taylor
b287ecfef9
new sound code
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- Mantis #58
- Mantis #1769
- many other fixes and improvements
2010-05-29 15:53:18 +00:00
karajorma
c07d555346
Genghis' fix for Mantis 2159 (Certain parsing errors are never reported)
2010-05-02 10:24:48 +00:00
karajorma
2f635ad879
Genghis' fix for Mantis 2157 (Invalid subsystems not properly detected on mission parse).
2010-05-02 06:00:50 +00:00
karajorma
a2afa2b67a
Switch to using the Macros for Multiplayer modes whenever possible.
2010-04-27 13:42:59 +00:00
karajorma
ca90928e08
Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods.
2010-03-10 08:50:28 +00:00
Goober5000
4efaaf4523
clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
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"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Zacam
ab17ff4d40
From The_E: "This adds the optional string "$End Campaign Cutscene:" to the list of possible cutscenes; once end-campaign is called, all of those scenes will be played if their requisite trigger conditions are met, in the order in which they are defined in the mission file".
2010-02-09 20:03:57 +00:00
Goober5000
407c670e74
fix mission load error message
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remove deleted files from project
2009-12-30 21:04:00 +00:00
Goober5000
770095c84c
allow up to two additional fonts using fonts.tbl
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allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Goober5000
554de8e375
warning fixage
2009-11-23 03:41:40 +00:00
portej05
7e65e47acc
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
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Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
Goober5000
9c85ac2835
fix Mantis #1967 (spurious warning about custom wing names)
2009-11-13 08:26:12 +00:00
karajorma
38682babc3
Fix Max Respawn Delay properly.
2009-11-02 02:21:42 +00:00
Goober5000
fbcb83b9db
fix FRED choking on respawn delay by making it default to 0 instead of -1; this does not appear to break anything
2009-11-01 09:51:36 +00:00
Sushi
6542269c77
Fix decade-old AI class bug... including AI_Profiles.tbl flag ($fix AI class bug) to avoid breaking retail compatibility.
2009-09-24 20:40:56 +00:00
Goober5000
e516f97d49
improved some retarded setup code in aicode.cpp
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moved create_waypoints() into waypoints.cpp and called it at mission post-process
2009-09-20 08:30:50 +00:00
karajorma
c81d8fdeec
Add the option to set a maximum delay before a player is automatically respawned in multiplayer games.
2009-09-15 13:43:13 +00:00
portej05
6a1d3d3862
Flaming_Swords Interface Fixes "fixed popup dialog button errors"
2009-08-14 15:42:19 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
chief1983
a1699f9edd
Port from 3.6.10 branch of fix for dropping issues in the mod warning system, r5458.
2009-07-18 21:34:31 +00:00
karajorma
ee761c8dfc
GUI and mission saving stuff for Chief's Force-Shields-On Parse flag.
2009-07-17 21:18:22 +00:00
karajorma
1e80a663af
Make messages dynamic.
2009-07-11 17:40:46 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
karajorma
7d08f2fecb
Add the Trigger Count setting to allow events to repeat a certain number of times rather than simply be tested as with Repeat Count.
2009-06-20 11:27:50 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
chief1983
87fa567516
Whoops.
2009-06-11 04:30:13 +00:00
chief1983
5bd74f4ab3
intrinsic no shields flag for ships.
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force-shields-on p_obj flag for mission ship object (overrides intrinsic no shields, don't use with no shields).
No FRED checkbox yet for force-shields-on yet.
2009-06-10 20:19:01 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
karajorma
24de2cb225
Bobboau's Skybox flags code (via Wanderer then me)
2009-05-21 14:57:33 +00:00
Wanderer
9c7b1a1292
merge from wanderer branch - alt iff colors
2009-05-19 21:17:48 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
karajorma
3ac6b9aa80
WMC's shipFX changes. Some other minor fixes.
2009-05-16 18:01:08 +00:00
karajorma
f95777ebe3
Add a ship and parse flag to lock all turrets initially. Fix the Lock Primary/Secondary checkboxes to work for multi-selection. Add a checkbox for lock afterburner. Add the weapon fired since SEXPs
2009-05-16 14:06:23 +00:00
karajorma
321c1cd30e
Echelon 9's fix for a potential buffer overrun.
2009-05-16 12:32:46 +00:00
karajorma
4bd18224fe
Fix Mantis 1859 (FRED crashes if an unknown ship type is detected in the loadout).
2009-05-14 16:52:56 +00:00
karajorma
251285cacc
Add support for cutscenes before the various briefing and debriefing sections (FRED support for this feature will come later, but it will load and save correctly for now).
2009-05-14 16:27:36 +00:00
karajorma
616b19772e
Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
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Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type.
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma
dc934368ab
Fix Mantis 1538 (special hitpoints not updated properly on deletion)
2009-05-12 21:55:49 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
Goober5000
47060c5c9b
add warning system for mods with bad data files
2009-04-08 04:58:12 +00:00
karajorma
9e61bb1df9
On reflection Mantis 1861 is also going to affect creating a new mission as well. Might as well fix that too.
2009-03-06 20:53:26 +00:00
karajorma
26dfa5f47f
Fix Mantis 1861 (Texture Replacements don't initialise properly in FRED).
2009-03-06 19:03:51 +00:00
karajorma
d704a450cb
Some minor fixes including getting rid of the vestigial Determination setting from everything except the mission file itself.
2009-02-25 15:41:23 +00:00
Wanderer
8e83b3f502
fix for mantis 1862
2009-02-03 13:42:30 +00:00
Goober5000
deaad91241
possible fix for Mantis #1853
2009-01-20 03:46:49 +00:00
Goober5000
6842f9d910
don't CTD on sexps that are too long (Mantis #1852 )
2009-01-20 03:38:09 +00:00
Goober5000
39efcaf386
just for sanity's sake, default to 0% limit for support ships repairing hull
2009-01-18 04:01:09 +00:00
karajorma
d448ff3632
Mantis 1633 (No orders for player ships) appears to have been due to two different bugs. This should fix the one I missed earlier.
2009-01-04 17:10:51 +00:00
karajorma
55aea5cf13
Fix Mantis 1633 (Initial orders for multiplayer Player Starts that end up AI controlled are ignored).
2008-11-13 21:21:00 +00:00
Goober5000
280b979d09
try to keep up with Nature producing bigger idiots :(
2008-10-19 20:25:30 +00:00