Commit Graph
328 Commits
Author SHA1 Message Date
Goober5000 56803e7c9f Merge pull request #4615 from MjnMixael/ScpuiDebriefingLibrary
Scpui API debriefing library
2022-09-18 18:36:33 -04:00
mjn-mixael ac82d8349c Virtvar -> Func 2022-09-17 22:24:48 -05:00
Goober5000 622c99fa2f add stopLoopingSubmodelAnimation
A script command to mirror the SEXP operator.
2022-09-17 17:45:28 -04:00
Fabian Woltermann ef496f08e0 Merge pull request #4657 from Goober5000/4602_followup
additional polishing of the briefing API
2022-09-16 15:47:49 +02:00
Goober5000 c9ca58f504 update 2022-09-15 20:09:55 -04:00
Goober5000 c13e262bb8 Merge pull request #4640 from Goober5000/hud_scripting_enhancements
several minor HUD enhancements
2022-09-15 18:34:36 -04:00
mjn-mixael 54b6efcf25 Address feedback 2022-09-15 10:27:45 -05:00
mjn-mixael 925aa44ebb Compare pointer to nullptr instead of 0 2022-09-15 10:27:42 -05:00
mjn-mixael f0f23b5fd0 Address feedback 2022-09-15 10:27:38 -05:00
mjn-mixael 6f0f3a10eb Address feedback 2022-09-15 10:27:31 -05:00
Mike N 895d4dce1a debriefing api access 2022-09-15 10:27:19 -05:00
Goober5000 e146a24f9e additional polishing of the briefing API
Follow-up to #4602.  Overall the PR was good, but there are a few extra small changes that should go in. In order of priority:

1) The `exitLoop`, `skipMission`, and `skipTraining` functions should check for campaign mode.
2) The `isVisible` virtvar should be changed to a function, because calling it may have side effects.  In standard usage, the briefing formula is evaluated exactly once per stage on briefing initialization, so scripts should follow this convention.
3) The `hasGoalsSlide` function should be called `hasGoalsStage`, because "stage" is the common terminology in FSO.
4) Paging out mission messages is already done in `game_level_close` and should be removed from not only the scripting method but the method it was based on.
5) For consistency, unused parameters should use the `SCP_UNUSED` macro.
6) The `isTraining` flag check can be slightly streamlined using the double-not trick.
2022-09-15 11:20:00 -04:00
EatThePath 452f554193 Crossing the specular rubicon (#4302)
* Applying directional brightness profile value, disconnected spec flags and made specular light always equal to diffuse light

* Switched over to new command line arguments

* Wire lab up to new lighting controls, and provide backwards-compatible defaults for emissive.

* cleanup unused new function

* make static some functions that can be static

* revise command-line and emissive handling

* handled specular sun depreciation and general removal of specular value handling

* Removed specular light color as a separate value in the uniform buffers.

* cleanup of leftover/post-rebase specular references

* further post-rebase repair of light flags command line and leftover specular

* move techroom/selection/breifing 'room' lights to a common function and
augment lighting setup for current rendering

* fixed some mishandling of lighting modifiers.

* Addressed code clarity and comments from review
2022-09-15 05:47:58 +09:00
MjnMixael 70609bb3b9 Cleanup Fiction, Red Alert, and Loop Brief based on feedback on other PRs (#4649) 2022-09-14 16:01:57 +09:00
BMagnu 10a47781a0 Change cmd_briefing API to reference from copy (#4646) 2022-09-14 16:01:42 +09:00
MjnMixael ff55a39dd4 Scripting functions required for SCPUI conversion of all four Tech Room UIs (#4591)
* Documentation (+6 squashed commit)

Squashed commit:

[ea8550b54] Resolve errors

[9ab0a576d] Add way to count number of elements in the arrays

[eb74146cc] Correct this boolean check

[60fbc6008] Missed one

[78e65a4b7] Avoid naming collision

[4ea5ddead] Clean unneeded log print and compare like variables

* Adding simulator room here seems like a pretty safe option

* Scpui API to access to build the tech room cutscene list and a few methods to help playing the cutscene and return to the menu accurately

* Scpui API access for credits related data

* # This is a combination of 7 commits.

Clean unneeded log print and compare like variables

Avoid naming collision

Missed one

Correct this boolean check

Add way to count number of elements in the arrays

Resolve errors

Documentation

* Address feedback

* Address feedback

* Add virtvar isCampaignMission
2022-09-14 16:01:34 +09:00
MjnMixael ef85e94e40 SCPUI API elements required for the Briefing (#4602)
* API elements required for the Briefing

* Resolve errors

* Check if the mission is a Scramble mission

* Add one missed flag check

* Slight API naming adjustment

* Address feedback

* Address Feedback again

* Differentiate var names
2022-09-14 04:39:20 +09:00
Goober5000 974981520d change names 2022-09-11 22:25:57 -04:00
Goober5000 9fcf17b9e6 better distinguish between builtin and custom hud gauges, and allow both when the functions can handle it 2022-09-11 22:09:24 -04:00
Goober5000 0480fa69d9 several minor HUD enhancements
add `getDirectiveLines` and `setPosition` script functions
properly error if trying to set a HUD gauge name
remove the unneeded `Directive_frames_loaded` variable
improve accuracy of SEXP help for HUD gauge operators
2022-09-11 21:16:50 -04:00
Asteroth ef57ffc2f4 Add maneuvering thruster easing (#4623)
some thruster and comment clean up, and thruster easing
2022-09-09 18:36:04 -05:00
Goober5000 16a8a46f42 Merge pull request #4579 from MjnMixael/RenderWeaponTechModel
Implement renderTechModel() and renderTechModel2() for weapons
2022-09-07 20:09:06 -04:00
Goober5000 39b57cbf41 rotational interpolation
Add script support for rotational interpolation of matrixes (orientations) and vectors.
2022-09-06 21:48:03 -04:00
Goober5000 fe44dda809 Merge pull request #4521 from Goober5000/end_of_mission_cutscene
mission-specific cutscene enhancements
2022-09-05 04:51:15 -04:00
Goober5000 268a483bdb add Radius virtvar for objects
Surprised it hasn't been added before now.
2022-09-05 01:31:18 -04:00
BMagnu 2a2ed22e5b Enable LuaAI to use more arguments (#4577)
* Enhance LuaAI args

