This adds the capability to have a Lua script that does not need to use
our table syntax at all but instead defines the hooks by calling API
functions. This also makes it possible to add hook functions at runtime
if the script requires that.
Also clean up some unused debug stuff.
Although not used very often, ai_info.target_signature should be set to -1 whenever no target is specified, just like everywhere else to make sure that the code is as predictable as possible.
(Found while trying to figure out why the heck would the Object update packet send this at all??)
This does some refactoring to make it possible to cimpile and run FSO
without needing to link to FFmpeg. Since that eliminates support for
cutscenes or sound this is mostly useful for running a standalone server
which has no need for this anyway.
This reduces the image size of the standalone Docker image to only 20MB
and also resolves any licensing issues that might have existed.
The largest new feature is that it is now possible to include other
files into the RML by using the "include" tag. This is useful for making
markup files more modular.
Also added some more options for existing things (e.g. built-in detail
options).
Previously deprecated enum for hasViewmode() lua function didn't have a warning. This fixes that.
Also, I am adding a check to ignore it while writing scripting.hmtl.
This adds JSON as an additional scripting documentation output format.
This can be used by external tools to examine the scripting
documentation and generate interface declarations or documentation for
any language. The existing documentation code is left largely in place.
This allows to mark certain functions or virtvars to be declared as
"deprecated" starting with a specific engine version. What this means is
that a special message will be added to the documentation stating since
when the function is deprecated and can contain an optional message. The
actual enforcement of the deprecation depends on the target version of
the mod so that we can stay backwards compatible.
If the mod supports the version since when the function is deprecated,
it will not be added to the Lua state which means that it doesn't exist
for the calling script. If the targetted version is before the stated
version, the function will still be added to the Lua state.
As the first function to use this feature, I have deprecated
createParticle in the testing library and moved it to the graphics
library with a new name reflecting that it creates a persistent
particle. I also added the corresponding function for adding a
non-persistent particle.
Fixes a minor bug that incorrectly draws Rectangles to a scripted HUD gauge. The third and fourht arguments needed to be width and heigth, not x2 and y2.
This adds the following functions to the scripted gauge API: drawCircle, drawRect, and drawLine. Also note that I created an additional function, for HUDGauge:renderCircle_unfilled, becuase the precedent shown by having two functions for `gr_unfilled_circle` and `gr_circle` and adding a fourth argument to `renderCircle` seemed to affect a lot of other functions.
The new gauge can be accessed by the scripting API with which a function
can be set which will be called when this gauge is rendered. This can be
used for exposing the HUD gauge positioning and RTT options to the
scripting API without a lot of work needed for the script writer.
There is currently only one rendering function implemented since this is
only a proof of concept.
Switch from 3x specific is_arriving functions to a single with params
Change flag names; replace "ndl" with "dock_follower"
Change dock-arrival helpers to not set follower flag on leaders
This PR fixes a bug where an invalid lua font handle would not be properly returned as invalid. An invalid handle is returned properly if the font name is invalid, but not if the index is invalid, thus this PR fixes that.