The_E
67e89bdd8d
Fix for Mantis 2212 (Interface animations start at frame 1, not 0)
2010-06-15 17:24:03 +00:00
taylor
f72d0a4cd5
bah! remove debug code that slipped in with safety fixes
2010-05-29 10:55:33 +00:00
taylor
d36f675f50
no comment. (nothing nice to say)
2010-03-10 10:05:42 +00:00
Swifty
b9baca78ed
Fix frame buffer objects from rendering upside down after calling gr_opengl_set_clip and gr_opengl_set_projection_matrix.
2010-03-03 12:47:08 +00:00
Zacam
cebcd67cfc
Some *nix compilers (and potentially Mac in the near future) are dying on the build process regarding this comma.
2010-02-15 22:04:45 +00:00
Zacam
7096cd3d11
From Antipodes #5 : PNG File Format support.
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Adds PNG to Maps (should only be used for Nameplates), Interface, Effects, HUD (still needs HUD Rewrite to implement), Player/Squad Images, Multi Players, Multi Cache, CB Anims and Intel Anims.
LIBPNG: Version 1.2.42, current and highest usable version (MAX_VERSION), Linux can use any 1.2.2x-1.2.42, but should NOT use 1.4.0 under any platform for ANY reason (will require rewriting pngutils)
ZLIB: Version 1.2.3.
2010-02-06 02:35:41 +00:00
Zacam
1f9d15d20e
Multi-platform resolution for "signed/unsigned mismatch" warning on gropenglstate.cpp
2010-02-04 04:27:43 +00:00
Hery
c0b2e1b1ec
Fix for bloom using outdated mipmaps
2010-01-05 17:51:57 +00:00
Hery
1f40c55c1a
Fix for mantis 2078, two pass bilinear downscaling in order to reduce artifacts
2010-01-05 12:56:33 +00:00
portej05
442ea06112
safe_strings requires you to specify the size of the destination buffer in some way. (fix build for all non-VC6 builds)
2009-12-30 18:09:39 +00:00
Goober5000
770095c84c
allow up to two additional fonts using fonts.tbl
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allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Hery
bce99b342e
shader manager and post-procesing files need svn:eol-style set to LF
2009-12-27 16:35:39 +00:00
Hery
6939a6c05b
fix problems with lua scripts and post-processing
2009-12-27 13:01:42 +00:00
Echelon9
86b9f2f1f8
Hopefully last step to resolve OS X issues from Hery
2009-12-21 20:03:54 +00:00
Echelon9
8822a79e42
Commit of Hery's update to the new shader code to address GCC/Xcode compilation issues
2009-12-19 18:39:32 +00:00
Echelon9
94a1b2d275
MIN() is defined as capitalised at pstypes.h:274
2009-12-15 06:16:04 +00:00
portej05
016d01c345
Woops - missed the two important files!
2009-12-14 17:17:29 +00:00
portej05
cf3a4975da
Antipodes #4 - Post Processing from Hery
2009-12-14 13:57:33 +00:00
chief1983
0bf1baac94
The_E's 720p hi-res interface art patch. Use hi-res interface stuff at vertical res of 600 and higher instead of 768 and higher.
2009-11-24 03:19:19 +00:00
Goober5000
32450e2984
remove constructors as the init functions will always be called
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make sure init functions init all struct fields
fix keyframes for weird FS1 anims
remove "dodgy frame skipping code" since frames should be skipped in certain circumstances
2009-11-02 03:10:19 +00:00
Goober5000
b43417882f
Zacam's & Flaming_Sword's patch for ANI streaming, audited by Goober5000
2009-11-02 01:45:26 +00:00
portej05
7a3b09e132
Fix for error introduced in Antipodes 3 which caused animations not to repeat
2009-09-26 11:22:26 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Goober5000
2a1b807bdb
fix compilation problems
2009-09-20 00:39:42 +00:00
portej05
49ce1e23a5
Fullscreen window request from QuantumDelta
2009-09-07 11:39:32 +00:00
portej05
5294e3e1ee
Hery's shader unification patch (from Antipodes #2 )
2009-08-28 13:16:53 +00:00
Echelon9
3810491748
Modified version of blowfish's FSAA implementation for OS X. Enabled in ~/Library/FS2_Open/fs2_open.ini with OGL_AntiAliasSamples
2009-08-13 12:41:47 +00:00
Echelon9
35a8b8bb08
Proposed change for a OpenGL GLint fix in Snow Leopard
2009-08-08 06:02:00 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
29abf1f51c
Python Stripping. Can't promise to have gotten the whole lot though.
2009-07-13 14:11:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
5d6b9be53c
Removal of DirectX from the codebase.
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VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05
3e9707bd0b
Got rid of the memset(this,0,sizeof(species_info)) in species_info - defined constructors for a bunch of structs that species_info depends on
2009-07-03 14:29:58 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
cabc75bfe5
merge from wanderer branch. 2d and 3d radar images support
2009-05-18 22:08:13 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
chief1983
0272c785dd
Taylor's fix for the OpenGL error in the debug log
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http://www.hard-light.net/forums/index.php/topic,61170.msg1207696/topicseen.html#msg1207696
2009-02-23 17:10:14 +00:00
chief1983
51a6901dae
OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9!
2009-01-03 02:39:11 +00:00
phreak
8c521c771b
Add some preprocessor macros to aid in debugging. Nothing is on by default, but when enabled, the macros will force windowed mode at various resolutions.
2008-11-22 20:56:30 +00:00
Goober5000
280b979d09
try to keep up with Nature producing bigger idiots :(
2008-10-19 20:25:30 +00:00
phreak
f445aedaf1
Get rid of some repeated code.
2008-10-01 22:50:13 +00:00
phreak
99446022fc
It may be a hack, but this seems to fix that one pixel line seen on the bottom and right side of the screen when faded to a solid color.
2008-10-01 04:04:39 +00:00
phreak
485a98ac3e
Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes.
2008-09-18 00:30:54 +00:00
phreak
38abe31509
Possible fix for Mantis #1669
2008-09-01 03:09:00 +00:00
WMCoolmon
ddf75fc7e0
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
taylor
952c057ff9
add ARB_shader_texture_lod to the stupid SM3.0 test (for OS X mainly)
2008-07-22 15:50:01 +00:00
taylor
f2f6bef1fa
damn, forgot these
2008-07-16 07:50:58 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00