Commit Graph
219 Commits
Author SHA1 Message Date
Goober5000 bbcd26c2d7 remove warning 2012-07-29 20:57:35 +00:00
Goober5000 cc45955cf2 m!m's patch for returning invalid IDs 2012-07-29 19:22:48 +00:00
The_E 3b1a94b751 After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details. 2012-07-28 20:53:57 +00:00
Echelon9 ddbbe72630 PVS-Studio fix: V601 The 'true' value is implicitly casted to the integer type. Inspect the fifth argument. lua.cpp 6982 2012-07-16 12:19:00 +00:00
Goober5000 dfc0d6ec15 m!m's fix for signed/unsigned mismatch
(IT'S OVER 9000!!!)
2012-07-14 18:11:21 +00:00
The_E ab868da2d9 Various fixes and additions to the lua API from m!m:
Matrix vectors: getUvec(), getFVec() and getRVec()
equals operators for weaponclass and shipclass to improve performance where a string comparison was needed before
Cockpit display interface. Allows scripting to access the cockpit displays defined in ships.tbl and render to them using RTT
A getParent() function in the subsystem handle which returns the parent object of the subsystem
Numerous fixes in the way turret subsystems are handled which now results in more correct behavior
Targetable variable in subsystem which specifies if the subsystem is targetable or not
getNextFiringPosition() function in subsystem which returns the position and the direction of the next firing operation of the specified turret
Scripting access to post processing values
getCurrentCamera() function to retrieve the currently active camera
setLineWidth() to modify the width of the lines that are getting drawn
setClip() and resetClip() to set the clipping areas used for drawing
2012-07-11 17:19:33 +00:00
Echelon9 e20a418c94 PVS-Studio fix: The 'false' value is implicitly casted to the integer type. 2012-05-28 13:35:39 +00:00
Echelon9 55703bb600 GCC warning: Defined by not used, in lua.cpp 2012-05-27 14:00:17 +00:00
Echelon9 592c9421ac GCC warning: Fix absence of parentheses, further 2012-05-27 13:35:05 +00:00
Echelon9 0ba6d38a31 GCC warning: Fix absence of parenthesis 2012-05-27 13:07:53 +00:00
The_E 9d3faf893e Adds ability for scripting to manipulate subsystem armor classes and shield armor classes as well. 2012-05-05 14:39:49 +00:00
The_E 2b40344bc7 Adds scripting access to a ships' armor type. 2012-05-05 14:07:31 +00:00
Echelon9 e21ad72877 Utilise the CLAMP() utility macro in a further range of appropriate locations 2012-05-02 15:15:48 +00:00
Goober5000 908557be9f fix for Mantis #2630
(LUA is not mentioned, but the problem might affect that too)
2012-04-13 07:01:45 +00:00
Echelon9 a10b5ae804 warning C6011: Dereferencing NULL pointer 'wp->turret_subsys' 2012-04-11 14:44:59 +00:00
Echelon9 a0e59defd6 CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix 2012-04-07 11:07:30 +00:00
The_E 6badeadd54 As per discussion for Mantis 2633, Reverting revision 8544 due to timer drift. 2012-03-31 20:30:09 +00:00
zookeeper 8e8d11962b Fixed the inability to use ship:TargetSubsystem to set the player's subsystem target during one frame even if the ship was not already being targeted. 2012-03-04 13:48:40 +00:00
zookeeper e98ff51535 Eli2's minimal timer fix patch(es) from http://www.hard-light.net/forums/index.php?topic=79070.0 2012-03-01 19:16:31 +00:00
zookeeper 535c0f3bb5 Added subsystem:NextFireTimestamp scripting variable, exposing the ship_subsys->turret_next_fire_stamp variable to Lua. 2012-02-20 10:10:50 +00:00
zookeeper 56a62f6a46 Added subsystem:TurretLocked scripting variable, providing a way of directly getting/setting the locked status of a turret (also without the random delay incurred by the turret-free SEXP). 2012-02-20 10:07:38 +00:00
zookeeper 6198e29bad Added weapon:ParentTurret scripting variable, providing a handle to the turret (if any) which fired the weapon. This allows $On Turret Fired hooks to easily get a handle to the fired turret. 2012-02-20 09:59:34 +00:00
