Commit Graph
452 Commits
Author SHA1 Message Date
Goober5000 6354e5d2ce add non-sexp.cpp (and minimal sexp.cpp changes) from overhaul wip 2020-06-01 21:14:10 -04:00
Goober5000 27afbed6e1 Merge pull request #2399 from wookieejedi/fix-ai-guard-this
Fix 'Guard Attack This' Behavior with AI Flag
2020-05-26 17:52:46 -04:00
wookieejedi 38e3c425c5 remove flag 2020-05-24 09:00:26 -04:00
wookieejedi 47e6162eba update so check includes wing section 2020-05-21 15:29:26 -04:00
Goober5000 067b250be9 make Goal_target_names dynamic
If ever there were more than 100 goal targets in a mission, the old version of ai_get_goal_target_name would start corrupting memory.  Rather than making a hacky workaround, this just makes it dynamic.
2020-05-19 13:48:06 -04:00
wookieejedi 584db57cce Fix 'Guard Attack This' Behaviow with AI Flag
This PR allows the setting `Guards Attack This` in `objecttype.tbl` to actually work.

Background: there are two instances in the code where AI that is patrolloing/guarding a ship decideds to go attack guardees attacker. One case is if the guardee is hit, and the other case if there are just hostile ships present (ie it scans the mission every so often).
The `Guards Attack This` check was only applied to the scna the mission case, and not the guardee hit case. Thus if the guardee was hit by a ship that had the  `Guards Attack This` setting off, the guard would still attack since that check was never being performed for that guard case. By default all object types hae `Guards Attack This` set to `true.` But if a modder didn't want fighters guarding a ship to go off and try to kill a large captial ship then they may think setting this value would be a good way to do that. Unforunately this wouldn't work, for the reasons outlined above.

Chnage: this PR adds the `Guards Attack This` check into the guardee is hit case, estentally making the behavior work as expected by a modder. Given this is a AI behavior change I have added an optional AI flag to toggle this fix on. I have tested this and it works as expected.
2020-05-18 09:00:38 -04:00
Goober5000 efbace48b8 Merge pull request #2332 from Goober5000/mantis_3147_flag
add an ai-profiles flag to govern the Mantis 3147 fix
2020-05-13 00:48:44 -04:00
Goober5000 1d471e254b Merge pull request #2342 from Goober5000/mantis_1947
implement Mantis 1947, treat ship comm systems the same as player comm systems
2020-05-10 15:36:45 -04:00
Goober5000 7ec425f341 Merge pull request #2345 from Goober5000/fix_mantis_2791
Fix mantis 2791
2020-05-04 20:27:29 -04:00
David Gibson 1520a21062 Code cleanup and rerodering in set_primary_weapon_linkage as requested by Goober5000 2020-04-28 13:02:47 -05:00
Goober5000 07acdde69a fix Mantis 2791
This is a pretty easy fix; sorry it took seven years!

Instead of firing an Int3() when a ship has no arrival paths, just log it and continue.  And change the upstream warnings, which should have been more visible, from WarningEx to Warning.
2020-04-27 23:43:45 -04:00
Goober5000 cc39cfe6f2 don't send builtin messages for ships with damaged comms, and don't select them when looking for unsilenced ships either 2020-04-27 16:32:43 -04:00
Goober5000 6f5e500a1e add an ai-profiles flag to govern the Mantis 3147 fix 2020-04-14 17:50:16 -04:00
Goober5000 c9df8a13f1 add functions to remove the clutter of static casts for ship and weapon info vectors 2020-03-14 13:02:12 -04:00
Goober5000 90c6c91e4f add newlines to mprintf and nprintf 2020-03-02 00:51:58 -05:00
wookieejedi 06a783cce4 Use more consistent naming with Waypointlist 2019-11-24 23:11:23 -05:00
wookieejedi d56ce4cb56 add missing space 2019-11-24 21:13:56 -05:00
wookieejedi a93be36740 simplify waypointpath set 2019-11-24 18:17:37 -05:00
wookieejedi 3926ee39dd Add waypoint path name to On Waypoints Done Hook
Originall the scripting hook `On Waypoints Done` only provided the ship or wing. This PR adds the waypoint path that was completed as an additional hook variable.
2019-11-24 15:16:11 -05:00
Goober5000 5f8192d1ee actually figure out instantaneous acceleration, and refactor a bit 2019-10-20 16:30:38 -04:00
Goober5000 ab3388f397 add sexp and script support for maneuvers with new CIF_ flags 2019-10-20 00:59:43 -04:00
FSCyborg 0c07ad9d71 "Fix" 1916
Adds a check to see if the subsystem is the same before restting aspect lock.

