* avoid undefined behavior from UNREACHABLE on reachable code paths
UNREACHABLE expands to __assume(false) / __builtin_unreachable() in
release builds, which is undefined behavior if the code is ever actually
reached. Many UNREACHABLE sites only guard against unexpected-but-
possible runtime states (values from tables, mission/save files, network
packets, scripting, or user input), so reaching them should degrade
gracefully rather than invoke UB.
Replace UNREACHABLE with Assertion(false, ...) at all such sites. It
still pops an error in debug builds, but in release it is a harmless
no-op that simply falls through to the following code. Sites that are
genuinely unreachable by local invariants (e.g. a switch over a bounded
random number) are left as UNREACHABLE.
A few converted sites had no safe fall-through -- an uninitialized read,
null dereference, or null call would have followed -- so they also get a
minimal recovery: initialize the value, guard the dereference, return
early, or skip the offending item.
Where the converted site was a simple guard of the form
if (x) { Assertion(false, ...); return; }
hoist the check onto the invariant instead:
Assertion(!x, ...);
if (x) { return; }
This states the expectation directly and shows the offending value in
the debug popup, while keeping the same graceful runtime degradation.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
* addendum
After consultation with Lafiel, use UNREACHABLE in situations that are effectively impossible even if not provably impossible. UNREACHABLE = "this shouldn't ever happen"; Assertion = "if this ever happens, it's a coding error". Also fix a few other sites and change a couple to Warnings.
---------
Co-authored-by: Claude Opus 4.8 (1M context) <[email protected]>
* Initial KTX1/ETC2 support
* Conditional glad include
* remove unused function
* define glenum for non opengl build
* remove unused param
* fix qtbuild
* change ktx format to enum
* use nullptr
* ktx: support the same etc2 formats available in amd compressonator
* add comments and missing include
* correct flag type
* clarify variable name for clang
* cleanup
* update glad loader to GL4.3
* initial changes
* add GLAD_ES loader
* Implement basic es compatibility header
* re-add accidentally deleted break
* Add GLES BC7 extension to glad and improve extension support report
* fix some enum mappings
* Use the ARB name for geo shader check
* Add es espand shader includes
* Fix glbufferstorage mapping
* fix some gl errors on opengl es
* Enable GL_CLIP_DISTANCE
* Add format conversions
* add bgba 8888 to rgba 8888 converter
* disable GLAD_GL_ARB_timer_query
* Properly handle wgl + opengl es on windows
* initial enable imgui gles
* add GL_BGR to GL_RGBA conversion
* inform opengl es on menu
* small corrections to the es header
* small refactor of glTexSubImage3D
* remove expandincludes, existing code already did that better
* change default graphic values for opengl es
* compile imgui with opengl es 3 on linux
* allow qtfred to run on opengl es
* improve es compatibility header and remove shader precision quantification
* add compiler hints
* remove unused structs
* Fix imgui crashing on windows with gles, use angle lib
* Do not use MSAA under OpenGL ES, at least for now
MSAA will need an alternative path for GL ES using GL_EXT_multisampled_render_to_texture and GL_EXT_multisampled_render_to_texture2
* add missing profile handler
* cleanup
* revert color_attachment_4/5 fbo workarounds
* Adjustments to log output and enable GL_BLEND
* Implement glGetQueryObjectui64v on es layer
* Fix deferred and decals support
Also added glGetTexImage(), glQueryCounter() and some additional comments
* Revert changes to default values of graphics options
* Minor improvements to glTexSubImage3D()
* help dialog and documentation
* compile help in headless mode
* scene browser help file
* attempt to get CI working for linux
* debug attempt
* Fix split method to use QString::SkipEmptyParts
* Revert "debug attempt"
This reverts commit cb046e1b3305577ff50e95d5b748f6d1dbf025fb.
* clang
* update help
* correct name
* Inject sexps.html into help and add find in page controls
* update help based on recent commits
* better tutorial asset loading
* no const
* update help again
FSO doesn't appear to use this any longer. And even when it was enabled the
requirements made it largely useless anyway. Removing to clean up cfile a
bit and so we don't have to keep maintaining it.
