Commit Graph
38 Commits
Author SHA1 Message Date
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
wmcoolmon 2be69e963d New commandline option "-noparseerrors" 2005-03-12 03:09:55 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor ce810f8195 compiler warning fixes (for MSVC++ 6)
have the warp effect only load as many LODs as will get used
head off strange bug in release when corrupt soundtrack number gets used
   (will still Assert in debug)
don't ever try and save a campaign savefile in multi or standalone modes
first try at 32bit->16bit color conversion for TGA code (for TGA only ship textures)
2005-02-23 05:05:39 +00:00
taylor 09167fa382 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
wmcoolmon 72a92cc902 If a required string doesn't exist, give an error instead of a warning...doi. 2005-01-30 01:38:26 +00:00
Goober5000 2c32bd840d more cool parsing stuff
--Goober5000
2005-01-25 22:47:37 +00:00
Goober5000 554b3a6660 separated one parsing function into two
--Goober5000
2005-01-25 22:21:45 +00:00
Goober5000 e38ab2fe4d streamlined some redundant stuff
--Goober5000
2005-01-25 21:28:58 +00:00
wmcoolmon 76b9870a68 Fix to modular tables workaround with Fs2NetD 2004-12-25 09:25:41 +00:00
Goober5000 7ba333529a new version of stristr that doesn't need to allocate memory
--Goober5000
2004-12-14 17:23:52 +00:00
taylor 8d585b4358 support external parsing sources without hurting currently parsing file (for EFF code) 2004-10-31 21:57:30 +00:00
Goober5000 3766a10e38 fixed a few warnings
--Goober5000
2004-09-05 19:23:24 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
wmcoolmon f96860d4fd Custom HUD support, better loading, etc etc. 2004-05-31 08:32:25 +00:00
wmcoolmon a991a8a66e Spotted something that might be a problem. 2004-05-29 03:01:00 +00:00
wmcoolmon 4aa9ef3707 Added stuff_float_list 2004-05-29 02:52:17 +00:00
Goober5000 420233b850 completed the FRED import conversion stuff that I started ages ago
--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 c4e5e4bad2 hehe, fixed the subsystem compare so it's not destructive :-p
and also fixed the model checking routine
--Goober5000
2004-02-07 01:25:15 +00:00
Goober5000 87b4aab308 made FS2 able to account for subsystem mismatches between ships.tbl and the
model file - e.g. communication vs. communications
--Goober5000
2004-02-07 00:48:53 +00:00
Goober5000 c89af3a84a got rid of unnecessary double semicolons
--Goober5000
2004-02-04 09:02:45 +00:00
Goober5000 ffbbe7aff8 whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
bobboau 065ac67581 got assert to work again 2003-11-17 06:52:52 +00:00
Goober5000 bb42e3f3e1 updated FRED to import FS1 default weapons loadouts as well as missions
--Goober5000
2003-09-30 04:05:09 +00:00
Goober5000 4717f0d3ce added the option to import FSM missions, added a replace function, spruced
up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
--Goober5000
2003-09-28 21:22:59 +00:00
Goober5000 a04f658b1b added replacement of $rank with the player's rank in any string that appears
in-game (same as with $callsign); also bumped the limit on the length of text
allowed per entry in species.tbl
--Goober5000
2003-08-25 04:45:57 +00:00
Goober5000 935fd42370 implemented $callsign to add the player callsign in a briefing, message, or whatever
--Goober5000
2003-08-22 07:01:57 +00:00
penguin 5b620ab6f4 Made a debug error message less confusing
- penguin
2003-03-02 06:10:58 +00:00
phreak 594bfddf7b cleaned up debug output 2003-01-30 23:19:33 +00:00
bobboau d4f242427d redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it 2003-01-19 01:07:43 +00:00
Goober5000 a411961c93 fixed some really strange behavior with strings not being truncated at the
# symbol
--Goober5000
2003-01-17 07:59:09 +00:00
bobboau 12f8b745d2 disabled decals (for now), removed the warp ray thingys,
made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
2003-01-05 23:41:51 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00