Commit Graph
29 Commits
Author SHA1 Message Date
taylor 2f0bd47bae fix simroom crash bug from Goober's rencent change add NULL handling to make sure we don't crap out on sorting
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3978 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:51 +10:00
taylor b6ee2a4f82 fix for the "branch" bug (still a minor usability issue however, see Mantis bug for details) add a popup to the loopbrief screen when you press ESC, so that we can either accept or decline the loop offer
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3616 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:36 +10:00
taylor 6ed629949b quite a few fixes to handle missing campaigns better change load order for campaign loading to a full check: Player-specified -> BUILTIN_CAMPAIGN -> First Avaiable. clean up the getting of a list of available campaigns fix simroom issue where single missions, with the [V] icon, would display wrong (this was a retail bug, but it doesn't show normally) fix bug where, if a campaign failed to load, it would still appear available for savefile useage fix bug where, when resetting the campaign info, the num_missions var wasn't 0'd and it could cause a sexp Assert() during reset
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3535 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
taylor 9522e2fbba remove -allslev make CTRL-SHIFT-S hotkey work in mission simulator (it's a toggle, so you can turn it on or off while on the screen) fix a bug where blank lines would show up in the campaign list for branch/alternate type missions that are otherwise marked as not completed
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3315 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
taylor e35065bc0d remove all of the *_ex() parsing functions added for use by EFFs
add a pause/unpause for parsing so that we can safely start parsing something new then continue parsing something old
make Mission_text and Mission_text_raw only use the memory needed, and free it when it doesn't need to parse anymore
  (should work ok with FRED2, but I wasn't able to test it)
2006-04-14 18:44:16 +00:00
taylor d0f071692f swap order of pilot read and reset-to-defaults so that the various entries in the pilot file don't get clobbered needlessly 2006-01-13 08:27:43 +00:00
wmcoolmon 07cd84e050 Display a special dialog if the player tries to continue a campaign with no missions 2005-10-30 19:22:31 +00:00
taylor 1f505cdbdb when changing a campaign in the campaign room make sure that the mainhall is properly set without having to play a mission first 2005-09-16 02:51:54 +00:00
taylor d901aa63f5 more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
taylor fbb630aa2d ton of non-standard resolution fixes 2005-07-02 19:45:02 +00:00
taylor 3f6e13d20b use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
taylor b44135a195 use full size of Campaign_missions[] for simroom filtering, fixes the problem of campaign
missions still showing up in the single list even after filtering
2005-04-25 06:36:01 +00:00
taylor 86011a21cb some pilot file fixing when going between multi and single (partial fix) 2005-03-27 06:12:38 +00:00
taylor b370e5b903 some bm_unload() -> bm_release() changes to save bmpman slots 2005-02-23 04:51:56 +00:00
wmcoolmon aadb753a5f Fixed line misalignment at nonstandard res in the campaign room 2005-02-18 20:50:40 +00:00
taylor c9e0491b23 new pilot code support, no-multiplayer and compiler warning fixes, center mouse cursor for redalert missions 2004-10-31 21:53:24 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 d5d8b729c0 quashed the slider bug!
--Goober5000
2004-04-10 16:55:45 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 86d041d581 well, let's see here...
* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump

I think that's it :)
--Goober5000
2003-09-05 04:25:29 +00:00
Goober5000 583814f945 fixed some scrolling issues; added scroll bar to mission select
--Goober5000
2003-04-06 03:56:54 +00:00
Goober5000 7ba034c182 fixed some fiddly bits with scrolling and ui stuff
--Goober5000
2003-04-05 11:09:22 +00:00
unknownplayer 3a7cc9cc63 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
Goober5000 4e8174b0e8 fixed the tech room bug! yay!
--Goober5000
2003-03-03 04:28:37 +00:00
randomtiger b5105fa8c2 Added special pause mode for easier action screenshots.
Added new command line parameter for accessing all single missions in tech room. - RT
2002-10-19 03:50:29 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00