Old Volition bug where the original directory is pushed onto a stack
before the chdir() call. If that call fails then the stack is left with
a used entry that won't be removed until restart and can cause the stack
to fill up. Now it's added only if the chdir() call succeeds.
Also take the opportunity to make Cfile_stack dynamic.
- fix crash bug when path only contains dir separators
- fix error handling when no path is specified in write mode
- clarify function documentation
Fixes#5028
* add subfolder support to cfile
* sort files in VP archives before indexing them
* fix indexing of sub-subfolders
* remove unused 8B22K & 16B11K sound path types
* add more items to skip subfolder scanning
* fix windows build issues
* fix unit tests by allowing 0-byte files to be indexed
* fix file indexing on windows
* add test for cfile subfolders
* remove specific 'markup' and 'css' interface subfolders
They aren't directly referenced anywhere by pathtype and the new
subfolder code will continue to index and load files from them
* add player binds to list of always-root locations
* remove file-based localization support
An alternative is left in place for old fonts, as that was the only place
it appeared to be used.
This method of file localization conflicts with subfolder support however
so if it's needed in the future then changes to the subfolder code will
be necessary.
* add subfolder support to cf_find_file_location_ext()
* add subfolder tests for cf_find_file_location*()
* add shlwapi to needed win32 libs
* small bit of cleanup
* add subfolder support to cf_get_file_list()
* add tests for cfile subfolder lists
* report files that might be shadowed
* fix issue with lists when a filter is used
Also fixes discrepancy in older cf_get_file_list() when a sub path
is specified (should be used in all cases, not just glob).
* address review suggestions
* Updates the AxisInverted hooks to use the new CC_bind. Currently assumes only Joy0, so this may need further tweaking or replacement
* * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system
* Hack into existing control polling system to get the new primary/secondary binding schema to work. This should be reworked into a reverse-lookup system.
* Finally break the mouse loose from overlapping with Joystick binidngs
* Fix bug where joy button wouldn't register on search function
* Fix bug with mousewheel not always decaying as it should.
* Fix rebase conflict with selecting item during search mode
* Fix bug where mouse buttons were incorrectly labeled.
* Move some enums around
* Fix bug with joy axis labels being displayed as buttons.
* Fix possible bug where Other conflict axis wouldn't clear
* Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support
* Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool)
* Merge Axis mappings into Control_config
* More utility functions for CC_bind and CCB
* Adds another ADE function for inverting the axis action, instead of individual bindings
* Hacks to get plr file to compile. Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3)
* Fix bug with uncontrollable spin (slopily)
* Fix some warnings
* Add flags for Hats and Balls for future implementation
* Fix bug where inverting an axis would trigger an assert
* Fix bug where joy wasn't detected as present
* Most axis actions should be relative, instead of absolute
* Hopefully optimize joy_get_unscaled_reading
* Properly break out of double-for search function for search and bind modes in config menu
* Refactor control_get_axes_readings to provide more consistent behavior
* Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config
* Bank axis has a default binding, Throttle does not.
* Fix bug where conflicts weren't being detected.
Fix bug where default presets weren't being detectd
* Elegantly break out of double fors with goto.
Fix bug with bind mode not detecting axis
* Save new binding scheme to playerfile
* Add cid_assign() to standardize cid assignment with shorts
* Add write and read handlers for int8_t
* Remove saving controls to csg. This will be replaced by presets.
* Fix bug with reading pilotfile
* Use "Joy-n" instead of "joystick n" to match default identifiers in config menu
* Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key.
Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it.
* Improve readibility of the joy info output to log
* Message when a joystick connects and using legacy system.
* Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr
* Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel.
* Add reverse lookup functions for actions. mActionToVal[] does string -> int, mValToAction() does int -> string
* Add the foundation for writing the presets files.
* Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc.
* presets.h and presets.cpp are in something of a barebones at this point
* Add new subdir for preset files 'player/presets'
* add utility for finding the distance of a bitfield/bitmask. Used to translate mouse button masks into mouse button id's
* Write PresetFileHandler as standalone, instead of a subclass. Still mostly a copy of JSONFileHandler
* Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well
* Check presets from file to see if they are duplicate with an existing preset.
* Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates.
* Rename the test functions into proper load/save.
* save function has some standard checks
* load function is called on init
* make finding duplicates its own function outside of the preset label rendering function
* Initial draft of saving presets in-game
* Fix bug where all loaded presets were thought to be duplicate of defaults.
* Fix bug where preset cycling would get stuck on the first preset other than default
* Fix bug where saving a mouse button saves the wrong textified string.
* Prevent preset names from being too long.
* Crash still occurs if the name is too long, as if set outside of FSO
* Workaround text running off the popups in 640x480. Doesn't look as nice, sadly
* CSG's now track preset names instead of containing bindings
* remake control_config_reset_defaults() into control_config_use_preset()
* provide a function to get the currently selected preset.
* Do PLR backward compatibility, hopefully.
* PLR now tracks presets instead of saving the bindings.
* On Loading pre PLR3 or CSG6 data, create a new preset.
* Strip off file extension before saving preset files. Jason.json.json just looks dumb
* Add "-joy_info" commandline option. Will output SDL joystick info of all detected joysticks to stdout
* Fix non-standard behavior with registry_read_string().
* Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions.
* Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info
* Address CI complaints
* Address CI issues 2.
* Supress preset duplicate warning if in unit tests.
* Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA)
* Use Mouse enums instead of Joy enums or magic numbers
* More signed/unsigned madness
* Address CI issues 3
* Address gcc-5 issues. (No auto in lambdas)
* Fix bug with bit_distance()
* Address gcc-5 issues 2
* Address clang issues
* Address clang-tidy issues
* Address clang-tidy issues in undosys. May need to be cherry picked to Controls2.
* Address clang-tidy issues
* Improve logic of preset name prompt.
* Fix bug with selected presets not being saved
* No, a cstr is not a std::string.
* Can't use i there because its already defined.
* Fix bug where CSG's wouldn't save selected preset
* Fix bug where presets wouldn't be loaded correctly from player files
* Fix bug where loaded preset files would not update the preset cycle position correctly
* Some QoL changes for the preset name prompt
* Address Appveyor issues.
* Add forward compatibility for player file. This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO.
* Fix bug where mouse X axis was unusable.
Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across.
* Address CI issues.
* Address CI issues.
* sel default assigned to -1
* static_cast enum to an int
* Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information.
* Add '\n' to PST log messages.
* Change logic of checking joystick .ini keys: Should the multi-joy key not be found, try legacy joy key.
* Add some more missing '\n' to mprintf messages.
* Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...)
* Warn the player if a preset defined in their .PLR could not be found.
* Actually disable control items without a valid tab, instead of relying on the fact that they're disabled by default.
* Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser.
* Doxy the first_override param of control_config_common_read_section
* Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs. Does not throw Warning nor Error exceptions
* load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests.
* Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis"
* Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse.
* Moves mouse axis and button labels into an array to ease future XSTR support
* Adds asserts to ensure indices are within the array sizes of label arrays
* Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels.
* Seperates conflict check comparisons from equality comparisons.
* Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis
* Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations.
* More UI string changes and localization
* Tweaks positioning of top button labels in CC menu
* Adds the following XSTR's:
1659 "Preset: %s"
1660 "Preset: custom"
1661 "Next Preset"
* Fix bug where mouse axis turned into mouse button when inverting control by its control name.
* Fix bug with the new conflict checking subroutine not working with non-axis controls
* Address CI issues.
* Don't trigger modal popups while in unit tests.
* Address clang tidy issues
* use nullptr
* be consistent with conditional style
* use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy
* use string::empty() instead of checking for "".
* Remove dead code of -joy_info. Functionality has been merged with -get_flags
* Address clang-tidy [readability-simplify-boolean-expr]
--z64 says "I don't like it!"
* fix axis check
* Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control
* Encapsulate CC_bind properly
* Add mouse and joystick cid's to AxisInverted description
* Update translate_key() and its user to correctly translate multijoy bindings for training messages.
