taylor
96b16c4896
stupid <expletive-delete> terminal, I <expletive-deleted> <expletive-deleted>!!!
2005-04-15 11:41:28 +00:00
taylor
4465f5ee65
new GCC = new warning messages, yippeeeecvs commit code/parse/encrypt.h code/parse/encrypt.cpp code/scramble/scramble.cpp
2005-04-15 11:36:55 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
350aba83ad
enable 32-bit to 16-bit TGA conversion with -tga16 cmdline option (experimental)
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fix crash when upgrading from original campaign stats file to current
2005-03-13 23:07:36 +00:00
wmcoolmon
2be69e963d
New commandline option "-noparseerrors"
2005-03-12 03:09:55 +00:00
Goober5000
5548a8e954
edited for language ;)
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--Goober5000
2005-03-08 03:50:25 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
wmcoolmon
8d72b69b60
"-ingame" command line option
2005-02-16 10:00:40 +00:00
wmcoolmon
0aac23683b
Addition of the -clipdist argument.
2005-02-10 04:02:37 +00:00
taylor
429a65a246
it's -nosound not -noaudio
2005-01-30 14:09:29 +00:00
taylor
2a7b06112d
merge with Linux/OSX tree - p0130
2005-01-30 12:50:08 +00:00
phreak
9cb422623a
smart shield command line stuff. this will be changed in the future, but i want people to test it.
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-phreak
2005-01-29 16:30:47 +00:00
taylor
dc22fb9eba
add -rlm cmdline option to switch to local viewpoint lighting calculations (OGL only for now)
2005-01-21 08:29:04 +00:00
Goober5000
32772a761f
resorted command-line options and added an option for WMC's ballistic gauge
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--Goober5000
2004-12-24 19:36:12 +00:00
wmcoolmon
0b1c9d34c5
Apparently I never commited -mpnoreturn...
2004-12-11 09:37:50 +00:00
taylor
3e94368b92
text of -no_set_gamma cmdline option shouldn't specify D3D since it works in OGL too
2004-12-02 11:20:33 +00:00
taylor
a68b24ceed
little reorg to flags so Experimental won't show up twice
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add/update the wiki links since none of them worked before
remove all options that require an argument since they won't work
2004-11-29 18:04:53 +00:00
taylor
caad3968ec
fix 2d warp in D3D, add cmdline option for 3d warp
2004-11-23 19:29:13 +00:00
et1
1d11353e8c
Command line option for TBP for warp stuff, "-tbpwarpeffects"
2004-09-10 13:51:45 +00:00
phreak
aa889ef96e
fixed the -orbradar launcher string
2004-08-08 02:56:54 +00:00
phreak
04c8b17831
added -orbradar to enable orb rendering for the radar
2004-08-02 22:40:59 +00:00
phreak
ca99486b24
-phreak command line changed to -dualscanlines
2004-08-01 02:31:18 +00:00
Kazan
a90f1bafb6
fs2_open.exe was suffering the same problem as fred2 -- it was just a little less obvious
2004-07-29 03:49:44 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
257d7bef7a
-fred_no_warn has become -no_warn and applies to both fred and fs2
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added new ai directive (last commit) and disabled afterburners while performing AIM_WAYPOINTS or AIM_FLY_TO_SHIP
fixed player ship speed bug w/ player-use-ai, now stays in formation correctly and manages speed
made -radar_reduce ignore itself if no parameter is given (ignoring launcher bug)
2004-07-25 18:46:30 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
bobboau
97a5c86641
FVF code, only the data that is needed is sent off to the card,,
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OGL can take advantage of this if they want but it won't break
anything if they don't. also state block code has been implemented,
that's totaly internal to D3D no high level code is involved.
2004-07-05 05:09:21 +00:00
wmcoolmon
e37552357b
Added "-load_only_used", which makes FS2 load only used weapon data
2004-06-29 06:00:45 +00:00
wmcoolmon
a88b07b315
Added "-targetinfo" to toggle info next to targeted object.
