Commit Graph
1599 Commits
Author SHA1 Message Date
asarium 614a636ed5 Fix clang-tidy issues
Not sure why travis saw these since I didn't change anything there but
fixing these is also good.
2020-06-06 23:24:08 +02:00
asarium 016c07dc3a Add feature to execute Lua coroutines at specific points
This adds a mechanism for running generic operations at specific points
of the frame execution. This can be used by any part of the code an not
just Lua since it simply executes std::functions. It also adds an
"execution context" concept that specifies in which situation an
operation should be executed.

This is then used by the Lua Coroutines code for resuming coroutines at
specific points instead of always when the awaited promise resolves.
2020-06-06 21:29:48 +02:00
asarium e8e549ff08 Add scripting API for tracing custom code
This can be used by Lua code to trace the runtime of their code in the
same way the engine already is capable of doing for most in-mission and
mission loading code.

Also adds some tracing scopes to the libRocket code
2020-06-05 22:14:55 +02:00
Goober5000 d5e7b7ffed Merge pull request #2410 from notimaginative/silence_debug_spew
remove super annoying debug spew on console
2020-05-27 10:38:50 -04:00
Fabian Woltermann 0c9bbe5223 Fix a bug in the debris deletion code introduced by the lab explosion feature commit. This also makes the debris code use the new flag system to mark debris pieces as nondeleteable instead of relying on a magic lifeleft value. 2020-05-26 16:55:45 +02:00
Taylor Richards 4e8fa1253b remove super annoying debug spew on console 2020-05-19 04:13:40 -04:00
Fabian Woltermann bdc6145b2c Deprecates the -fxaa and -smaa cmdline parameters in favour of a more generalized -aa; This also ensures that the smaa render targets are always initialized. 2020-05-04 18:30:11 +02:00
Fabian Woltermann 23fbdf7e64 Clean up the aa shader loading/unloading code to handle cases where we switch between FXAA and SMAA correctly 2020-05-01 10:55:20 +02:00
Fabian Woltermann 7439cf2cc3 wording 2020-04-30 10:57:54 +02:00
Fabian Woltermann 570dc5f3de Make sure the SMAA presets are actually passed to the shader stages and that the SMAA shader is recompiled at runtime if the preset changes. 2020-04-30 10:55:24 +02:00
asarium 1c12349990 Add extended scripting hook system
This moves towards defining the hooks in the code module that executes
them. Also provides the API necessary for better documentation of hooks.
This only covers a few hooks as a test and demonstration of the new API.
If no issues are found with this it can be extended in the future.
2020-04-13 14:45:19 +02:00
asarium 50e365a66c Fix wrong matrix function calls
This was using the wrong functions which caused videos not to show up
properly. This fixes #2310.
2020-03-29 12:19:00 +02:00
Goober5000 732ada474b remove CLOAKMAP 2020-03-04 23:47:22 -05:00
Goober5000 cacee6e5b8 a few more 2020-03-02 01:07:17 -05:00
Goober5000 90c6c91e4f add newlines to mprintf and nprintf 2020-03-02 00:51:58 -05:00
m!m 53a3b2b1c7 Merge pull request #2279 from asarium/fix/docker_stuff
Add compile time option to enable logging in release builds
2020-02-29 18:20:26 +01:00
asarium ed6ac7060e Add Dockerfile for compiling minimal standalone image
This adds a Dockerfile which compiles FSO for the alpine Linux
distribution and then creates a standalone image based on those
binaries. That sidesteps the problem that existed with trying to use the
AppImage binaries on that distribution.

This produces a much smaller image (78MB instead of 230MB) so it should
be a bit more managable. Building can be done like this:
docker build --build-arg build_type=FastDebug -t scpfs2open/fso-standalone -f docker/standalone/Dockerfile .
2020-02-26 20:01:31 +01:00
asarium 7029e4a10f Add compile time option to enable logging in release builds
This mostly meant for special docker standalone server builds where it
might be useful to have full release performance but also have the logs
available if necessary. This now always compiles the log statements but
enables or disables them with a constexpr so they should not appear in
actual release binaries.
2020-02-24 18:54:55 +01:00
asarium 2f3f061e75 Add Vulkan instance and surface creation code
This adds a new graphics type for the Vulkan graphics API. All this does
is to create a vulkan instance and a presentation surface with the help
of SDL.
2020-02-09 17:06:21 +01:00
asarium a13b503b83 Add more features for the new Options UI
The largest new feature is that it is now possible to include other
files into the RML by using the "include" tag. This is useful for making
markup files more modular.

Also added some more options for existing things (e.g. built-in detail
options).
2020-02-08 13:28:53 +01:00
asarium ae026f83ca Add generic uniform block for low frequency data
This elimiates all of the remaining "old style" uniforms from our
shaders. This might not be optimal for all situations but I have
confirmed that it is at least not worse at the moment.
2020-02-01 19:18:14 +01:00
asarium fe5dbeccaa Use uniform blocks for matrices
This is a generic way to get matrix data to shaders without using
(old-school) uniforms. This is another step towards more compatibility
with how new APIs (Vulkan) do things to increase the odds for a Vulkan
port at some point.
2020-01-28 18:20:47 +01:00
m!m d8537843ab Merge pull request #1600 from asarium/opengl/persistentlyMappedBuffer
Add persistent buffer mapping support for uniform data
2020-01-25 21:44:47 +01:00
Goober5000 1f4867a640 Clean up launcher settings a bit
Three main changes in this PR:

1) The enums for the "easy settings" launcher options are now clearer and more explicit, and the enum assignments for a lot of graphics options are now fixed, as they were incorrect due to code rot.