* Pass the Lua Parameters

* Cleanup debugging comment

* Fix warnings
2022-09-03 22:31:52 +09:00
Kiloku 05495cd1bc Add optional Drop Shadows to HUD (#4543)
* Add drop shadows to HUD text

* Add drop shadow to reticle

* Add control to toggle Drop Shadows

* Double render reticle shadows

* Use gauge_color instead of creating a temp var

* Add shadows to ETS gauges

* Set shadow default to false and adjust formatting

* Restore numbering for controlsconfig
2022-09-01 22:06:00 -04:00
Goober5000 ba82e4ef57 Merge pull request #4582 from Goober5000/model_translation
Model translation
2022-08-29 12:46:28 -04:00
Goober5000 41d2cdc82c Merge pull request #4569 from Goober5000/asteroid_debris_timestamps
convert some timestamps to the new system
2022-08-28 17:44:41 -04:00
MjnMixael be00e257b8 Scripting functions required for SCPUI conversion of Red Alert (#4587)
* Scripting functions required for SCPUI conversion of Red Alert

* Correct documenation

* Address feedback

* Missed return

* Briefings
2022-08-28 13:18:12 -04:00
wookieejedi 650ae9a074 Some extra safety checks for fiction viewer scripts (#4598)
Protects `Fiction_viewer_active_stage` if it reads a stage of -1 (it would have thrown a vector access error because the index is out of range). Also, given a lot of other scripting functions have additional built in error checks, I just added those to the fiction viewer functions.
2022-08-28 09:11:57 -04:00
MjnMixael 60509b2c3c Scripting functions required for SCPUI conversion of Loop Brief. (#4586)
* Scripting functions required for SCPUI conversion of Loop Brief.

* nullptr

* Fix documentation and make setting choice optional, defaulting to false.

* Documetation fix
2022-08-28 08:52:41 -04:00
Goober5000 9116f5de2d improve API 2022-08-27 13:10:05 -04:00
Goober5000 a1215c6d6f infrastructure for handling submodel translations - maintaining, colliding, rendering 2022-08-27 13:10:05 -04:00
MjnMixael a884633723 Fix documentation (#4594) 2022-08-26 23:03:54 -04:00
mjn-mixael 762d855e99 Implement renderTechModel() and renderTechModel2() for weapons 2022-08-26 12:21:40 -05:00
Goober5000 19e407df62 convert some timestamps to the new system
Mostly debris and asteroid timestamps, but also arc timestamps for ships.
2022-08-25 21:40:18 -04:00
MjnMixael 6d26547928 Scripting functions necessary for SCPUI Fiction Viewer (#4584)
Scripting functions necessary for SCPUI Fiction Viewer
2022-08-25 18:16:42 -04:00
wookieejedi 261dc508f8 Script function for turnTowardsOrientation (#4578)
A simple copy of the same function on `ai_helper`, now usable on plain ships too.
2022-08-23 22:23:30 -04:00
BMagnu 2557478d55 Allow changing Animation Instance speed (#4572)
* Allow changing animation speed

* Return nil from function

* address feedback
2022-08-22 03:14:34 +09:00
BMagnu 55eab4c7e7 Add turnTowardsOrientation (#4563) 2022-08-21 08:24:39 -04:00
Goober5000 38fbe6311e Merge pull request #4555 from MjnMixael/LuaPersonaAccess
Implement ability to get and set a ship's persona index
2022-08-21 00:54:50 -04:00
BMagnu 61197d4c12 Add SEXP to stop an animation after loop (#4566)
* Add Animation Instance Flags

* Add SEXP barebones

* Unify and simplify animation parsing

* Clean up animation calling and use new animationlist api

* Add missing break
2022-08-20 18:44:17 +09:00
MjnMixael 9b36fd1f6f Lua scan time (#4551)
* Add Lua access to a ship's Scan Time

* Disallow writing to the shipclass value

* Remove ship access in favor of shipclass access. Resolve read only issue.

* Cleanup and error if script attempts to set Scan Time

* Whoops. Still need to get the shipclass.
2022-08-19 07:57:56 -04:00
mjn-mixael 1d5c457c83 Fix issue 2022-08-19 00:28:59 -05:00
Mike N c0c7854c86 Address feedback 2022-08-18 16:01:32 -05:00
Mike N 103522b72a Implement ability to get and set a ship's persona index 2022-08-18 12:55:16 -05:00
Kiloku 843eda19dd Prevent subsystem fireWeapon scripting function from triggering an assert (#4537)
* Prevent an assert from being triggered down the line by giving a LuaError for invalid weapons

* Reword error message to match function documentation
2022-08-18 21:26:10 +09:00
Asteroth bfb77b2a00 add isPositionInFOV script function (#4540) 2022-08-18 21:25:40 +09:00
Asteroth 6e7fcdaac7 copy script function from ai helpers to plain ships (#4539) 2022-08-17 14:33:06 -04:00