2004-06-26 00:28:05 +00:00
wmcoolmon
5e12eb2e79
Added -nomotion debris command line option; also re-ordered categories.
2004-06-19 22:15:48 +00:00
randomtiger
52f70453a5
Added new compression option -pcx32dds, build posted in RSB forum.
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Changed flag because of launcher bug, have fixed launcher bug, will distribute later.
Also removed experimental flag from launcher flag list, stupid people were reporting bugs on unfinished code.
2004-06-06 12:25:20 +00:00
randomtiger
6cc8ae76f7
FS2_open will now take flag settings from cmdline_fso.cfg not cmdline.cfg.
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This means retail FS2 will not crash because of fs2_open flags.
The new version of the launcher (v5) must used to setup flags now.
Anyone distributing pre 3.6 builds should make this clear and 3.6 should come with Launcher v5.
2004-05-01 22:47:23 +00:00
Kazan
1daeaae91d
Multiple -mod - "-mod ModA,ModB,ModC" in order of priority
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Giving you:
Root: ModA
Root: ModB
Root: ModC
Root: Fs2Default
Root: CDRom
2004-05-01 17:10:37 +00:00
Kazan
d9b1a41cff
-no_fps_capping
2004-04-26 18:23:48 +00:00
taylor
46253ef884
novbo and snd_preload cmdline options, fix moddir getting appended space
2004-04-26 00:23:26 +00:00
randomtiger
477edade7a
Added -2d_poof command which allows access to 2D poof rendering
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Added -radar_reduce to launcher flag description structure
2004-04-18 19:39:13 +00:00
Kazan
c8889d06a1
make custom build work again
2004-04-06 01:11:41 +00:00
Kazan
ea69ac448f
FRED fixes
2004-04-03 18:11:21 +00:00
randomtiger
32aca5283a
Changed D3D secondry texture system to be off by default to save mem.
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Added some friendly names for parameters.
2004-04-02 18:25:16 +00:00
randomtiger
f188726bb6
Added base for a general dynamic batching solution.
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Fixed NO_DSHOW_CODE code path bug.
2004-03-20 14:47:14 +00:00
randomtiger
0b76780762
New command line parameter: -d3d_lesstmem causes D3D to bypass V's secondry texture system.
2004-03-19 14:51:55 +00:00
randomtiger
c793909426
Removed -d3d_notmanaged param.
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Tided D3D texture code. Merged remaining section code into the rest of the system.
Prepared for removal of code causing waste of memory for secondry store of textures.
2004-03-19 11:44:04 +00:00
randomtiger
4b4cdb941b
Added new launcher flag construction code.
2004-03-16 18:37:02 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
bobboau
6bc70bcde1
fixed a Z buffer error in HTL submodel rendering,
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and glow points,
and other stuff
2004-02-27 04:09:56 +00:00
randomtiger
e9b74587e1
Added * to - conversion for start mission code to allow launcher missions with '-' in them.
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Currently the parsing code counts that as a flag and messes it up.
2004-02-20 21:58:07 +00:00
randomtiger
402bee3d1d
Removed some uneeded code between NO_DIRECT3D and added gr_zbias call, ogl is set to a stub func.
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Changed -htl param to -nohtl. Fixed some badly named functions to match convention.
Fixed setup of center_alpha in OGL which was causing crash.
2004-02-20 21:45:41 +00:00
randomtiger
d52d5cf78c
Removed a lot of files that we dont need anymore.
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Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
2004-02-16 11:47:34 +00:00
Goober5000
546cd60863
changed spec and glow to be off by default; command lines are now -spec and -glow
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--Goober5000
2004-02-04 10:14:25 +00:00
randomtiger
5d68bb08e0
Added malloc montoring system, use -show_mem_usage, debug exes only to get an ingame list of heap usage.
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Also added -d3d_notmanaged flag to activate non managed D3D path, in experimental stage.
2004-01-29 01:34:02 +00:00