Commit Graph
402 Commits
Author SHA1 Message Date
Goober5000 d195c97056 Yarn's fix for Mantis #3024
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10531 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
Goober5000 6d5e026a3e Mantis #3004: don't remove subspace drives from support ships
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10429 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-20 18:27:34 +10:00
Goober5000 df73bacb9e Mantis #3004: standardize checks for whether ships can depart to docking bays, and whether departure goals are achievable, and whether a ship can be commanded to depart; also fix the default behavior if a ship attempts to warp out but is unable to
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10428 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-20 18:27:34 +10:00
Goober5000 827286ec95 only warn once, because old missions tended to have a *lot* of these broken +Team values
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10404 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-20 18:27:33 +10:00
m_m 5050494c45 Fix for Coverity 1135848
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10311 387891d4-d844-0410-90c0-e4c51a9137d3
2014-01-31 17:25:59 +10:00
Goober5000 a04e83ab01 red-alert will now work with ships that appear at some point subsequent to mission start
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10267 387891d4-d844-0410-90c0-e4c51a9137d3
2014-01-14 20:24:45 +10:00
Goober5000 1ff223687d when new subsystem entries are inserted, make sure the blank subsystem gets saved and inserted at the proper spot so that we don't use stale data (fixes Mantis #2979)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10236 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-22 19:05:15 +10:00
Goober5000 645ee9a2ba make warning messages friendlier
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10202 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:58 +10:00
Goober5000 f3c902c39b add wing_bash_ship_name, which handles the hash symbol thing, accommodates Blue Planet's capship trick, and works in FRED and while we're at it, do a little bit of const'ing
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10198 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:57 +10:00
Goober5000 1e78f8c6e1 fix hidden divide-by-zero
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10190 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:57 +10:00
zookeeper 1c74472423 Added an $On Ship Arrive scripting hook.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10188 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:57 +10:00
Goober5000 1467b0ef16 for wing names with hash symbols, put the ship number before the hash
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10180 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-03 21:12:50 +10:00
Goober5000 3bc14442c5 just make this block similar to the other one
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10179 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-03 21:12:50 +10:00
Goober5000 70d05d3815 scramble messages on a per-ship basis
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10136 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
zookeeper 8cd19aa588 Merged model point shields from zookeeper branch.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000 13513588df turn p_object into a class ensure that p_object dock instances are cleared between missions, not just when the game exits handle Player_start_pobject in a saner way the p_object Reset method is nice, but it turns out we don't need it
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10060 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000 6b97f368e8 sync functions for freeing dock instances
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10059 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000 e0fa46a185 more memset refactoring... turn texture_replace back into a POD struct
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10048 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:41 +10:00
Goober5000 5d73931b6d this should now allow wing icons to be specified too
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10012 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:57 +10:00
Goober5000 686088fa90 store briefing icons in a master list rather than in species_def allow ship classes to specify their own briefing icon to override normal icon
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10011 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:56 +10:00
Goober5000 758bf662e7 valid timestamps are actually > 0
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9992 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-31 19:25:03 +10:00
Goober5000 138e6b853f yeesh... a veritable cascade of const-correctness
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9783 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-13 20:18:32 +10:00
Goober5000 d5f03daa6b spelling, hehe
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9774 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-13 20:18:31 +10:00
karajorma 0b0b3fdf70 Allow event.log to snapshot all events that are checked this frame. Allow event.log to record the status of the event the previous time it was checked in addition to its status this frame.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9762 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-03 21:01:26 +10:00
karajorma 5708875eda We only need to see this error once in FS2. Ensure that this instance only appears in FRED.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9686 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
niffiwan 61bf714c51 Fix mantis 2815: store single/multi squad names and images separately (in csg/plr respectively)
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9622 387891d4-d844-0410-90c0-e4c51a9137d3
2013-04-14 13:00:35 +10:00
chief1983 86309a5d66 Since the timerbar warning can't be fixed, this should fix the remaining parts of Mantis #2829 by escaping things it confused with xml tags.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9618 387891d4-d844-0410-90c0-e4c51a9137d3
2013-04-14 13:00:34 +10:00
Zacam 593be42e66 *drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.

git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Goober5000 4791df1b17 return special_hitpoints to using a specific value instead of a multiplier;
this was extensively tested in both single-player and multiplayer, using change-ship-class and changing ship loadout, against ships both higher and lower in hitpoints, to ensure it didn't re-break Mantis #2326
2013-01-13 09:28:28 +00:00
Goober5000 e26c663c59 wing departure now works 2013-01-13 03:55:09 +00:00
Goober5000 107a61ea13 for Mantis #2097, straighten out the departure code so that goals to warp cause warping, and comm departures use whatever departure method is specified 2013-01-13 03:03:25 +00:00
Goober5000 5a4c6c90c4 be mindful of sending ship-create packets for docked ships in multiplayer -- should fix Mantis #2761 2013-01-01 22:22:11 +00:00
Valathil 5bce063959 Fix for Mantis 2745: Make it impossible in FRED to select individual ships for reinforcements when in a wing. From FUBAR: Check at mission parse and spit out warnings. 2012-12-23 23:58:58 +00:00
Goober5000 5b77af048c since invisible textures were loaded as -1, they have to be flagged specially to actually replace real textures (Mantis #2340) 2012-12-17 08:00:17 +00:00
Valathil a4974307f5 Fix for Mantis 2737: Recreate the entire orientation matrix not just the forward vector when ships spawn from docking bays. 2012-12-15 19:51:40 +00:00
Goober5000 2e783fe37b fix Mantis #2319 (alt names and callsigns aren't properly removed) 2012-12-15 04:36:27 +00:00
niffiwan fd7fe0dd9e Goober!!! :) Fix parentheses in r9397 2012-12-05 09:23:29 +00:00
Goober5000 b11cca1e7d bulletproof the activation and deactivation of shields; this should fix Mantis #2747 2012-12-05 07:45:47 +00:00
Goober5000 9df9157e3c improve ship-copy-damage sexp with more robust checks and incidentally a fix for Mantis #2734 2012-11-26 05:49:23 +00:00
Goober5000 14322c5064 a ship that is self-destructed should have the same behavior as one that is destroyed, if going by mission log entries
(c.f. thread: http://www.hard-light.net/forums/index.php?topic=82718.0)
2012-11-05 05:43:28 +00:00
karajorma 20b614069e Resaving a mission shouldn't result in any changes other than the date. 2012-10-26 09:44:12 +00:00
karajorma 7769a4e6e1 Okay, this time JUST the event.log stuff! 2012-10-08 09:13:21 +00:00
karajorma 49f63ad88b Backout that commit. Wrong codebsse! 2012-10-08 09:11:14 +00:00
karajorma 7c25c35243 Commit the event.log feature. 2012-10-08 09:02:44 +00:00
Echelon9 530aa28cfa Fix LLVM warning: Declaration shadows a local variable (missionparse.cpp) 2012-09-06 16:56:47 +00:00
Swifty c6c12fc251 go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing. 2012-08-11 21:14:53 +00:00
The_E 3b1a94b751 After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details. 2012-07-28 20:53:57 +00:00
Goober5000 3eeb334d77 allow skyboxes to be rendered at a custom orientation 2012-07-24 03:53:25 +00:00
Goober5000 8cf4e79607 this really ought to be a Warning, not an Error 2012-07-15 05:16:13 +00:00
Goober5000 fdd685fb8a we want to truncate based on number of lines, not number of characters
also, we want to truncate the FRED error message boxes too
(this is a better fix for Mantis #2658)
2012-07-14 06:23:45 +00:00