Goober5000
e0c6eeff25
minor bugfixes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3687 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:38 +10:00
Goober5000
5d81316c65
clarified this; it was confusing before
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3657 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:38 +10:00
Goober5000
9360755de9
fix forum links
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3631 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:37 +10:00
karajorma
8ba5dd2af3
Fix for Mantis 1092 - (Support ships damage hull)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3629 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:37 +10:00
taylor
8b0d64f4f1
For redalert stored data be sure that dead ships don't come back, and departed ships come back just as they left (Mantis bug #810 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3623 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:37 +10:00
Goober5000
9b3ad06f06
check that targetview model files exist as well
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3606 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:36 +10:00
Backslash
217b5beb99
Ok, maybe this one will be better. Sorry about that.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3584 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:35 +10:00
taylor
a6bcb0b3e7
revert Backslash's commit, *way* too many changes there for a single friggin line
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3583 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:35 +10:00
Backslash
de16009a35
max_speed changed to get ship's max forward speed instead of max_vel magnitude, thus fixing trichord speed problems. (Mantis 1050, and early work by argv.)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3582 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:35 +10:00
taylor
c29aa3e9e3
fixes for stuff_string() bounds checking stict compiler build fixes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3548 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:34 +10:00
taylor
6175b6652b
make Species_info[] and Asteroid_info[] dynamic
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3536 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
taylor
594fe17d61
fix for Mantis bug #1038 (glow point bank storage being wrong after changing ships in shipselect) fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3510 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:32 +10:00
Goober5000
d491750ad1
fix macros
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3494 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:31 +10:00
wmcoolmon
8debd63788
Commit of 'new' BTRL FTL effect work
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3491 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:31 +10:00
Goober5000
53feaed357
fix waypoint time to goal
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3480 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:31 +10:00
karajorma
d723c2e5fb
Fix lack of Wingman Status indicator for Zeta wing in TvT games.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3466 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:30 +10:00
Goober5000
e755e262d3
if a modular table ship pof cannot be found, use the original one
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3438 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
karajorma
9d5f957d7c
More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3423 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
Goober5000
618cb53d8e
better handling of ballistic rearm sounds --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3420 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
karajorma
dd97133335
Another typo
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3418 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
karajorma
9ca5def214
Fix Mantis 1009 - A problem with using the Change-ship-model SEXP
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3408 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:29 +10:00
Goober5000
b9a110b93f
add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3389 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
taylor
f04620dd78
check first stage warp arrival against all docked objects so we can not render them all if even one is 1st stage
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3378 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
karajorma
86592894a7
Fixed an error in ballistic weapons where only the server got the correct number of bullets in multiplayer. Fixed a rounding up error in get_max_ammo_count_for_primary_bank()
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3366 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:27 +10:00
Goober5000
511d99402a
fix a subtle and nasty bug --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3356 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:27 +10:00
taylor
d5f2d2db88
make glow point banks dynamic
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3345 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:26 +10:00
Goober5000
2f9ad571c5
stage 2 of animation fix (add base frame time to each ship) --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3340 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:26 +10:00
Goober5000
b90e7941cd
bah, make sure we're in the correct mode
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3322 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
Goober5000
90349360f4
tweak max speed function --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3321 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
Goober5000
0c4922f248
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3317 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
Goober5000
ac9dea08b4
fix for Mantis #967 --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3311 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
taylor
2f0d12e022
rest of the map/glow changes - put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model - same for glowpoints, back on a per-ship basis - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently) - fix glowmaps for shockwaves again - add support for animated specmaps (mainly for TBP and Starfox mods) some minor code cleanup and compiler warning fixes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3304 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
Goober5000
99bf855bcb
fix ship type bug that Taylor mentioned --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3295 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
Goober5000
922d3f5584
WCS screaming stuff --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3292 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
Goober5000
c969d5b4ef
fix a couple of typos --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3287 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
1f9f692bfd
1) complete (almost) changeover to reorganized texture mapping system 2) finally fix texture animation; textures now animate at the correct speed --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3285 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
b4fcd028f0
cvs comment tweaks
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3282 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
a622bf7e8e
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P --this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3279 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000
268d23cb88
handle docked objects during death roll --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3250 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
wmcoolmon
e99ef17c43
New function for scripting
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3241 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
wmcoolmon
ca5777adfe
Move fog disappearance factor to objecttypes.tbl
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3180 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:20 +10:00
wmcoolmon
4ab913d3c8
Limbo flag support; removed unneeded muzzle flash flag
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3177 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
taylor
56f81dbc45
properly initialize a few entries that were left zero'd by mistake
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3162 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
Goober5000
9d6a9f7df7
add fighterbay restriction code --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3157 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:18 +10:00
karajorma
140c82e6ed
Support for alt ship classes, team loadout flag and changes to Ships_exited. Fixed assertion upon multiple uses of the change-ship-class SEXP.
2006-06-02 08:49:35 +00:00
Goober5000
3d73663123
some cosmetic changes in preparation for bay arrival/departure code
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--Goober5000
2006-05-31 03:05:43 +00:00
taylor
eda1a26a94
comment out some pointless checks which look for not using either D3D or OGL
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don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
2006-05-27 16:49:05 +00:00
Goober5000
4448ef1c47
fix for Mantis #755 , plus make the missionlog #defines uniform
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--Goober5000
2006-05-20 02:03:01 +00:00
taylor
6b92385163
get rid of some wasteful math for gr_set_proj_matrix() calls
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fix check that broke praise of kills for player
fix knossos warpin effect that always seems to get rendered backwards (I couldn't find anything that broke with this but I suppose it's a mod could have an issue)
2006-05-13 07:15:51 +00:00
bobboau
7c36a78db8
bugfix for the animation system
2006-04-18 00:56:28 +00:00