asarium
c42fc4fc6f
Move asteroid scripting class into separate file
...
This also adds a macro for specifying from which class a scripting class
derives.
2016-12-24 19:36:42 +01:00
asarium
4360340bd4
Move object scripting class into separate file
2016-12-24 19:08:08 +01:00
asarium
72ffa6a052
Move mc_info scripting class into own folder
2016-12-24 18:04:44 +01:00
asarium
d6a556cd31
Move weaponclass scripting file into separate file
2016-12-21 17:57:26 +01:00
asarium
1c36ff40ba
Move material scripting class into separate file
2016-12-21 17:52:05 +01:00
asarium
60fc558a3b
Move texture scripting class into separate file
2016-12-21 17:42:59 +01:00
asarium
ce5dfe148d
Move streaminganim scripting class into separate file
2016-12-21 17:37:26 +01:00
asarium
9a8e3ba09c
Move team scripting class into own file
2016-12-21 17:30:39 +01:00
asarium
06066e0c52
Move species scripting class into own file
2016-12-21 17:25:14 +01:00
asarium
f10cee9f58
Move shiptype scripting class into own file
2016-12-21 16:47:23 +01:00
asarium
5f6fe0288c
Move shields scripting class to separate file
2016-12-20 17:58:27 +01:00
asarium
d5973346ec
Move sexpvar scripting class
2016-12-20 17:58:27 +01:00
asarium
c23c65596f
Move physics_info scripting class into own file
2016-12-20 17:58:26 +01:00
asarium
eb6295e375
Move model scripting class into own file
...
This also includes the various associated classes.
2016-11-26 14:21:47 +01:00
asarium
45fa09d9cb
Move eye scripting class into own file
2016-11-23 18:57:52 +01:00
asarium
2e1d2116b1
Move hudgauge scripting class
2016-11-23 18:50:21 +01:00
asarium
a17249eef6
Move gamestate scripting class
2016-11-23 18:45:01 +01:00
Fabian Woltermann
1ce3b3486d
Merge pull request #1072 from asarium/lua/functionMovement
...
Move even more scripting classes into own files
2016-11-22 14:21:00 +01:00
z64555
b9d98a3aa3
Adds scripting support for VM_CAMERA_LOCKED and VM_CENTERING. VM_EXTERNAL_CAMERA_LOCKED is now a soft-state that is equal to (VM_EXTERNAL && VM_CAMERA_LOCKED)
2016-11-20 19:38:23 -06:00
z64555
5990dbce08
Actually Fixes Issue 965.
...
Previous fixed used a logical NOT (!) instead of a bitwise NOT (~), derp!
In addition, the LE_VM_INTERNAL state now ignores VM_CENTERING, so it won't go false if the camera is returning to center.
2016-11-20 19:30:43 -06:00
asarium
69db392407
Move gameevent scripting class into own file
2016-11-14 23:39:47 +01:00
asarium
a43429f658
Move font scripting class into own file
2016-11-14 23:28:39 +01:00
asarium
32b2ed5093
Move file scripting class into own file
2016-11-14 22:51:03 +01:00
asarium
4ca0f86c74
Move event scripting class own file
2016-11-14 22:47:25 +01:00
Fabian Woltermann
8fffa4b5e9
Merge pull request #1040 from asarium/lua/enums
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Move sripting enums to own file
2016-11-14 22:13:02 +01:00
z64555
9d859066f7
Let LE_VM_INTERNAL ignore the state of VM_CAMERA_LOCKED, which should have gr.hasViewMode(VM_INTERNAL) return TRUE again.
2016-11-04 20:57:13 -05:00
asarium
a42e9ff90f
Move Enums to own file
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Also added unit tests to check if enums exist and work as intended.
2016-10-14 09:50:30 +02:00
asarium
ecd7f61956
Sort the scripting documentation entries
2016-10-13 12:22:47 +02:00
asarium
11483057e5
Add unit tests
...
This also fixes the toggleBit function which was broken until now.
2016-10-13 12:22:47 +02:00
asarium
4382b577ae
Move BitOps scripting library into own file
2016-10-13 12:22:47 +02:00
Fabian Woltermann
fe6fafdbfb
Merge pull request #1008 from asarium/lua/vecmathApi
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Move vecmath scripting functions into own file
2016-10-13 12:22:08 +02:00
DahBlount
0a22d601fd
Fix isWeaponUsed Description
2016-10-12 18:59:02 -06:00
DahBlount
214b2dc053
Fix comments, arguments, and initialize some vars
2016-10-12 15:10:42 -06:00
DahBlount
c323917db9
Splits up isWeaponUsed into two functions
2016-10-12 14:18:08 -06:00
DahBlount
5575e65eb6
Add isWeaponUsed scripting function
2016-10-12 14:18:08 -06:00
asarium
df40777e5f
Move vecmath scripting functions into own file
2016-10-04 15:09:52 +02:00
asarium
5535311087
Move ade functions into own files
2016-10-03 22:24:09 +02:00
asarium
6dbf200cc3
Move lua to scripting folder
2016-10-03 21:38:29 +02:00