2) Some of the command-line flags options have been recategorized: -window, -fullscreen_window, -nomotiondebris and -noscalevid are now Gameplay; and -fps is now HUD.

3) Since post-processing is required for nebula fading, it now defaults to on, and the flag has been changed to -no_post_process.
2020-01-16 18:14:03 -05:00
asarium 0b2695e9e4 Some more security checks 2020-01-12 22:23:13 +01:00
asarium 362645ce27 Reformat code with clang-format 2020-01-12 12:57:00 +01:00
asarium 10ab4a00f5 Fix clang-tidy issues 2020-01-12 11:59:23 +01:00
asarium 5ce6c251ff Add persistent mapping support
Persistent buffer mapping is an OpenGL technique where the contents of a
buffer object are mapped to a persistent pointer instead of having to
map and unmap a buffer every time it is modified.

This decreases the overhead for updating data in a uniform buffer object
which now only consists of a memcpy and a flush call.
2020-01-12 11:59:23 +01:00
asarium a3651026b1 Improve how the engine handles uniform buffers
This is in preparation for using persistently mapped buffers for uniform
buffers. Since that functionality is not available in the OpenGL version
we are targetting I implemented a fall-back which simply uses
glBufferSubData.

I did a benchmark with these changes and there was no change in
performance to the current master version.
2020-01-12 11:59:23 +01:00
asarium bfe507a53a Cleanup some unused functions in the graphics subsystem 2020-01-02 17:05:26 +01:00
Fabian Woltermann d703d61cba Remove the -ogl_spec and -spec_exp cmdline arguments, as they are no longer used by anything 2019-12-13 12:37:36 +01:00
Goober5000 2d7c4de268 set Shadow_quality to default value 2019-11-30 22:55:20 -05:00
Fabian 9e5cd347be Makes slight adjustments to the lighting defaults.
This commit disables emissive lighting on objects by default (as the new HDR process makes it unnecessary) and switches the -no-emissive commandline parameter to -emissive; Setting that parameter will restore the old behaviour. The -no-emissive parameter is retained to avoid user-facing error messages.
In addition, this commit sets the default bloom value to 25.
2019-11-17 13:38:24 +01:00
FSCyborg 601fa75d50 Change while(0) to while(false)
Travis is complaining about while(0), so we're getting it off of our back by switching to while(false).
2019-11-03 16:27:23 -05:00
asarium 1eb1923751 Add SMAA 2019-06-30 13:28:05 +02:00
asarium 6d1931bf99 Add function for drawing full screen using oversized triangles
This replaces the current instances where two triangles are used for
drawing a full screen quad.
2019-06-30 13:08:45 +02:00
plieblang 3dbe27e772 Clean up map::iterator usage 2019-05-24 13:43:04 -07:00
asarium ad1ede7b74 Add new options system
This is a system for storing arbitrary data in the config file and then
easily retrieving it later on. This has full Lua support for exposing
the available options in a custom UI and changing the values of the
options. This ported some of the existing command line options over to
the new system which is opt-in for the moment by using a mod_table flag.
2019-03-02 14:02:21 +01:00
MageKing17 08faf52871 Merge pull request #1962 from asarium/fix/1961
Update internal NanoVG bitmap data buffer when updating texture
2019-01-14 02:43:08 -08:00
CasparKielwein d3806b2107 remove unused graphics function is_power_of_two. There is a generic one in ddutils. 2018-12-31 16:05:34 +01:00
asarium de92fe25e3 Update internal NanoVG bitmap data buffer when updating texture
This was causing issues since the new bitmap data was never stored in
the internal buffer FSO uses for getting the image data. Instead, it was
only uploaded to the GPU texture which could be deleted at any time.
This was the case when changing the "3D Hardware Texture" setting which
causes a texture flush.

This fixes #1961.
2018-12-30 14:00:09 +01:00
Matthew Khouzam 877a138192 Update gropenglshader.cpp 2018-12-06 22:53:42 -05:00
m!mandTheMatthew 8a34ceef91 Update code/graphics/opengl/gropenglshader.cpp
Co-Authored-By: TheMatthew <[email protected]>
2018-12-06 22:51:35 -05:00
m!mandTheMatthew 9b7a87d4c5 Update code/graphics/opengl/gropenglshader.cpp
Co-Authored-By: TheMatthew <[email protected]>
2018-12-03 20:04:30 -05:00
Matthew Khouzam 3b07636a16 Add a cache map for shaders in order to accelerate shader lookup
Shaders lookup in opengl_get_shader_idx performance reduces from
O(n) shader to O(1).

Signed-off-by: Matthew Khouzam <[email protected]>
2018-12-03 20:03:25 -05:00
tomimaki bb6c00a516 Update gropengltnl.cpp 2018-11-06 15:13:59 +01:00
asarium da951e8be4 Fix cubemap offset computation for texture uploads
The changes from #1752 changed how the offset was computed but the
cubemap code did not update the initial offset computation to account
for this.

This fixes #1921.
2018-11-02 17:33:16 +01:00
asarium 35a654660f Only upload mipmap levels that are actually needed
Previously, the game uploaded all mipmap levels found in the image files
and then selected which ones it will use by using GL_TEXTURE_BASE_LEVEL.
This unnecessarily used additional GPU memory which is especially bad if
the player already needs to use a lower detail level. This fixes that by
only uploading the necessary mipmap levels.
2018-10-28 14:57:00 +01:00
Artyrm 33df766edf #ifdefed debug parts. 2018-10-14 15:25:17 +03:00
Artyrm 9a6227e7b0 Fixed grammar. 2018-10-14 14:58:53 +03:00