* Prompt user trying to escape from config menu when they have changes.
* Remove dead function.
* Fix crash during training missions due to key translation that would overflow internal buffer.
* Went back with cstring as return value instead of SCP string, because caller would need a significant refactor
* Update doxy of the textify functions
* Unify textify_scancode() and textify_scancode_universal() to ensure common code path.
* Add "Multijoy" entry to json caps. (For Knossos)
* Make CI happy.
* Remove unused lambda captures.
* Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file.
* Fix conditional for checking if file exists within presets::save_preset_file()
* Revert Majority of PR#3739
* PLR and CSG versions are incremented past versions set by 3739
* Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed
* Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions
* Add missing startSection() and endSection() for csg_write_controls()
* Fix clang-tidy error #1
* Fix clang-tidy error #2
* fix clandy tidy error #1 part 2/2
* Fix clang tidy error 3
Co-authored-by: Goober5000 <[email protected]>
Co-authored-by: Tyler Blount <[email protected]>
Co-authored-by: wookieejedi <[email protected]>
Co-authored-by: BMagnu <[email protected]>
* improve handling of PXO lobby banners:
- add custom banners support for mods
- remove broken banner randomization code (from retail)
- remove banner hover outline if it's not really clickable
- randomly choose a new banner over time if user is in lobby long enough
Moved the compression functions to separated files, added dynamic blocksize support for LZ4 and a decoder buffer to make sure every block is only read from file and decoded only once.
This refactors the tolower/toupper code to use standards-conformant logic, and also adds some helpful utility functions. Regular tolower/toupper must be supplied a value that can be represented as `unsigned char`, but the std:: functions are a bit more robust.
This adds the capability to have a Lua script that does not need to use
our table syntax at all but instead defines the hooks by calling API
functions. This also makes it possible to add hook functions at runtime
if the script requires that.
Also clean up some unused debug stuff.
The only thing a CFILE contained was a version field which isn't used
anymore so that could be removed which basically meant that CFILE was
just an indirection to a Cfile_block which I then just renamed to CFILE.
The CFILE type is an opaque handle now since the contents are not
relevant to a user of Cfile.
This changes the pilot reading code to always use JSON files for storing
the pilot data. Old pilots are converted to the new format when FSO
starts and after that point only JSON pilots will be used.
The amount of output parameters is becoming quite large which makes it
harder to add new input parameters. For that reason I converted the
existing output parameters to a struct which cleans up the function
signature a lot.
This allows to directly display RGB(A) movies without transcoding them
to YUV first. This allows the movie player to support APNG files (which
are supported natively by FFmpeg) with an alpha channel and without
converting them to YUV first.
This can be used for mark parts of the code which should be unreachable
in normal execution. In debug mode, if such a statement is reached an
Error dialog is shown which aborts the execution. In release mode the
macro is replaced with a compiler specific expression that lets the
compiler know that this part is unreachable which allows it to optimize
the code better.
This allows to use external subtile files (currently only SRT is
configured) for providing subtitles for movie files. This should be more
universal since it also supports container formats with no support for
subtitle streams.
To use this code the srt file needs to be named
"<movie name>-<language code>.srt" where the language code is the file
extension name specified in the localization table. For english the
"-..." part can be omitted.
There were some reports that using a newer launcher together with an
outdated launcher was causing some issues since the new launcher would
write the new config file which would cause FSO to ignore the changes of
the old launcher since the new config file already exists.
This fixes that by adding a check for when the config locations were
last modified. On Linux and Mac it checks when the old config locations
were modified last while on Windows it checks the registry to determine
if there was a change after the new config file was created.
This fixes various issues I found while trying to compile FSO in a cross
compilation setup using MinGW. This is a prerequisite for merging Tea-CI
support.
This allows to use more complex file structures in the executable
without requiring that those exist as real files. The rest of the code
does not need to handle the difference between a default file and a real
file anymore which means that it's now possible to embed image files
into the executable since bmpman only needs to use the standard CFile
API.
I added two tests which check if the default file can be found and
opened and if a mod file overrides the default file which should always
be possible.