This is a minor follow-up to PR #2390. There are a few minor differences between untranslated strings and the internal strings in strings.tbl; this PR fixes them.
Certain mods provide their own tstrings.tbl, but this runs into trouble when you localize data meant for one mod using a tstrings.tbl meant for another mod. See the Mantis ticket:
http://scp.indiegames.us/mantis/view.php?id=2942
and also the HLP post:
http://www.hard-light.net/forums/index.php?topic=85041.msg1716600#msg1716600
This PR adds an optional flag that will check the untranslated string against the "default language" translated string. The two strings should be identical. If they aren't, the code assumes there is a tstrings.tbl mismatch.
I modified the mission listing code to enable this check when localizing mission info (titles and descriptions), and to avoid adding the mission to the list if there is a mismatch. Fortunately, I think mission listing is the only place where this bug is likely to happen.
This does some refactoring to make it possible to cimpile and run FSO
without needing to link to FFmpeg. Since that eliminates support for
cutscenes or sound this is mostly useful for running a standalone server
which has no need for this anyway.
This reduces the image size of the standalone Docker image to only 20MB
and also resolves any licensing issues that might have existed.
The standalone did not initialize SDL and so did not receive the quit
signal when it was sent SIGTERM or SIGINT. This fixes that by making the
standalone server just use the normal os initialization code.
Also includes some other code cleanup and some more logging to make it
more apparent in the log what is currently happening at standalone
startup.
This mostly meant for special docker standalone server builds where it
might be useful to have full release performance but also have the logs
available if necessary. This now always compiles the log statements but
enables or disables them with a constexpr so they should not appear in
actual release binaries.
Does this by refactoring how the timing is calculated. It also removes the Next Arrival Time Array, which does not actually do a good job of calculating it, anyway. We can now rely on the other oo_arrive_time arrays exclusively by subtracting from current time.
Squashed Commits:
1. Use function to pull FrametimeOverall to keep from breaking Fred.
2. Remove unsed parameter from multi_oo_calc_interp_splines
3. And also fix the corresponding declarations and functions calls.
These function have been around since retail. What they were supposed to do was allow the V team to get a baseline of how much data object updating would use without the limiting system.
However, the way that multi_rate_add work, is that they say to the limting system, "The client is getting a lot of data, so limit it some more." And that eventually causes debug build object updates to slow to a crawl.
Should fix rare multi crash where reserving net signatures for spawened munitions would cause an ushort overflow, triggering an assert in multi_set_network_signature.
Turns out we can just remove the assert, and just guarantee that signature is going to be in the required range.
Squash history:
1. Improve Assertions (as per Taylor's suggestion) and reconfigure Int3
2. Wording change on last assertion
Any server build created this year will crash any client connected to it because it will send a packet cotaining hull updating information, but accidentally unset the flag for new hull info. The client was therefore unaligned with the packet, causing the local subsystem_update array to go bonkers.
Removes about half of the Int3()'s in multiutil.cpp by making Assertions more robust, changing two functions to void type (because there was no way to get an error value from them, anyway), and adding two Verify()'s in case we ever decide to start using the multi variable change functions.
Squash History:
1) Forgot to change one Assert to Assertion
2) Change Verify to Assertion, because of better argument support.
3) Fix a couple copy paste errors
Just a quick PR to make multiutil slightly more readable by removing one unused function (whose functionality is already in the object update packet), two globals which we only increment and we do nothing with, and some defines that have been commented out because the size returned can actually vary.
These coverity issues are all caused by the same code being copy and pasted in three different places.
There does not seem to be danger of the negative array access, but the changes that "fix" it are also slight optimizations (assuming the compiler hasn't been catching them).
In short, I am basically just moving code around to avoid duiplicate checks and in other places checking for the negative array index explicitly.
Suggested style corrections now included.