmon
5ab3f6cb11
Consistency in Lua 2D funcs; fix FRED2 loading screen images dialog boxes.
2006-02-27 00:40:34 +00:00
wmcoolmon
061dc31594
Afterburner & meta updates
2006-02-27 00:15:08 +00:00
wmcoolmon
0f47fb3dd2
Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2.
2006-02-26 23:23:31 +00:00
Goober5000
8c580f8550
wow, over a year later and I'm still finding docking bugs :p
2006-02-26 22:47:11 +00:00
wmcoolmon
05f187b921
SF2_TARGETABLE_AS_BOMBER flag, Lua gr_bitmap_ex fix
2006-02-26 22:23:01 +00:00
Goober5000
d979eb4f30
bah
2006-02-26 01:32:23 +00:00
Goober5000
3576d1c846
fix subsystems for get-object-*
2006-02-26 00:43:10 +00:00
Goober5000
6cd9711872
some paring down of sexps
2006-02-26 00:22:15 +00:00
Goober5000
657aeefcec
added function for retrieving a ship, wing, waypoint, or team from a sexp argument
...
--Goober5000
2006-02-25 20:18:14 +00:00
karajorma
9e2946f49d
Added Seeding functions to Rand and Rand-Multiple SEXPs
2006-02-25 17:34:23 +00:00
taylor
e62b022333
compiler warning fixage
2006-02-24 07:30:23 +00:00
karajorma
272a93b423
Added the String-to-int SEXP.
2006-02-23 01:37:51 +00:00
taylor
4842f0a7f7
fix subsystem distance check from single ship to subsystem (this has been broken since day 1, over 3 years ago, so there could be other Mantis bugs relating to this)
2006-02-22 18:32:18 +00:00
karajorma
45fac1c94a
Changed the set-secondary-ammo and set-primary-ammo SEXPs to use the banks
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capacity rather than starting ammo.
2006-02-22 00:04:04 +00:00
karajorma
3f7b89566b
Fixed the problems with set-primary-ammo and set-secondary-ammo SEXPs
2006-02-21 22:20:04 +00:00
karajorma
965225ec53
Added the get and set-primary-ammo SEXPs. The set-primary-ammo
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and set-secondary-ammo SEXPs appear to be broken at the moment though
2006-02-21 21:40:25 +00:00
Goober5000
1145996990
more true/false tweaks and redid the get-object-* and set-object-speed-* sexps to be more flexible and extensible
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this will break compatibility with certain uses of these sexps in existing missions; I don't think there are any released campaigns
with the old versions so hopefully mission designers can simply update unreleased missions... however if it gets to be a problem
I will code in some reverse compatibility
--Goober5000
2006-02-21 09:08:10 +00:00
Goober5000
57c4855e25
add a bunch of tweaks to hopefully lessen the possibility of misinterpreting special return values (such as nan) as true or false
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--Goober5000
2006-02-21 07:58:01 +00:00
karajorma
716d0fc8b8
Added the num-ships-in-wing, get-secondary-ammo and set-secondary-ammo SEXPs
2006-02-20 20:53:11 +00:00
taylor
66d317b2ab
updated to newest dynamic starfield code
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- this mainly is to just better support SEXP based starfield bitmap changes (preloading, better in-mission stuff loading)
- also fixes index_buffer related double-free()
- done waste memory for env index buffer if env is not enabled
- address a couple of bm load/release issues and comment a little to tell why
2006-02-20 07:30:15 +00:00