More of an enhancement to expected behavior than a bugfix.
2019-07-30 17:58:52 -04:00
niffiwan 977190b358 Address review feedback
Make wip an actual pointer!
Rename some vars to better reflect their usage (vs previous copy-pasta)
2019-06-04 18:39:21 +10:00
niffiwan 4c7470fbf2 Fix AI selection of capital+ weps vs shields
Current the AI always selects capital+ weapons vs big/huge ships. This
makes the AI take shields into accounts, and not use the weapon if
either the shields are still up, or the weapon isn't good vs shields.

I don't greatly like the magic number 1.33 to determine if a weapon is
good vs shields, I'm happy to take alternative suggestions. I have
checked DE, WoD & BP tables and I don't think this change will affect
any of them (picked them because their either use capital+ weapons or
have shielded capships)

There's one DE weapon that the AI won't select anymore while shields
are up; however its fluff says it's bad vs shields and suggests a
paired shield-breaker so think it should be OK.
2019-05-12 15:50:13 +10:00
niffiwan 1ebb72ee88 Don't link if ship has 'no primary linking' flag
Also adds/enhances some handy nprintf debug statements.
Fixes #2040
2019-05-10 23:06:16 +10:00
Goober5000 2c307ef5d3 Merge pull request #1983 from Goober5000/ship_initialization_tweaks
some tweaks and minor improvements to ship initialization
2019-02-07 14:40:58 -05:00
wookieejedi 7dd1788aee Add 'On Waypoint Done' Hook
Adds 'On Waypoint Done' hook variable for scripting system.
2019-02-03 13:26:35 -05:00
Goober5000 5b9b06ab84 some tweaks and minor improvements to ship initialization
The core bug fixed here is #1982.  After ship_create sets up the ship, parse_object_create_sub does further initialization by copying some values from the parse object.  In most cases there are sensible defaults, but a few special cases require some post-processing...

- ship sounds
- the new way of initializing warp effects to allow per-ship customization
- intrinsic-no-shields
- an arrival entry in the mission log
- script hooks

I also took a further look at normal ship creation and tweaked some things...

- initialize ai mode in ai_object_init
- remove redundant assigment of ship name from parse_object_create_sub (it's also done in ship_create)
- remove redundant goal clearing from parse_object_create_sub (it's also done in ai_clear_ship_goals via ship_create)
- avoid overwriting the initial ai mode if the fix-ai-class-bug flag is set
- make the code slightly more efficient by not redundantly setting flags while searching for subsystems
2019-01-27 22:13:14 -05:00
Goober5000 bb0df2dc43 stage 1: replace individual parameters with an index into Warp_params 2019-01-08 23:03:36 -05:00
CasparKielwein df7c91f3e7 remove some unused functions in ai code.
There is a lot of dead code left, but my IDE failds on the 15k file.
2018-12-22 20:10:56 +01:00
plieblang 23f9cfc815 Add free-afterburner-use flag to ai_profiles.tbl 2018-10-02 14:10:27 -05:00
Peter Mitsis 923265988c Fix warnings found by clang_tidy.sh
Signed-off-by: Peter Mitsis <[email protected]>
2018-07-19 19:24:23 -04:00
Peter Mitsis c485ed8199 aicode: Update maybe_cheat_fire_synaptic() API
Removes an unused parameter from the routine's API.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-19 13:09:35 -04:00
Peter Mitsis 187affe004 aicode: Update cheat_fire_synaptic() API
1. Removes unused parameter
2. Applies 'static' keyword to the routine.