zookeeper 9f3bc98876 Fixed a few typos in scripting documentation. 2012-02-20 09:53:24 +00:00
zookeeper 9dfb30b67d Added subsystem:getModelName() scripting function, returning the original subsystem name as it appears in the model file, which is useful for example as a unique subsystem identifier. 2012-02-09 19:51:23 +00:00
Valathil eb658ce53e Fix for Mantis 2458: Initialize stuff before calling the point_to_vec function so it has the right matrices for calculation, also fixed scripted sphere drawing 2012-01-30 09:29:32 +00:00
zookeeper c12fa5c183 Small scripting documentation fix: modeltextures -> modeltextures_h. 2012-01-21 15:52:31 +00:00
Echelon9 cccabac1af Fix for #2567 - LLVM warning: Semantic issue in lua.cpp 2012-01-14 00:31:14 +00:00
Echelon9 7270d1fb88 Fix for #2566 - GCC warning: NULL used in arithmetic in lua.cpp (lua_getstack(L,n+1, ar) == NULL) 2012-01-14 00:22:58 +00:00
Echelon9 a24370a2e2 Fix for #2565 - GCC warning: Use of unary operation that may not be intended in lua.cpp (type =- 1;) 2012-01-14 00:17:03 +00:00
The_E 6b1bf3ea0f Various scripting patches from m!m:
--Eyepoint access to the model handle
--getCollisionDistance() to the collision info handle to get the precomputed distance to the hit point
--A Disabled variable for the ship handle
--getTimeUntilExplosion() for the ship handle to get the time until the ship finally explodes
--A change to the documentation of ad.play3DSound() to reflect that the function also takes position parameters
2012-01-13 17:46:36 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Zacam 69ec80042e From zookeeper: Correction to the getAnimationDoneTime in lua.cpp time_s calculation. 2011-11-14 09:45:20 +00:00
The_E c8d456a784 Moving this up a bit more 2011-10-28 11:21:25 +00:00
The_E 2a80a598f7 This line shouldn't have been removed in m previous commit. No idea how that happened, but I moved it closer to where it's actually used. 2011-10-28 10:41:01 +00:00
The_E 327afbc262 From zookeeper: Adds kill() function to asteroid objects 2011-10-28 10:01:54 +00:00
The_E 681c2a356e From m!m: Reworked scripting sound API 2011-10-28 09:59:31 +00:00
Echelon9 b45a5ee281 From m\!m: access to the Viewer_mode as I need to know if the view is currently in the cockpit or not 2011-10-09 12:57:39 +00:00
The_E 4237db0536 Fixes issue with the mn.Asteroids and mn.Debris scripting tables, as these were accidentally 0-indexed instead of the Lua-standard way of starting indices from 1. 2011-10-06 15:09:26 +00:00
The_E 939f1f949f Damn, wrong line changed. 2011-09-30 17:54:01 +00:00
The_E 766486b103 Update to ad.playMusic to allow control over whether or not to loop the passed sound file. 2011-09-30 17:53:06 +00:00
The_E 4ce7dfe9e4 Revert 7789 2011-09-24 17:42:56 +00:00
The_E 24d6ca3bad PVS Studio related: False alarms 2011-09-24 15:46:24 +00:00
The_E 5b53430da5 From m!m: Adds isTurret() and isAfterburnerActive() Scripting functions 2011-09-17 12:59:54 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
IssMneur dd3404b441 PVS-Studio: These are not false positives. Variable args can only be PODs, changing the "class" to a structure makes ade_odata a POD which should stop PVS-Studio from flagging this. 2011-09-08 05:38:21 +00:00
Valathil a67f2d4f29 Enable alpha channel on render to texture targets and provide scripting functions with alpha capabilities 2011-09-01 16:16:03 +00:00
The_E 0525e871d0 PVS Studio related: Mark false alarms as such. 2011-08-30 17:46:49 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Echelon9 cb07f76f6c Documentation: Clean up lua.cpp 2011-08-28 08:54:10 +00:00
The_E fe0ec8dffa Update for the ad.playMusic() function so that it accepts a volume parameter 2011-08-24 15:20:04 +00:00