Together, these two changes should help the compiler generate
more efficient code.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 16:24:17 -04:00
Peter Mitsis f29cc2ef86 aicode: Update ai_ship_destroy() API
Removes unused parameters from the routine.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 16:24:17 -04:00
Peter Mitsis 97e15ca135 aicode: Update ai_ship_hit() API
Removes two unused parameters from ai_ship_hit(). Instances where this
routine are called are also updated.

This should result in slightly more efficient code.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 16:24:17 -04:00
Peter Mitsis 868418c100 aicode: Update big_ship_collide_recover_start() API
Removes the unused parameter from the routine. This has a small
ripple effect such that it results in an unused parameter in one
of the routines from which it is called.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 16:24:17 -04:00
Peter Mitsis e413b10ce1 aicode: Update ai_control_info_check() API
1. Removes unused parameter
2. Applies the 'static' keyword to the routine.

Together, these two changes should help the compiler generate slightly
more efficient code.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 16:24:17 -04:00
Peter Mitsis bdd740eabd aicode: Update ai_find_shockwave_ship() API
1. Removes unused parameter
2. Applies 'static' keyword to the routine

Together, these two changes should help the compiler generate slightly
more efficient code.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 16:24:17 -04:00
Peter Mitsis d24e3c9295 aicode: Update ai_find_shockwave_weapon() API
1. Removes an unused parameter.
2. Applies the 'static' keyword to the routine.
3. Applies the 'const' keyword to the remaining parameter.

Together these changes should help the compiler generate slightly more
efficient code.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 16:24:13 -04:00
Peter Mitsis 13be144495 aicode: Update ai_preprocess_ignore_objnum() API
Applies the 'static' keyword to the routine as it is only used in the
module in which it is defined.

Removes an unused parameter.

Together, these two changes should help the compiler generate slightly
more efficient code.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 15:27:35 -04:00
Peter Mitsis 8857c4561a aicode: Update gwlr_object_1() API
Adds the 'static' keyword and removes unused parameters.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 15:25:22 -04:00
Peter Mitsis af4a2555db aicode: Update get_behind_ship() API
Adds the 'static' keyword to the routine as it is only used in the
module in which it is defined.

Removes its  unused parameter (and updates location where it is called).

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 15:25:22 -04:00
Peter Mitsis ae2c4ef098 aicode: Update ai_chase_eb() API
Removes the unused parameter from the routine and adds the 'static'
keyword to the routine as it is only used in the module in which it
is defined.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 15:25:22 -04:00
Peter Mitsis 6e509868d2 aicode: Update ai_fire_secondary_weapon() API
Removes unused parameters from the routine.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 15:25:22 -04:00
Peter Mitsis d0bc3cf91d aicode: Update ai_select_primary_weapon_OLD() API
This routine is only used in the module in which it is defined, so the
'static' keyword has been applied to it.

One of its three parameters was unused, so it has been removed.

Finally, the 'const' keyword has been applied to appropriate arguments.

These changes should help the compiler generate slightly more efficient
code.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 15:25:22 -04:00
Peter Mitsis 10079c88cd aicode: Remove fds_aux()
The routine fds_aux() is not used anywhere.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 15:25:22 -04:00
Peter Mitsis 3aacb6cb42 aicode: Update ai_turn_towards_vector() API
The routine ai_turn_towards_vector() had an unused parameter (frametime)
and it has been removed.

Each of the instances where this routine is called have also been updated
to reflect the parameter removal. As this resulted in the routine
swarm_update_direction() suddenly having an unused parameter, that routine
and the places where it is called have also been updated (remove
unused parameter).

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-17 15:25:22 -04:00
Peter Mitsis a64ebca805 aibig: Update ai_big_maybe_enter_strafe_mode() API
Removes the unused parameter from ai_big_maybe_enter_strafe_mode().
Each place where this routine is called has been corrected to reflect
the updated API.

The 'const' keyword has been applied to remaining parameters as
necessary.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-15 22:27:43 -04:00
Peter Mitsis b7f3ba3660 aibig: Remove routine ai_big_ship()
The routine ai_big_ship() is empty, and appears to have been since it
was initially added many years ago. Removing it helps eliminate some
unused code.

Signed-off-by: Peter Mitsis <[email protected]>
2018-07-15 21:44:49 -04:00